[Author]
Author = alebalGTA
[Description]
Description = What the ...? This is the reaction of all those who meet "The animals" for the first time. Who are they "The animals? We won't tell you, fool. Why do you think we're masked? If you dare, come and meet us.
[Objectives]
Objectivescount = 88

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 96,46024
Objectives[0]positionY = -1291,437
Objectives[0]positionZ = 29,26875
Objectives[0]Heading = 299,9999
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = HeavyPistol
Objectives[0]Weapon1 = MicroSMG
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 3
Objectives[0]mission_Actors[0]positionX = 96,92264
Objectives[0]mission_Actors[0]positionY = -1290,582
Objectives[0]mission_Actors[0]positionZ = 29,26875
Objectives[0]mission_Actors[0]Heading = 264,9403
Objectives[0]mission_Actors[0]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Bat
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 3
Objectives[0]mission_Actors[1]positionX = 97,41587
Objectives[0]mission_Actors[1]positionY = -1291,533
Objectives[0]mission_Actors[1]positionZ = 29,26875
Objectives[0]mission_Actors[1]Heading = 334,9121
Objectives[0]mission_Actors[1]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Bat
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 3
Objectives[0]mission_Actors[2]positionX = 98,72503
Objectives[0]mission_Actors[2]positionY = -1290,316
Objectives[0]mission_Actors[2]positionZ = 29,26875
Objectives[0]mission_Actors[2]Heading = 97,05994
Objectives[0]mission_Actors[2]String_Name = a_m_m_eastsa_02
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 300
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[2]AlwaysFight = False
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Stationary
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[0]mission_Actors[2]Task_List_Count = 1
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 98,3533
Objectives[0]mission_Actors[2]Task_List[0]PositionY = -1290,54
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 28,76875
Objectives[0]mission_Actors[2]Task_List[0]Block = True
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 161,3
Objectives[0]mission_Vehicles[0]positionY = -1293,233
Objectives[0]mission_Vehicles[0]positionZ = 29,21756
Objectives[0]mission_Vehicles[0]Heading = 274,4471
Objectives[0]mission_Vehicles[0]Name = Bodhi
Objectives[0]mission_Vehicles[0]Model = bodhi2
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilRed
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 12
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 16
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 18
Objectives[0]mission_Vehicles[1]positionX = 148,976
Objectives[0]mission_Vehicles[1]positionY = -1275,501
Objectives[0]mission_Vehicles[1]positionZ = 29,16585
Objectives[0]mission_Vehicles[1]Heading = 52,10054
Objectives[0]mission_Vehicles[1]Name = Benson
Objectives[0]mission_Vehicles[1]Model = benson
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 27
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Hint_Objective
Objectives[1]Text = 
Objectives[1]positionX = 98,3533
Objectives[1]positionY = -1290,54
Objectives[1]positionZ = 28,26875
Objectives[1]Hint_Time = 10
Objectives[1]Hint_FOV = 40
Objectives[1]Hint_Use_Position = True
Objectives[1]Hint_Use_Player = False
Objectives[1]Hint_Use_Actor = False
Objectives[1]Hint_Use_Vehicle = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 2
Objectives[1]ObjectiveMessages[0]positionX = 2124,798
Objectives[1]ObjectiveMessages[0]positionY = -1735,348
Objectives[1]ObjectiveMessages[0]positionZ = 189,2179
Objectives[1]ObjectiveMessages[0]Message = ~o~WHAT DO YOU NOT UNDERSTAND: DO NOT TOUCH THE GIRLS!
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = 2128,791
Objectives[1]ObjectiveMessages[1]positionY = -1736,158
Objectives[1]ObjectiveMessages[1]positionZ = 186,868
Objectives[1]ObjectiveMessages[1]Message = ~o~Crack all his teeth as usual and then throw him out.
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = True
Objectives[1]ObjectiveMessages[1]DelayTime = 5
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = True
Objectives[1]ObjectiveMessages[1]TypeTextMesage = False
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = 
Objectives[2]positionX = 100,6882
Objectives[2]positionY = -1294,024
Objectives[2]positionZ = 28,26772
Objectives[2]SetPlayerActor_Use_Player = True
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[2]SetPlayerActor_Use_Actor = False
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 99
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 1
Objectives[2]TaskListCount = 1
Objectives[2]Task_List[0]Type = WalkTo
Objectives[2]Task_List[0]DestinationX = 100,6268
Objectives[2]Task_List[0]DestinationY = -1293,92
Objectives[2]Task_List[0]DestinationZ = 28,76782
Objectives[2]Task_List[0]Rotation = 539,9999
Objectives[2]Task_List[0]Speed = 0,5
Objectives[2]Task_List[0]GoStraitToCoord = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 130,1543
Objectives[3]positionY = -1300,527
Objectives[3]positionZ = 28,23274
Objectives[3]Heading = 97,05998
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1,5
Objectives[3]PlaySound = False
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 3
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 32
Objectives[3]mission_Actors[0]positionX = 157,9697
Objectives[3]mission_Actors[0]positionY = -1310
Objectives[3]mission_Actors[0]positionZ = 34,3388
Objectives[3]mission_Actors[0]Heading = 70,74741
Objectives[3]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[3]mission_Actors[0]Relationship_Group = Friend
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = True
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = MicroSMG
Objectives[3]mission_Actors[0]Variation = Custom
Objectives[3]mission_Actors[0]Task = 3
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[3]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 20
Objectives[3]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 26
Objectives[3]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 24
Objectives[3]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 26
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[3]mission_Actors[0]NeededForObjectiveHint[0] = 5
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[3]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 24
Objectives[3]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[3]mission_Actors[0]NeededForObjectiveGoToActor[0] = 13
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 81
Objectives[3]mission_Actors[1]positionX = 144,0089
Objectives[3]mission_Actors[1]positionY = -1294,218
Objectives[3]mission_Actors[1]positionZ = 35,27485
Objectives[3]mission_Actors[1]Heading = 195,7091
Objectives[3]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[3]mission_Actors[1]Relationship_Group = Friend
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = True
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = MicroSMG
Objectives[3]mission_Actors[1]Variation = Custom
Objectives[3]mission_Actors[1]Task = 3
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[3]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 97
Objectives[3]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 2
Objectives[3]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[3]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 27
Objectives[3]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[3]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 73
Objectives[3]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[3]mission_Actors[1]NeededForObjectiveHint[0] = 6
Objectives[3]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[3]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[3]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[3]mission_Actors[1]NeededForObjectiveGoToActor[0] = 14
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 81
Objectives[3]mission_Actors[2]positionX = 158,0953
Objectives[3]mission_Actors[2]positionY = -1293,266
Objectives[3]mission_Actors[2]positionZ = 29,16544
Objectives[3]mission_Actors[2]Heading = 90,26551
Objectives[3]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[3]mission_Actors[2]Relationship_Group = Friend
Objectives[3]mission_Actors[2]AddBlip = False
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = True
Objectives[3]mission_Actors[2]SetHealth = 100
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = MicroSMG
Objectives[3]mission_Actors[2]Variation = Custom
Objectives[3]mission_Actors[2]Task = 3
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[3]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 96
Objectives[3]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[3]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 73
Objectives[3]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 25
Objectives[3]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 21
Objectives[3]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 68
Objectives[3]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[2]NeededForObjectiveHintCount = 3
Objectives[3]mission_Actors[2]NeededForObjectiveHint[0] = 11
Objectives[3]mission_Actors[2]NeededForObjectiveHint[1] = 39
Objectives[3]mission_Actors[2]NeededForObjectiveHint[2] = 7
Objectives[3]mission_Actors[2]NeededForObjectiveGoToActorCount = 1
Objectives[3]mission_Actors[2]NeededForObjectiveGoToActor[0] = 8
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = 2138,512
Objectives[3]ObjectiveMessages[0]positionY = -1736,109
Objectives[3]ObjectiveMessages[0]positionZ = 182,6415
Objectives[3]ObjectiveMessages[0]Message = Okay boss.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = 138,7298
Objectives[4]positionY = -1300,776
Objectives[4]positionZ = 28,20514
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 4
Objectives[4]Task_List[0]Type = WalkTo
Objectives[4]Task_List[0]DestinationX = 133,9972
Objectives[4]Task_List[0]DestinationY = -1302,327
Objectives[4]Task_List[0]DestinationZ = 28,7237
Objectives[4]Task_List[0]Rotation = 97,05998
Objectives[4]Task_List[0]Speed = 0,5
Objectives[4]Task_List[0]GoStraitToCoord = False
Objectives[4]Task_List[1]Type = Pause
Objectives[4]Task_List[1]positionX = 137,8951
Objectives[4]Task_List[1]positionY = -1283,505
Objectives[4]Task_List[1]positionZ = 34,50988
Objectives[4]Task_List[1]time = 3
Objectives[4]Task_List[2]Type = WalkTo
Objectives[4]Task_List[2]DestinationX = 139,7578
Objectives[4]Task_List[2]DestinationY = -1301,587
Objectives[4]Task_List[2]DestinationZ = 28,66125
Objectives[4]Task_List[2]Rotation = 334,9999
Objectives[4]Task_List[2]Speed = 0,5
Objectives[4]Task_List[2]GoStraitToCoord = False
Objectives[4]Task_List[3]Type = WalkTo
Objectives[4]Task_List[3]DestinationX = 156,3327
Objectives[4]Task_List[3]DestinationY = -1293,218
Objectives[4]Task_List[3]DestinationZ = 28,54795
Objectives[4]Task_List[3]Rotation = 196,2007
Objectives[4]Task_List[3]Speed = 0,5
Objectives[4]Task_List[3]GoStraitToCoord = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Hint_Objective
Objectives[5]Text = 
Objectives[5]positionX = 164,3918
Objectives[5]positionY = -1312,416
Objectives[5]positionZ = 33,33605
Objectives[5]Hint_Time = 6
Objectives[5]Hint_FOV = 15
Objectives[5]Hint_Use_Position = False
Objectives[5]Hint_Use_Player = False
Objectives[5]Hint_Use_Actor = True
Objectives[5]Hint_Use_Vehicle = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 2147,699
Objectives[5]ObjectiveMessages[0]positionY = -1743,235
Objectives[5]ObjectiveMessages[0]positionZ = 178,537
Objectives[5]ObjectiveMessages[0]Message = ~o~What the... there's a lot of weird people...
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Hint_Objective
Objectives[6]Text = 
Objectives[6]positionX = 140,0505
Objectives[6]positionY = -1289,527
Objectives[6]positionZ = 36,73086
Objectives[6]Hint_Time = 3
Objectives[6]Hint_FOV = 20
Objectives[6]Hint_Use_Position = False
Objectives[6]Hint_Use_Player = False
Objectives[6]Hint_Use_Actor = True
Objectives[6]Hint_Use_Vehicle = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 2150,621
Objectives[6]ObjectiveMessages[0]positionY = -1748,271
Objectives[6]ObjectiveMessages[0]positionZ = 175,7539
Objectives[6]ObjectiveMessages[0]Message = ~o~What?
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Hint_Objective
Objectives[7]Text = 
Objectives[7]positionX = 157,1358
Objectives[7]positionY = -1290,107
Objectives[7]positionZ = 28,09748
Objectives[7]Hint_Time = 3
Objectives[7]Hint_FOV = 20
Objectives[7]Hint_Use_Position = False
Objectives[7]Hint_Use_Player = False
Objectives[7]Hint_Use_Actor = True
Objectives[7]Hint_Use_Vehicle = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = GoTo_Actor
Objectives[8]Text = 
Objectives[8]positionX = 139,6772
Objectives[8]positionY = -1275,17
Objectives[8]positionZ = 28,28431
Objectives[8]GoTo_Actor_ChangToCompanion = True
Objectives[8]GoTo_Actor_Distance = 3
Objectives[8]GoTo_Actor_Remove_Blip = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = 142,4667
Objectives[9]positionY = -1292,427
Objectives[9]positionZ = 34,75209
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = True
Objectives[9]SetPlayerActor_RelationshipGroup = Companion
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 1
Objectives[9]Task_List[0]Type = Pause
Objectives[9]Task_List[0]positionX = 137,2707
Objectives[9]Task_List[0]positionY = -1284,123
Objectives[9]Task_List[0]positionZ = 34,50988
Objectives[9]Task_List[0]time = 1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 152,7434
Objectives[10]positionY = -1316,151
Objectives[10]positionZ = 28,1256
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = True
Objectives[10]SetPlayerActor_RelationshipGroup = Companion
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 1
Objectives[10]Task_List[0]Type = Pause
Objectives[10]Task_List[0]positionX = 137,2707
Objectives[10]Task_List[0]positionY = -1284,123
Objectives[10]Task_List[0]positionZ = 34,50988
Objectives[10]Task_List[0]time = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Hint_Objective
Objectives[11]Text = 
Objectives[11]positionX = 156,9085
Objectives[11]positionY = -1266,92
Objectives[11]positionZ = 33,33521
Objectives[11]Hint_Time = 6
Objectives[11]Hint_FOV = 40
Objectives[11]Hint_Use_Position = False
Objectives[11]Hint_Use_Player = False
Objectives[11]Hint_Use_Actor = True
Objectives[11]Hint_Use_Vehicle = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 4
Objectives[11]ObjectiveMessages[0]positionX = 2156,882
Objectives[11]ObjectiveMessages[0]positionY = -1758,649
Objectives[11]ObjectiveMessages[0]positionZ = 168,4789
Objectives[11]ObjectiveMessages[0]Message = ~y~Man, are you Trevor Philips, the pilot?
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 2158,926
Objectives[11]ObjectiveMessages[1]positionY = -1762,239
Objectives[11]ObjectiveMessages[1]positionZ = 165,2106
Objectives[11]ObjectiveMessages[1]Message = ~o~Yes I am.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 4
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 2161,368
Objectives[11]ObjectiveMessages[2]positionY = -1766,584
Objectives[11]ObjectiveMessages[2]positionZ = 161,4374
Objectives[11]ObjectiveMessages[2]Message = ~y~You have to come with us... let's take your car.
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 5
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = True
Objectives[11]ObjectiveMessages[2]TypeTextMesage = False
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = 2166,164
Objectives[11]ObjectiveMessages[3]positionY = -1767,51
Objectives[11]ObjectiveMessages[3]positionZ = 160,0508
Objectives[11]ObjectiveMessages[3]Message = ~o~Umh... okay.
Objectives[11]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[3]Sender = 
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = White
Objectives[11]ObjectiveMessages[3]PlayFromStart = False
Objectives[11]ObjectiveMessages[3]Delay = True
Objectives[11]ObjectiveMessages[3]DelayTime = 10
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = True
Objectives[11]ObjectiveMessages[3]TypeTextMesage = False
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[12]Text = 
Objectives[12]FaildText = 
Objectives[12]Type = Enter_Vehicle
Objectives[12]positionX = 149,5226
Objectives[12]positionY = -1275,587
Objectives[12]positionZ = 28,21833
Objectives[12]EnterVehicle_AsPassenger = False
Objectives[12]EnterVehicle_CanExit = True
Objectives[12]EnterVehicle_SetIsWanted = False
Objectives[12]EnterVehicle_SeatIndex = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = GoTo_Actor
Objectives[13]Text = 
Objectives[13]positionX = 170,1047
Objectives[13]positionY = -1310,406
Objectives[13]positionZ = 34,46415
Objectives[13]GoTo_Actor_ChangToCompanion = True
Objectives[13]GoTo_Actor_Distance = 5
Objectives[13]GoTo_Actor_Remove_Blip = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = GoTo_Actor
Objectives[14]Text = 
Objectives[14]positionX = 135,2678
Objectives[14]positionY = -1289,758
Objectives[14]positionZ = 34,00988
Objectives[14]GoTo_Actor_ChangToCompanion = True
Objectives[14]GoTo_Actor_Distance = 5
Objectives[14]GoTo_Actor_Remove_Blip = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 2006,725
Objectives[14]ObjectiveMessages[0]positionY = -1816,419
Objectives[14]ObjectiveMessages[0]positionZ = 120,1193
Objectives[14]ObjectiveMessages[0]Message = ~y~Where's horse?
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Text = 
Objectives[15]Type = Leave_Area
Objectives[15]positionX = 153,7951
Objectives[15]positionY = -1275,507
Objectives[15]positionZ = 28,31291
Objectives[15]Leave_Area_Distance = 50
Objectives[15]Leave_Area_Use_Objective_Position = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = 2002,183
Objectives[15]ObjectiveMessages[0]positionY = -1816,884
Objectives[15]ObjectiveMessages[0]positionZ = 120,0426
Objectives[15]ObjectiveMessages[0]Message = ~y~Okay, let's go.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = 229,4785
Objectives[16]positionY = -1285,292
Objectives[16]positionZ = 28,28552
Objectives[16]SetPlayerActor_Use_Player = True
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[16]SetPlayerActor_Use_Actor = False
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 2
Objectives[16]Task_List[0]Type = EnterVehicle
Objectives[16]Task_List[0]PositionX = 152,2225
Objectives[16]Task_List[0]PositionY = -1277,325
Objectives[16]Task_List[0]PositionZ = 28,7314
Objectives[16]Task_List[0]Speed = 1
Objectives[16]Task_List[0]SeatIndex = -1
Objectives[16]Task_List[0]TaskIndex = 0
Objectives[16]Task_List[0]Warp = True
Objectives[16]Task_List[1]Type = Drive
Objectives[16]Task_List[1]PositionX = 764,0259
Objectives[16]Task_List[1]PositionY = -928,6735
Objectives[16]Task_List[1]PositionZ = 24,92532
Objectives[16]Task_List[1]Speed = 20
Objectives[16]Task_List[1]StopBeforeVehicles = False
Objectives[16]Task_List[1]StopBeforeActors = False
Objectives[16]Task_List[1]AvoidVehicles = True
Objectives[16]Task_List[1]AvoidEmptyVehicles = True
Objectives[16]Task_List[1]AvoidActors = False
Objectives[16]Task_List[1]AvoidObjects = True
Objectives[16]Task_List[1]StopAtLights = False
Objectives[16]Task_List[1]UseBlinkers = True
Objectives[16]Task_List[1]AllowGoingWrongWay = True
Objectives[16]Task_List[1]Reverse = False
Objectives[16]Task_List[1]TakeShortestPath = False
Objectives[16]Task_List[1]IgnoreRoads = False
Objectives[16]Task_List[1]IgnoreAllPathing = False
Objectives[16]Task_List[1]AvoidHighWays = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = 232,4443
Objectives[17]positionY = -1295,694
Objectives[17]positionZ = 28,27574
Objectives[17]Cutscenes_Time = 6
Objectives[17]Cutscenes_Trans_Time = 6
Objectives[17]Cutscenes_FOV = 60
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = False
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = True
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 2,2
Objectives[17]Cutscenes_Follow_Hieght = 1
Objectives[17]Cutscenes_Follow_Angle = 165
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 3
Objectives[17]ObjectiveMessages[0]positionX = 2003,659
Objectives[17]ObjectiveMessages[0]positionY = -1835,665
Objectives[17]ObjectiveMessages[0]positionZ = 116,7533
Objectives[17]ObjectiveMessages[0]Message = ~o~Emh... where are we going?
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 2002,908
Objectives[17]ObjectiveMessages[1]positionY = -1839,269
Objectives[17]ObjectiveMessages[1]positionZ = 116,0676
Objectives[17]ObjectiveMessages[1]Message = ~y~La Mesa, Darnell warehouse, an old warehouse.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 3
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 2004,176
Objectives[17]ObjectiveMessages[2]positionY = -1849,687
Objectives[17]ObjectiveMessages[2]positionZ = 114,8308
Objectives[17]ObjectiveMessages[2]Message = ~o~Okay... and what do you want from me?
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 8
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = True
Objectives[17]ObjectiveMessages[2]TypeTextMesage = False
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = 217,0517
Objectives[18]positionY = -1298,352
Objectives[18]positionZ = 28,33881
Objectives[18]Cutscenes_Time = 3
Objectives[18]Cutscenes_Trans_Time = 16
Objectives[18]Cutscenes_FOV = 60
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = True
Objectives[18]Cutscenes_Follow_Distancee = 1,6
Objectives[18]Cutscenes_Follow_Hieght = 0,9
Objectives[18]Cutscenes_Follow_Angle = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 4
Objectives[18]ObjectiveMessages[0]positionX = 2008,56
Objectives[18]ObjectiveMessages[0]positionY = -1868,318
Objectives[18]ObjectiveMessages[0]positionZ = 116,6014
Objectives[18]ObjectiveMessages[0]Message = ~y~You will have to fly, helicopters, planes, they told us you are the right man.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 2009,957
Objectives[18]ObjectiveMessages[1]positionY = -1872,893
Objectives[18]ObjectiveMessages[1]positionZ = 116,1748
Objectives[18]ObjectiveMessages[1]Message = ~o~Who told you?
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 7
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 2011,769
Objectives[18]ObjectiveMessages[2]positionY = -1877,887
Objectives[18]ObjectiveMessages[2]positionZ = 115,6592
Objectives[18]ObjectiveMessages[2]Message = ~y~This is not important, let's hurry up, we have to go to the cat to receive the new orders of the boss.
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 9
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = 2013,682
Objectives[18]ObjectiveMessages[3]positionY = -1884,237
Objectives[18]ObjectiveMessages[3]positionZ = 114,733
Objectives[18]ObjectiveMessages[3]Message = ~o~Okay...
Objectives[18]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[3]Sender = 
Objectives[18]ObjectiveMessages[3]Subject = 
Objectives[18]ObjectiveMessages[3]MessageColor = White
Objectives[18]ObjectiveMessages[3]PlayFromStart = False
Objectives[18]ObjectiveMessages[3]Delay = True
Objectives[18]ObjectiveMessages[3]DelayTime = 18
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = True
Objectives[18]ObjectiveMessages[3]TypeTextMesage = False
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = 241,5172
Objectives[19]positionY = -1285,031
Objectives[19]positionZ = 28,29478
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 0
Objectives[19]Cutscenes_FOV = 30
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = True
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 10
Objectives[19]Cutscenes_Follow_Hieght = 1
Objectives[19]Cutscenes_Follow_Angle = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = 762,4508
Objectives[20]positionY = -882,689
Objectives[20]positionZ = 23,99323
Objectives[20]SetPlayerActor_Use_Player = True
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[20]SetPlayerActor_Use_Actor = False
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 1
Objectives[20]Task_List[0]Type = Pause
Objectives[20]Task_List[0]positionX = 762,4508
Objectives[20]Task_List[0]positionY = -882,689
Objectives[20]Task_List[0]positionZ = 24,49323
Objectives[20]Task_List[0]time = 1
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = 740,0342
Objectives[21]positionY = -922,3249
Objectives[21]positionZ = 23,95443
Objectives[21]Heading = 195,7091
Objectives[21]Diameter = 2
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 37,5
Objectives[21]PlaySound = False
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 9
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 32
Objectives[21]mission_Actors[0]positionX = 735,4109
Objectives[21]mission_Actors[0]positionY = -925,2241
Objectives[21]mission_Actors[0]positionZ = 24,87038
Objectives[21]mission_Actors[0]Heading = 295,0002
Objectives[21]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[0]Relationship_Group = Neutral
Objectives[21]mission_Actors[0]AddBlip = False
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = True
Objectives[21]mission_Actors[0]SetHealth = 100
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = 966099553
Objectives[21]mission_Actors[0]Variation = Custom
Objectives[21]mission_Actors[0]Task = 3
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[21]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 17
Objectives[21]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[21]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[21]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 15
Objectives[21]mission_Actors[0]COMPONENT_FEET_TEXTURE = 8
Objectives[21]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[21]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 20
Objectives[21]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[21]mission_Actors[0]NeededForObjectiveHint[0] = 23
Objectives[21]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[21]mission_Actors[0]NeededForObjectiveGoToActor[0] = 22
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 32
Objectives[21]mission_Actors[1]positionX = 742,3215
Objectives[21]mission_Actors[1]positionY = -925,015
Objectives[21]mission_Actors[1]positionZ = 24,98101
Objectives[21]mission_Actors[1]Heading = 160,0002
Objectives[21]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[1]Relationship_Group = Neutral
Objectives[21]mission_Actors[1]AddBlip = False
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = True
Objectives[21]mission_Actors[1]SetHealth = 100
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = True
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = Unarmed
Objectives[21]mission_Actors[1]Variation = Custom
Objectives[21]mission_Actors[1]Task = 2
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = NONE
Objectives[21]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 19
Objectives[21]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 24
Objectives[21]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 21
Objectives[21]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[21]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 25
Objectives[21]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 32
Objectives[21]mission_Actors[2]positionX = 735,9238
Objectives[21]mission_Actors[2]positionY = -925,8969
Objectives[21]mission_Actors[2]positionZ = 24,8759
Objectives[21]mission_Actors[2]Heading = 315,7618
Objectives[21]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[2]Relationship_Group = Neutral
Objectives[21]mission_Actors[2]AddBlip = False
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = True
Objectives[21]mission_Actors[2]SetHealth = 100
Objectives[21]mission_Actors[2]DieFromHeadShot = True
Objectives[21]mission_Actors[2]CanExitVehicle = True
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Offensive
Objectives[21]mission_Actors[2]weapon = 966099553
Objectives[21]mission_Actors[2]Variation = Custom
Objectives[21]mission_Actors[2]Task = 3
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[21]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 22
Objectives[21]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 35
Objectives[21]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 56
Objectives[21]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 12
Objectives[21]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 28
Objectives[21]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[3]Survive_Number = 0
Objectives[21]mission_Actors[3]Failed_Text = 
Objectives[21]mission_Actors[3]Remove_After = 32
Objectives[21]mission_Actors[3]positionX = 735,0157
Objectives[21]mission_Actors[3]positionY = -924,1892
Objectives[21]mission_Actors[3]positionZ = 24,86734
Objectives[21]mission_Actors[3]Heading = 277,6786
Objectives[21]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[3]Relationship_Group = Neutral
Objectives[21]mission_Actors[3]AddBlip = False
Objectives[21]mission_Actors[3]ShowCone = False
Objectives[21]mission_Actors[3]Invincible = True
Objectives[21]mission_Actors[3]SetHealth = 100
Objectives[21]mission_Actors[3]DieFromHeadShot = True
Objectives[21]mission_Actors[3]CanExitVehicle = True
Objectives[21]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[3]AlwaysFight = True
Objectives[21]mission_Actors[3]Seeing_Range = 30
Objectives[21]mission_Actors[3]Hearing_Range = 30
Objectives[21]mission_Actors[3]CombatMovement = Offensive
Objectives[21]mission_Actors[3]weapon = Unarmed
Objectives[21]mission_Actors[3]Variation = Custom
Objectives[21]mission_Actors[3]Task = 3
Objectives[21]mission_Actors[3]Task_Guard_Range = 5
Objectives[21]mission_Actors[3]Task_Stay_In_Range = True
Objectives[21]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[3]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[21]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 23
Objectives[21]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[21]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 24
Objectives[21]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 3
Objectives[21]mission_Actors[3]COMPONENT_FEET_TEXTURE = 4
Objectives[21]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[21]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 35
Objectives[21]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[4]Survive_Number = 0
Objectives[21]mission_Actors[4]Failed_Text = 
Objectives[21]mission_Actors[4]Remove_After = 32
Objectives[21]mission_Actors[4]positionX = 740,8564
Objectives[21]mission_Actors[4]positionY = -921,3813
Objectives[21]mission_Actors[4]positionZ = 24,97122
Objectives[21]mission_Actors[4]Heading = 325,0001
Objectives[21]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[4]Relationship_Group = Neutral
Objectives[21]mission_Actors[4]AddBlip = False
Objectives[21]mission_Actors[4]ShowCone = False
Objectives[21]mission_Actors[4]Invincible = True
Objectives[21]mission_Actors[4]SetHealth = 100
Objectives[21]mission_Actors[4]DieFromHeadShot = True
Objectives[21]mission_Actors[4]CanExitVehicle = True
Objectives[21]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[4]AlwaysFight = True
Objectives[21]mission_Actors[4]Seeing_Range = 30
Objectives[21]mission_Actors[4]Hearing_Range = 30
Objectives[21]mission_Actors[4]CombatMovement = Offensive
Objectives[21]mission_Actors[4]weapon = Unarmed
Objectives[21]mission_Actors[4]Variation = Custom
Objectives[21]mission_Actors[4]Task = 2
Objectives[21]mission_Actors[4]Task_Guard_Range = 5
Objectives[21]mission_Actors[4]Task_Stay_In_Range = True
Objectives[21]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[4]Task_Scenario = NONE
Objectives[21]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 26
Objectives[21]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 1
Objectives[21]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 71
Objectives[21]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 15
Objectives[21]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[21]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 62
Objectives[21]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[5]Survive_Number = 0
Objectives[21]mission_Actors[5]Failed_Text = 
Objectives[21]mission_Actors[5]Remove_After = 81
Objectives[21]mission_Actors[5]positionX = 739,059
Objectives[21]mission_Actors[5]positionY = -920,9219
Objectives[21]mission_Actors[5]positionZ = 24,9411
Objectives[21]mission_Actors[5]Heading = 135,0166
Objectives[21]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[5]Relationship_Group = Friend
Objectives[21]mission_Actors[5]AddBlip = False
Objectives[21]mission_Actors[5]ShowCone = False
Objectives[21]mission_Actors[5]Invincible = True
Objectives[21]mission_Actors[5]SetHealth = 100
Objectives[21]mission_Actors[5]DieFromHeadShot = True
Objectives[21]mission_Actors[5]CanExitVehicle = True
Objectives[21]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[5]AlwaysFight = True
Objectives[21]mission_Actors[5]Seeing_Range = 30
Objectives[21]mission_Actors[5]Hearing_Range = 30
Objectives[21]mission_Actors[5]CombatMovement = Offensive
Objectives[21]mission_Actors[5]weapon = MG
Objectives[21]mission_Actors[5]Variation = Custom
Objectives[21]mission_Actors[5]Task = 2
Objectives[21]mission_Actors[5]Task_Guard_Range = 5
Objectives[21]mission_Actors[5]Task_Stay_In_Range = True
Objectives[21]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[5]Task_Scenario = NONE
Objectives[21]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 165
Objectives[21]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 2
Objectives[21]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 111
Objectives[21]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 24
Objectives[21]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 14
Objectives[21]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 175
Objectives[21]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[5]NeededForObjectiveHintCount = 1
Objectives[21]mission_Actors[5]NeededForObjectiveHint[0] = 27
Objectives[21]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 2
Objectives[21]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 29
Objectives[21]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 31
Objectives[21]mission_Actors[5]NeededForObjectiveGoToActorCount = 1
Objectives[21]mission_Actors[5]NeededForObjectiveGoToActor[0] = 26
Objectives[21]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[21]mission_Actors[5]NeededForObjectiveCutscene[0] = 33
Objectives[21]mission_Actors[6]Survive_Number = 0
Objectives[21]mission_Actors[6]Failed_Text = 
Objectives[21]mission_Actors[6]Remove_After = 32
Objectives[21]mission_Actors[6]positionX = 728,7582
Objectives[21]mission_Actors[6]positionY = -925,0168
Objectives[21]mission_Actors[6]positionZ = 24,70624
Objectives[21]mission_Actors[6]Heading = 280,6317
Objectives[21]mission_Actors[6]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[6]Relationship_Group = Neutral
Objectives[21]mission_Actors[6]AddBlip = False
Objectives[21]mission_Actors[6]ShowCone = False
Objectives[21]mission_Actors[6]Invincible = True
Objectives[21]mission_Actors[6]SetHealth = 100
Objectives[21]mission_Actors[6]DieFromHeadShot = True
Objectives[21]mission_Actors[6]CanExitVehicle = True
Objectives[21]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[6]AlwaysFight = True
Objectives[21]mission_Actors[6]Seeing_Range = 30
Objectives[21]mission_Actors[6]Hearing_Range = 30
Objectives[21]mission_Actors[6]CombatMovement = Offensive
Objectives[21]mission_Actors[6]weapon = 966099553
Objectives[21]mission_Actors[6]Variation = Custom
Objectives[21]mission_Actors[6]Task = 3
Objectives[21]mission_Actors[6]Task_Guard_Range = 5
Objectives[21]mission_Actors[6]Task_Stay_In_Range = True
Objectives[21]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[6]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[21]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 182
Objectives[21]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 3
Objectives[21]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 106
Objectives[21]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 14
Objectives[21]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[21]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[21]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 201
Objectives[21]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[21]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[7]Survive_Number = 0
Objectives[21]mission_Actors[7]Failed_Text = 
Objectives[21]mission_Actors[7]Remove_After = 32
Objectives[21]mission_Actors[7]positionX = 728,7242
Objectives[21]mission_Actors[7]positionY = -924,0614
Objectives[21]mission_Actors[7]positionZ = 24,70143
Objectives[21]mission_Actors[7]Heading = 259,9458
Objectives[21]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[21]mission_Actors[7]Relationship_Group = Neutral
Objectives[21]mission_Actors[7]AddBlip = False
Objectives[21]mission_Actors[7]ShowCone = False
Objectives[21]mission_Actors[7]Invincible = True
Objectives[21]mission_Actors[7]SetHealth = 100
Objectives[21]mission_Actors[7]DieFromHeadShot = True
Objectives[21]mission_Actors[7]CanExitVehicle = True
Objectives[21]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[7]AlwaysFight = True
Objectives[21]mission_Actors[7]Seeing_Range = 30
Objectives[21]mission_Actors[7]Hearing_Range = 30
Objectives[21]mission_Actors[7]CombatMovement = Offensive
Objectives[21]mission_Actors[7]weapon = 966099553
Objectives[21]mission_Actors[7]Variation = Custom
Objectives[21]mission_Actors[7]Task = 3
Objectives[21]mission_Actors[7]Task_Guard_Range = 5
Objectives[21]mission_Actors[7]Task_Stay_In_Range = True
Objectives[21]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[7]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[21]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 182
Objectives[21]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 3
Objectives[21]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 113
Objectives[21]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 14
Objectives[21]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 3
Objectives[21]mission_Actors[7]COMPONENT_FEET_TEXTURE = 12
Objectives[21]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[21]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 203
Objectives[21]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 1
Objectives[21]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[8]Survive_Number = 0
Objectives[21]mission_Actors[8]Failed_Text = 
Objectives[21]mission_Actors[8]Remove_After = 32
Objectives[21]mission_Actors[8]positionX = 742,5075
Objectives[21]mission_Actors[8]positionY = -922,3586
Objectives[21]mission_Actors[8]positionZ = 24,99726
Objectives[21]mission_Actors[8]Heading = 159,9104
Objectives[21]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[21]mission_Actors[8]Relationship_Group = Neutral
Objectives[21]mission_Actors[8]AddBlip = False
Objectives[21]mission_Actors[8]ShowCone = False
Objectives[21]mission_Actors[8]Invincible = True
Objectives[21]mission_Actors[8]SetHealth = 100
Objectives[21]mission_Actors[8]DieFromHeadShot = True
Objectives[21]mission_Actors[8]CanExitVehicle = True
Objectives[21]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[8]AlwaysFight = True
Objectives[21]mission_Actors[8]Seeing_Range = 30
Objectives[21]mission_Actors[8]Hearing_Range = 30
Objectives[21]mission_Actors[8]CombatMovement = Offensive
Objectives[21]mission_Actors[8]weapon = Unarmed
Objectives[21]mission_Actors[8]Variation = Custom
Objectives[21]mission_Actors[8]Task = 2
Objectives[21]mission_Actors[8]Task_Guard_Range = 5
Objectives[21]mission_Actors[8]Task_Stay_In_Range = True
Objectives[21]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[8]Task_Scenario = NONE
Objectives[21]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 17
Objectives[21]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 98
Objectives[21]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[21]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 8
Objectives[21]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 5
Objectives[21]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 15
Objectives[21]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 90
Objectives[21]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 23
Objectives[21]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 77
Objectives[21]mission_Actors[8]COMPONENT_FEET_TEXTURE = 8
Objectives[21]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[21]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[21]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 23
Objectives[21]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Vehicles = 1
Objectives[21]mission_Vehicles[0]positionX = 750,5049
Objectives[21]mission_Vehicles[0]positionY = -883,3538
Objectives[21]mission_Vehicles[0]positionZ = 25,0157
Objectives[21]mission_Vehicles[0]Heading = 327,9164
Objectives[21]mission_Vehicles[0]Name = Insurgent pick-up
Objectives[21]mission_Vehicles[0]Model = insurgent2
Objectives[21]mission_Vehicles[0]PrimaryColor = WornGraphite
Objectives[21]mission_Vehicles[0]SecondaryColor = WornGraphite
Objectives[21]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[21]mission_Vehicles[0]HasPearlescent = False
Objectives[21]mission_Vehicles[0]Livery = 0
Objectives[21]mission_Vehicles[0]DirtLevel = 15
Objectives[21]mission_Vehicles[0]LockedForPlayer = False
Objectives[21]mission_Vehicles[0]Locked = False
Objectives[21]mission_Vehicles[0]Alarm = False
Objectives[21]mission_Vehicles[0]HotWired = False
Objectives[21]mission_Vehicles[0]Invincible = True
Objectives[21]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[21]mission_Vehicles[0]Remove_After = 0
Objectives[21]mission_Vehicles[0]Survive_Number = 0
Objectives[21]mission_Vehicles[0]Failed_Text = 
Objectives[21]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[21]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 30
Objectives[21]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[21]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 42
Objectives[21]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[21]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[21]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 29
Objectives[21]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[21]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 31
Objectives[21]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 6
Objectives[21]mission_Pickup_Props[0]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[21]mission_Pickup_Props[0]Value = 99999
Objectives[21]mission_Pickup_Props[0]positionX = 724,0914
Objectives[21]mission_Pickup_Props[0]positionY = -917,7653
Objectives[21]mission_Pickup_Props[0]positionZ = 23,86186
Objectives[21]mission_Pickup_Props[0]rotationX = 0
Objectives[21]mission_Pickup_Props[0]rotationY = 0
Objectives[21]mission_Pickup_Props[0]rotationZ = -49,25304
Objectives[21]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[21]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 25
Objectives[21]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[21]mission_Pickup_Props[1]Value = 99999
Objectives[21]mission_Pickup_Props[1]positionX = 726,7579
Objectives[21]mission_Pickup_Props[1]positionY = -913,9415
Objectives[21]mission_Pickup_Props[1]positionZ = 24,08524
Objectives[21]mission_Pickup_Props[1]rotationX = 0
Objectives[21]mission_Pickup_Props[1]rotationY = 0
Objectives[21]mission_Pickup_Props[1]rotationZ = -139,253
Objectives[21]mission_Pickup_Props[2]Model = PICKUP_WEAPON_MOLOTOV
Objectives[21]mission_Pickup_Props[2]Value = 99999
Objectives[21]mission_Pickup_Props[2]positionX = 729,0075
Objectives[21]mission_Pickup_Props[2]positionY = -914,0964
Objectives[21]mission_Pickup_Props[2]positionZ = 24,23788
Objectives[21]mission_Pickup_Props[2]rotationX = 0
Objectives[21]mission_Pickup_Props[2]rotationY = 0
Objectives[21]mission_Pickup_Props[2]rotationZ = -139,253
Objectives[21]mission_Pickup_Props[3]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[21]mission_Pickup_Props[3]Value = 99999
Objectives[21]mission_Pickup_Props[3]positionX = 724,1353
Objectives[21]mission_Pickup_Props[3]positionY = -914,8493
Objectives[21]mission_Pickup_Props[3]positionZ = 23,89268
Objectives[21]mission_Pickup_Props[3]rotationX = 0
Objectives[21]mission_Pickup_Props[3]rotationY = 0
Objectives[21]mission_Pickup_Props[3]rotationZ = -139,253
Objectives[21]mission_Pickup_Props[4]Model = PICKUP_WEAPON_MG
Objectives[21]mission_Pickup_Props[4]Value = 99999
Objectives[21]mission_Pickup_Props[4]positionX = 725,3427
Objectives[21]mission_Pickup_Props[4]positionY = -920,6172
Objectives[21]mission_Pickup_Props[4]positionZ = 23,96881
Objectives[21]mission_Pickup_Props[4]rotationX = 0
Objectives[21]mission_Pickup_Props[4]rotationY = 0
Objectives[21]mission_Pickup_Props[4]rotationZ = -84,25305
Objectives[21]mission_Pickup_Props[5]Model = PICKUP_WEAPON_COMBATMG_MK2
Objectives[21]mission_Pickup_Props[5]Value = 99999
Objectives[21]mission_Pickup_Props[5]positionX = 724,0696
Objectives[21]mission_Pickup_Props[5]positionY = -922,964
Objectives[21]mission_Pickup_Props[5]positionZ = 23,90486
Objectives[21]mission_Pickup_Props[5]rotationX = 0
Objectives[21]mission_Pickup_Props[5]rotationY = 0
Objectives[21]mission_Pickup_Props[5]rotationZ = 160,7469
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = GoTo_Actor
Objectives[22]Text = 
Objectives[22]positionX = 733,4903
Objectives[22]positionY = -914,9981
Objectives[22]positionZ = 23,86254
Objectives[22]GoTo_Actor_ChangToCompanion = False
Objectives[22]GoTo_Actor_Distance = 3
Objectives[22]GoTo_Actor_Remove_Blip = True
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Hint_Objective
Objectives[23]Text = 
Objectives[23]positionX = 735,8251
Objectives[23]positionY = -931,7441
Objectives[23]positionZ = 23,8616
Objectives[23]Hint_Time = 35
Objectives[23]Hint_FOV = 40
Objectives[23]Hint_Use_Position = False
Objectives[23]Hint_Use_Player = False
Objectives[23]Hint_Use_Actor = True
Objectives[23]Hint_Use_Vehicle = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 10
Objectives[23]ObjectiveMessages[0]positionX = 2014,292
Objectives[23]ObjectiveMessages[0]positionY = -1889,535
Objectives[23]ObjectiveMessages[0]positionZ = 113,9909
Objectives[23]ObjectiveMessages[0]Message = ~b~You are here, well, is he the new one?
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = 2015,055
Objectives[23]ObjectiveMessages[1]positionY = -1894,069
Objectives[23]ObjectiveMessages[1]positionZ = 113,2238
Objectives[23]ObjectiveMessages[1]Message = ~y~Yes.
Objectives[23]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[1]Sender = 
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = False
Objectives[23]ObjectiveMessages[1]Delay = True
Objectives[23]ObjectiveMessages[1]DelayTime = 4
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = True
Objectives[23]ObjectiveMessages[1]TypeTextMesage = False
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[2]positionX = 2015,722
Objectives[23]ObjectiveMessages[2]positionY = -1901,209
Objectives[23]ObjectiveMessages[2]positionZ = 112,1859
Objectives[23]ObjectiveMessages[2]Message = ~b~Welcome, the boss's orders are to follow the original plan.
Objectives[23]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[2]Sender = 
Objectives[23]ObjectiveMessages[2]Subject = 
Objectives[23]ObjectiveMessages[2]MessageColor = White
Objectives[23]ObjectiveMessages[2]PlayFromStart = False
Objectives[23]ObjectiveMessages[2]Delay = True
Objectives[23]ObjectiveMessages[2]DelayTime = 5
Objectives[23]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[2]TypeSubtitle = True
Objectives[23]ObjectiveMessages[2]TypeTextMesage = False
Objectives[23]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[3]positionX = 2015,13
Objectives[23]ObjectiveMessages[3]positionY = -1905,887
Objectives[23]ObjectiveMessages[3]positionZ = 111,9251
Objectives[23]ObjectiveMessages[3]Message = ~b~Get a sniper rifle from the gun corner, and Raccoon, you stay here.
Objectives[23]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[3]Sender = 
Objectives[23]ObjectiveMessages[3]Subject = 
Objectives[23]ObjectiveMessages[3]MessageColor = White
Objectives[23]ObjectiveMessages[3]PlayFromStart = False
Objectives[23]ObjectiveMessages[3]Delay = True
Objectives[23]ObjectiveMessages[3]DelayTime = 11
Objectives[23]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[3]TypeSubtitle = True
Objectives[23]ObjectiveMessages[3]TypeTextMesage = False
Objectives[23]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[4]positionX = 2011,765
Objectives[23]ObjectiveMessages[4]positionY = -1913,445
Objectives[23]ObjectiveMessages[4]positionZ = 110,1689
Objectives[23]ObjectiveMessages[4]Message = ~d~What? No, I want fly.
Objectives[23]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[4]Sender = 
Objectives[23]ObjectiveMessages[4]Subject = 
Objectives[23]ObjectiveMessages[4]MessageColor = White
Objectives[23]ObjectiveMessages[4]PlayFromStart = False
Objectives[23]ObjectiveMessages[4]Delay = True
Objectives[23]ObjectiveMessages[4]DelayTime = 17
Objectives[23]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[4]TypeSubtitle = True
Objectives[23]ObjectiveMessages[4]TypeTextMesage = False
Objectives[23]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[5]positionX = 2009,902
Objectives[23]ObjectiveMessages[5]positionY = -1918,804
Objectives[23]ObjectiveMessages[5]positionZ = 109,4652
Objectives[23]ObjectiveMessages[5]Message = ~g~Raccoons don't fly.
Objectives[23]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[5]Sender = 
Objectives[23]ObjectiveMessages[5]Subject = 
Objectives[23]ObjectiveMessages[5]MessageColor = White
Objectives[23]ObjectiveMessages[5]PlayFromStart = False
Objectives[23]ObjectiveMessages[5]Delay = True
Objectives[23]ObjectiveMessages[5]DelayTime = 19
Objectives[23]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[5]TypeSubtitle = True
Objectives[23]ObjectiveMessages[5]TypeTextMesage = False
Objectives[23]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[6]positionX = 2008,303
Objectives[23]ObjectiveMessages[6]positionY = -1926,204
Objectives[23]ObjectiveMessages[6]positionZ = 108,551
Objectives[23]ObjectiveMessages[6]Message = ~d~Not even horses, fool...
Objectives[23]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[6]Sender = 
Objectives[23]ObjectiveMessages[6]Subject = 
Objectives[23]ObjectiveMessages[6]MessageColor = White
Objectives[23]ObjectiveMessages[6]PlayFromStart = False
Objectives[23]ObjectiveMessages[6]Delay = True
Objectives[23]ObjectiveMessages[6]DelayTime = 21
Objectives[23]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[6]TypeSubtitle = True
Objectives[23]ObjectiveMessages[6]TypeTextMesage = False
Objectives[23]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[7]positionX = 2007,89
Objectives[23]ObjectiveMessages[7]positionY = -1933,981
Objectives[23]ObjectiveMessages[7]positionZ = 107,022
Objectives[23]ObjectiveMessages[7]Message = ~b~Enough... get a sniper rifle, and take the crazy rabbit with you.
Objectives[23]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[7]Sender = 
Objectives[23]ObjectiveMessages[7]Subject = 
Objectives[23]ObjectiveMessages[7]MessageColor = White
Objectives[23]ObjectiveMessages[7]PlayFromStart = False
Objectives[23]ObjectiveMessages[7]Delay = True
Objectives[23]ObjectiveMessages[7]DelayTime = 23
Objectives[23]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[7]TypeSubtitle = True
Objectives[23]ObjectiveMessages[7]TypeTextMesage = False
Objectives[23]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[8]positionX = 2008,941
Objectives[23]ObjectiveMessages[8]positionY = -1940,313
Objectives[23]ObjectiveMessages[8]positionZ = 105,8461
Objectives[23]ObjectiveMessages[8]Message = ~y~No, please, not the crazy rabbit.
Objectives[23]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[8]Sender = 
Objectives[23]ObjectiveMessages[8]Subject = 
Objectives[23]ObjectiveMessages[8]MessageColor = White
Objectives[23]ObjectiveMessages[8]PlayFromStart = False
Objectives[23]ObjectiveMessages[8]Delay = True
Objectives[23]ObjectiveMessages[8]DelayTime = 29
Objectives[23]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[8]TypeSubtitle = True
Objectives[23]ObjectiveMessages[8]TypeTextMesage = False
Objectives[23]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[9]positionX = 2009,46
Objectives[23]ObjectiveMessages[9]positionY = -1945,929
Objectives[23]ObjectiveMessages[9]positionZ = 104,6516
Objectives[23]ObjectiveMessages[9]Message = ~b~These are the boss's orders.
Objectives[23]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[9]Sender = 
Objectives[23]ObjectiveMessages[9]Subject = 
Objectives[23]ObjectiveMessages[9]MessageColor = White
Objectives[23]ObjectiveMessages[9]PlayFromStart = False
Objectives[23]ObjectiveMessages[9]Delay = True
Objectives[23]ObjectiveMessages[9]DelayTime = 32
Objectives[23]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[9]TypeSubtitle = True
Objectives[23]ObjectiveMessages[9]TypeTextMesage = False
Objectives[23]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[9]PhoneMessageDisplayTime = 15

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 168,3768
Objectives[24]positionY = -1305,317
Objectives[24]positionZ = 34,46415
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = True
Objectives[24]SetPlayerActor_RelationshipGroup = Friend
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = False
Objectives[24]Int_Task = 0
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]CollectPickupsAddBlips = True
Objectives[25]FaildText = 
Objectives[25]Type = Collect_Pickup
Objectives[25]positionX = 731,8369
Objectives[25]positionY = -918,7232
Objectives[25]positionZ = 23,82058
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = 2018,057
Objectives[25]ObjectiveMessages[0]positionY = -1955,065
Objectives[25]ObjectiveMessages[0]positionZ = 103,2891
Objectives[25]ObjectiveMessages[0]Message = ~y~Shit... okay, let's hurry up.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Type = GoTo_Actor
Objectives[26]Text = 
Objectives[26]positionX = 731,4162
Objectives[26]positionY = -914,5454
Objectives[26]positionZ = 23,82752
Objectives[26]GoTo_Actor_ChangToCompanion = True
Objectives[26]GoTo_Actor_Distance = 3
Objectives[26]GoTo_Actor_Remove_Blip = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 6
Objectives[26]ObjectiveMessages[0]positionX = 2026,839
Objectives[26]ObjectiveMessages[0]positionY = -1969,071
Objectives[26]ObjectiveMessages[0]positionZ = 100,2215
Objectives[26]ObjectiveMessages[0]Message = ~y~Taken?
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 2028,801
Objectives[26]ObjectiveMessages[1]positionY = -1972,392
Objectives[26]ObjectiveMessages[1]positionZ = 99,73689
Objectives[26]ObjectiveMessages[1]Message = ~o~Yes.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 1
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = True
Objectives[26]ObjectiveMessages[1]TypeTextMesage = False
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 2032,428
Objectives[26]ObjectiveMessages[2]positionY = -1978,568
Objectives[26]ObjectiveMessages[2]positionZ = 99,74606
Objectives[26]ObjectiveMessages[2]Message = ~y~Okay, let's find Crazy Rabbit.
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 2
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = True
Objectives[26]ObjectiveMessages[2]TypeTextMesage = False
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[3]positionX = 2034,316
Objectives[26]ObjectiveMessages[3]positionY = -1984,425
Objectives[26]ObjectiveMessages[3]positionZ = 99,87971
Objectives[26]ObjectiveMessages[3]Message = ~o~Which is Crazy Rabbit?
Objectives[26]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[3]Sender = 
Objectives[26]ObjectiveMessages[3]Subject = 
Objectives[26]ObjectiveMessages[3]MessageColor = White
Objectives[26]ObjectiveMessages[3]PlayFromStart = False
Objectives[26]ObjectiveMessages[3]Delay = True
Objectives[26]ObjectiveMessages[3]DelayTime = 5
Objectives[26]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[3]TypeSubtitle = True
Objectives[26]ObjectiveMessages[3]TypeTextMesage = False
Objectives[26]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[4]positionX = 2033,647
Objectives[26]ObjectiveMessages[4]positionY = -1989,904
Objectives[26]ObjectiveMessages[4]positionZ = 99,64632
Objectives[26]ObjectiveMessages[4]Message = ~g~Emh... the one with the crazy bunny mask...
Objectives[26]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[4]Sender = 
Objectives[26]ObjectiveMessages[4]Subject = 
Objectives[26]ObjectiveMessages[4]MessageColor = White
Objectives[26]ObjectiveMessages[4]PlayFromStart = False
Objectives[26]ObjectiveMessages[4]Delay = True
Objectives[26]ObjectiveMessages[4]DelayTime = 7
Objectives[26]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[4]TypeSubtitle = True
Objectives[26]ObjectiveMessages[4]TypeTextMesage = False
Objectives[26]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[5]positionX = 2032,198
Objectives[26]ObjectiveMessages[5]positionY = -1998,011
Objectives[26]ObjectiveMessages[5]positionZ = 98,9286
Objectives[26]ObjectiveMessages[5]Message = ~o~Oh... yeah... right...
Objectives[26]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[5]Sender = 
Objectives[26]ObjectiveMessages[5]Subject = 
Objectives[26]ObjectiveMessages[5]MessageColor = White
Objectives[26]ObjectiveMessages[5]PlayFromStart = False
Objectives[26]ObjectiveMessages[5]Delay = True
Objectives[26]ObjectiveMessages[5]DelayTime = 11
Objectives[26]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[5]TypeSubtitle = True
Objectives[26]ObjectiveMessages[5]TypeTextMesage = False
Objectives[26]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[27]Type = Hint_Objective
Objectives[27]Text = 
Objectives[27]positionX = 739,8152
Objectives[27]positionY = -913,1965
Objectives[27]positionZ = 23,97206
Objectives[27]Hint_Time = 16
Objectives[27]Hint_FOV = 40
Objectives[27]Hint_Use_Position = False
Objectives[27]Hint_Use_Player = False
Objectives[27]Hint_Use_Actor = True
Objectives[27]Hint_Use_Vehicle = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 5
Objectives[27]ObjectiveMessages[0]positionX = 2030,364
Objectives[27]ObjectiveMessages[0]positionY = -2012,294
Objectives[27]ObjectiveMessages[0]positionZ = 96,6862
Objectives[27]ObjectiveMessages[0]Message = ~y~Crazy Bunny, come on, you come with us.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 2036,571
Objectives[27]ObjectiveMessages[1]positionY = -2021,048
Objectives[27]ObjectiveMessages[1]positionZ = 95,8295
Objectives[27]ObjectiveMessages[1]Message = ~r~YES... What the fuck are you looking at?
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 3
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 2039,621
Objectives[27]ObjectiveMessages[2]positionY = -2024,661
Objectives[27]ObjectiveMessages[2]positionZ = 95,38551
Objectives[27]ObjectiveMessages[2]Message = ~o~Is that blood?
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 6
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = True
Objectives[27]ObjectiveMessages[2]TypeTextMesage = False
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 2043,458
Objectives[27]ObjectiveMessages[3]positionY = -2031,394
Objectives[27]ObjectiveMessages[3]positionZ = 94,42482
Objectives[27]ObjectiveMessages[3]Message = ~r~Yes, why? Is it a problem for you?
Objectives[27]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = White
Objectives[27]ObjectiveMessages[3]PlayFromStart = False
Objectives[27]ObjectiveMessages[3]Delay = True
Objectives[27]ObjectiveMessages[3]DelayTime = 8
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = True
Objectives[27]ObjectiveMessages[3]TypeTextMesage = False
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = 2046,458
Objectives[27]ObjectiveMessages[4]positionY = -2036,972
Objectives[27]ObjectiveMessages[4]positionZ = 94,11024
Objectives[27]ObjectiveMessages[4]Message = ~o~No, no, I also have a pair of pants as same as yours...
Objectives[27]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[4]Sender = 
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = White
Objectives[27]ObjectiveMessages[4]PlayFromStart = False
Objectives[27]ObjectiveMessages[4]Delay = True
Objectives[27]ObjectiveMessages[4]DelayTime = 11
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = True
Objectives[27]ObjectiveMessages[4]TypeTextMesage = False
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[28]Text = 
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 0
Objectives[28]IconColorA = 255
Objectives[28]positionX = 750,4683
Objectives[28]positionY = -883,5638
Objectives[28]positionZ = 24,08813
Objectives[28]Heading = 327,8403
Objectives[28]Diameter = 10
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 5
Objectives[28]PlaySound = False
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 5
Objectives[28]ObjectiveMessages[0]positionX = 2057,067
Objectives[28]ObjectiveMessages[0]positionY = -2041,837
Objectives[28]ObjectiveMessages[0]positionZ = 93,49863
Objectives[28]ObjectiveMessages[0]Message = ~y~... okay... let's go...
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = 2061,786
Objectives[28]ObjectiveMessages[1]positionY = -2043,398
Objectives[28]ObjectiveMessages[1]positionZ = 92,86024
Objectives[28]ObjectiveMessages[1]Message = ~r~YES, let's take my car.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 2
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = True
Objectives[28]ObjectiveMessages[1]TypeTextMesage = False
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = 2069,811
Objectives[28]ObjectiveMessages[2]positionY = -2050,03
Objectives[28]ObjectiveMessages[2]positionZ = 90,24324
Objectives[28]ObjectiveMessages[2]Message = ~y~Oh please, no.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = White
Objectives[28]ObjectiveMessages[2]PlayFromStart = False
Objectives[28]ObjectiveMessages[2]Delay = True
Objectives[28]ObjectiveMessages[2]DelayTime = 5
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = True
Objectives[28]ObjectiveMessages[2]TypeTextMesage = False
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[3]positionX = 2075,24
Objectives[28]ObjectiveMessages[3]positionY = -2053,739
Objectives[28]ObjectiveMessages[3]positionZ = 87,65734
Objectives[28]ObjectiveMessages[3]Message = ~r~MY CAR, LET'S MOVE!
Objectives[28]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[3]Sender = 
Objectives[28]ObjectiveMessages[3]Subject = 
Objectives[28]ObjectiveMessages[3]MessageColor = White
Objectives[28]ObjectiveMessages[3]PlayFromStart = False
Objectives[28]ObjectiveMessages[3]Delay = True
Objectives[28]ObjectiveMessages[3]DelayTime = 7
Objectives[28]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[3]TypeSubtitle = True
Objectives[28]ObjectiveMessages[3]TypeTextMesage = False
Objectives[28]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[4]positionX = 2081,248
Objectives[28]ObjectiveMessages[4]positionY = -2055,687
Objectives[28]ObjectiveMessages[4]positionZ = 85,37912
Objectives[28]ObjectiveMessages[4]Message = ~y~Shit!
Objectives[28]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[4]Sender = 
Objectives[28]ObjectiveMessages[4]Subject = 
Objectives[28]ObjectiveMessages[4]MessageColor = White
Objectives[28]ObjectiveMessages[4]PlayFromStart = False
Objectives[28]ObjectiveMessages[4]Delay = True
Objectives[28]ObjectiveMessages[4]DelayTime = 10
Objectives[28]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[4]TypeSubtitle = True
Objectives[28]ObjectiveMessages[4]TypeTextMesage = False
Objectives[28]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = 709,8451
Objectives[29]positionY = -917,9763
Objectives[29]positionZ = 22,64378
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = True
Objectives[29]Int_Task = 99
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]TaskListCount = 2
Objectives[29]Task_List[0]Type = EnterVehicle
Objectives[29]Task_List[0]PositionX = 715,3475
Objectives[29]Task_List[0]PositionY = -922,5808
Objectives[29]Task_List[0]PositionZ = 23,42352
Objectives[29]Task_List[0]Speed = 1
Objectives[29]Task_List[0]SeatIndex = -1
Objectives[29]Task_List[0]TaskIndex = 0
Objectives[29]Task_List[0]Warp = True
Objectives[29]Task_List[1]Type = Pause
Objectives[29]Task_List[1]positionX = 716,3785
Objectives[29]Task_List[1]positionY = -923,6168
Objectives[29]Task_List[1]positionZ = 23,4783
Objectives[29]Task_List[1]time = 59
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]FaildText = 
Objectives[30]Type = Enter_Vehicle
Objectives[30]positionX = 706,968
Objectives[30]positionY = -913,7238
Objectives[30]positionZ = 22,53432
Objectives[30]EnterVehicle_AsPassenger = True
Objectives[30]EnterVehicle_CanExit = True
Objectives[30]EnterVehicle_SetIsWanted = False
Objectives[30]EnterVehicle_SeatIndex = 0
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 2086,902
Objectives[30]ObjectiveMessages[0]positionY = -2058,54
Objectives[30]ObjectiveMessages[0]positionZ = 82,41939
Objectives[30]ObjectiveMessages[0]Message = ~r~Come on, hurry up.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 699,0721
Objectives[31]positionY = -916,1016
Objectives[31]positionZ = 22,23755
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]TaskListCount = 6
Objectives[31]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[31]Task_List[0]positionX = 750,4683
Objectives[31]Task_List[0]positionY = -883,5638
Objectives[31]Task_List[0]positionZ = 24,58813
Objectives[31]Task_List[0]Block = True
Objectives[31]Task_List[1]Type = EnterVehicle
Objectives[31]Task_List[1]PositionX = 716,3787
Objectives[31]Task_List[1]PositionY = -923,6171
Objectives[31]Task_List[1]PositionZ = 23,47831
Objectives[31]Task_List[1]Speed = 1
Objectives[31]Task_List[1]SeatIndex = -1
Objectives[31]Task_List[1]TaskIndex = 1
Objectives[31]Task_List[1]Warp = True
Objectives[31]Task_List[2]Type = Pause
Objectives[31]Task_List[2]positionX = 716,3785
Objectives[31]Task_List[2]positionY = -923,6168
Objectives[31]Task_List[2]positionZ = 23,4783
Objectives[31]Task_List[2]time = 10
Objectives[31]Task_List[3]Type = Drive
Objectives[31]Task_List[3]PositionX = 775,2171
Objectives[31]Task_List[3]PositionY = -980,3413
Objectives[31]Task_List[3]PositionZ = 25,70547
Objectives[31]Task_List[3]Speed = 20
Objectives[31]Task_List[3]StopBeforeVehicles = False
Objectives[31]Task_List[3]StopBeforeActors = False
Objectives[31]Task_List[3]AvoidVehicles = True
Objectives[31]Task_List[3]AvoidEmptyVehicles = True
Objectives[31]Task_List[3]AvoidActors = False
Objectives[31]Task_List[3]AvoidObjects = True
Objectives[31]Task_List[3]StopAtLights = False
Objectives[31]Task_List[3]UseBlinkers = True
Objectives[31]Task_List[3]AllowGoingWrongWay = True
Objectives[31]Task_List[3]Reverse = False
Objectives[31]Task_List[3]TakeShortestPath = False
Objectives[31]Task_List[3]IgnoreRoads = False
Objectives[31]Task_List[3]IgnoreAllPathing = False
Objectives[31]Task_List[3]AvoidHighWays = False
Objectives[31]Task_List[4]Type = Drive
Objectives[31]Task_List[4]PositionX = 1008,914
Objectives[31]Task_List[4]PositionY = -1969,194
Objectives[31]Task_List[4]PositionZ = 30,47971
Objectives[31]Task_List[4]Speed = 100
Objectives[31]Task_List[4]StopBeforeVehicles = False
Objectives[31]Task_List[4]StopBeforeActors = False
Objectives[31]Task_List[4]AvoidVehicles = True
Objectives[31]Task_List[4]AvoidEmptyVehicles = True
Objectives[31]Task_List[4]AvoidActors = True
Objectives[31]Task_List[4]AvoidObjects = True
Objectives[31]Task_List[4]StopAtLights = False
Objectives[31]Task_List[4]UseBlinkers = True
Objectives[31]Task_List[4]AllowGoingWrongWay = True
Objectives[31]Task_List[4]Reverse = False
Objectives[31]Task_List[4]TakeShortestPath = False
Objectives[31]Task_List[4]IgnoreRoads = False
Objectives[31]Task_List[4]IgnoreAllPathing = False
Objectives[31]Task_List[4]AvoidHighWays = False
Objectives[31]Task_List[5]Type = BlockNonTemporaryEvents
Objectives[31]Task_List[5]positionX = 750,4683
Objectives[31]Task_List[5]positionY = -883,5638
Objectives[31]Task_List[5]positionZ = 24,58813
Objectives[31]Task_List[5]Block = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = 
Objectives[32]Type = Leave_Area
Objectives[32]positionX = 711,4388
Objectives[32]positionY = -922,4364
Objectives[32]positionZ = 22,78577
Objectives[32]Leave_Area_Distance = 150
Objectives[32]Leave_Area_Use_Objective_Position = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 7
Objectives[32]ObjectiveMessages[0]positionX = 2092,882
Objectives[32]ObjectiveMessages[0]positionY = -2061,316
Objectives[32]ObjectiveMessages[0]positionZ = 79,54366
Objectives[32]ObjectiveMessages[0]Message = ~y~Can you go slow this time?
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 2097,432
Objectives[32]ObjectiveMessages[1]positionY = -2061,853
Objectives[32]ObjectiveMessages[1]positionZ = 78,05429
Objectives[32]ObjectiveMessages[1]Message = ~r~No, I never go slow.
Objectives[32]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = White
Objectives[32]ObjectiveMessages[1]PlayFromStart = False
Objectives[32]ObjectiveMessages[1]Delay = True
Objectives[32]ObjectiveMessages[1]DelayTime = 3
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = True
Objectives[32]ObjectiveMessages[1]TypeTextMesage = False
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = 2103,231
Objectives[32]ObjectiveMessages[2]positionY = -2062,657
Objectives[32]ObjectiveMessages[2]positionZ = 76,23957
Objectives[32]ObjectiveMessages[2]Message = ~g~Horses are fast.
Objectives[32]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = White
Objectives[32]ObjectiveMessages[2]PlayFromStart = False
Objectives[32]ObjectiveMessages[2]Delay = True
Objectives[32]ObjectiveMessages[2]DelayTime = 5
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = True
Objectives[32]ObjectiveMessages[2]TypeTextMesage = False
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[3]positionX = 2108,131
Objectives[32]ObjectiveMessages[3]positionY = -2063,561
Objectives[32]ObjectiveMessages[3]positionZ = 74,68649
Objectives[32]ObjectiveMessages[3]Message = ~r~Horses are stupid.
Objectives[32]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[3]Sender = 
Objectives[32]ObjectiveMessages[3]Subject = 
Objectives[32]ObjectiveMessages[3]MessageColor = White
Objectives[32]ObjectiveMessages[3]PlayFromStart = False
Objectives[32]ObjectiveMessages[3]Delay = True
Objectives[32]ObjectiveMessages[3]DelayTime = 7
Objectives[32]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[3]TypeSubtitle = True
Objectives[32]ObjectiveMessages[3]TypeTextMesage = False
Objectives[32]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[4]positionX = 2114,783
Objectives[32]ObjectiveMessages[4]positionY = -2064,99
Objectives[32]ObjectiveMessages[4]positionZ = 72,31605
Objectives[32]ObjectiveMessages[4]Message = ~g~Hey, we are not stupid, we're fast, right?
Objectives[32]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[4]Sender = 
Objectives[32]ObjectiveMessages[4]Subject = 
Objectives[32]ObjectiveMessages[4]MessageColor = White
Objectives[32]ObjectiveMessages[4]PlayFromStart = False
Objectives[32]ObjectiveMessages[4]Delay = True
Objectives[32]ObjectiveMessages[4]DelayTime = 9
Objectives[32]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[4]TypeSubtitle = True
Objectives[32]ObjectiveMessages[4]TypeTextMesage = False
Objectives[32]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[5]positionX = 2119,194
Objectives[32]ObjectiveMessages[5]positionY = -2066,002
Objectives[32]ObjectiveMessages[5]positionZ = 70,78493
Objectives[32]ObjectiveMessages[5]Message = ~y~Yes, you're fast.
Objectives[32]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[5]Sender = 
Objectives[32]ObjectiveMessages[5]Subject = 
Objectives[32]ObjectiveMessages[5]MessageColor = White
Objectives[32]ObjectiveMessages[5]PlayFromStart = False
Objectives[32]ObjectiveMessages[5]Delay = True
Objectives[32]ObjectiveMessages[5]DelayTime = 13
Objectives[32]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[5]TypeSubtitle = True
Objectives[32]ObjectiveMessages[5]TypeTextMesage = False
Objectives[32]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[6]positionX = 2125,54
Objectives[32]ObjectiveMessages[6]positionY = -2066,073
Objectives[32]ObjectiveMessages[6]positionZ = 68,57415
Objectives[32]ObjectiveMessages[6]Message = ~g~Heard?
Objectives[32]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[6]Sender = 
Objectives[32]ObjectiveMessages[6]Subject = 
Objectives[32]ObjectiveMessages[6]MessageColor = White
Objectives[32]ObjectiveMessages[6]PlayFromStart = False
Objectives[32]ObjectiveMessages[6]Delay = True
Objectives[32]ObjectiveMessages[6]DelayTime = 15
Objectives[32]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[6]TypeSubtitle = True
Objectives[32]ObjectiveMessages[6]TypeTextMesage = False
Objectives[32]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = 680,0959
Objectives[33]positionY = -919,2681
Objectives[33]positionZ = 31,95308
Objectives[33]Cutscenes_Time = 14
Objectives[33]Cutscenes_Trans_Time = 6
Objectives[33]Cutscenes_FOV = 60
Objectives[33]Cutscenes_Shake = Drunk
Objectives[33]Cutscenes_Amplitude = 1
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = False
Objectives[33]Cutscenes_Point_At_Position = False
Objectives[33]Cutscenes_Point_At_Player = False
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = True
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 1,7
Objectives[33]Cutscenes_Follow_Hieght = 0,7
Objectives[33]Cutscenes_Follow_Angle = 160
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 4
Objectives[33]ObjectiveMessages[0]positionX = 2132,716
Objectives[33]ObjectiveMessages[0]positionY = -2067,372
Objectives[33]ObjectiveMessages[0]positionZ = 66,50692
Objectives[33]ObjectiveMessages[0]Message = ~o~So guys... what's the original plan?
Objectives[33]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = White
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = True
Objectives[33]ObjectiveMessages[0]TypeTextMesage = False
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = 2139,726
Objectives[33]ObjectiveMessages[1]positionY = -2066,837
Objectives[33]ObjectiveMessages[1]positionZ = 65,50481
Objectives[33]ObjectiveMessages[1]Message = ~y~Oh yeah, sorry, we didn't tell you... start by stealing a helicopter and getting a vehicle for the mice.
Objectives[33]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[1]Sender = 
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = White
Objectives[33]ObjectiveMessages[1]PlayFromStart = False
Objectives[33]ObjectiveMessages[1]Delay = True
Objectives[33]ObjectiveMessages[1]DelayTime = 4
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = True
Objectives[33]ObjectiveMessages[1]TypeTextMesage = False
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[2]positionX = 2147,119
Objectives[33]ObjectiveMessages[2]positionY = -2067,362
Objectives[33]ObjectiveMessages[2]positionZ = 65,45126
Objectives[33]ObjectiveMessages[2]Message = ~o~Emh... okay...
Objectives[33]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[2]Sender = 
Objectives[33]ObjectiveMessages[2]Subject = 
Objectives[33]ObjectiveMessages[2]MessageColor = White
Objectives[33]ObjectiveMessages[2]PlayFromStart = False
Objectives[33]ObjectiveMessages[2]Delay = True
Objectives[33]ObjectiveMessages[2]DelayTime = 12
Objectives[33]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[2]TypeSubtitle = True
Objectives[33]ObjectiveMessages[2]TypeTextMesage = False
Objectives[33]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[3]positionX = 2153,562
Objectives[33]ObjectiveMessages[3]positionY = -2067,557
Objectives[33]ObjectiveMessages[3]positionZ = 65,20513
Objectives[33]ObjectiveMessages[3]Message = ~y~Don't worry, we'll walk you through one step at a time.
Objectives[33]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[3]Sender = 
Objectives[33]ObjectiveMessages[3]Subject = 
Objectives[33]ObjectiveMessages[3]MessageColor = White
Objectives[33]ObjectiveMessages[3]PlayFromStart = False
Objectives[33]ObjectiveMessages[3]Delay = True
Objectives[33]ObjectiveMessages[3]DelayTime = 14
Objectives[33]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[3]TypeSubtitle = True
Objectives[33]ObjectiveMessages[3]TypeTextMesage = False
Objectives[33]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = 
Objectives[34]positionX = 728,0502
Objectives[34]positionY = -893,6091
Objectives[34]positionZ = 33,27306
Objectives[34]Cutscenes_Time = 0
Objectives[34]Cutscenes_Trans_Time = 0
Objectives[34]Cutscenes_FOV = 30
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = True
Objectives[34]Cutscenes_Point_At_Position = False
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = False
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = False
Objectives[34]Cutscenes_Follow_Distancee = 10
Objectives[34]Cutscenes_Follow_Hieght = 1
Objectives[34]Cutscenes_Follow_Angle = 0
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 700,0823
Objectives[35]positionY = -891,9452
Objectives[35]positionZ = 31,16166
Objectives[35]SetPlayerActor_Use_Player = True
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[35]SetPlayerActor_Use_Actor = False
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 1
Objectives[35]Task_List[0]Type = Pause
Objectives[35]Task_List[0]positionX = 700,0823
Objectives[35]Task_List[0]positionY = -891,9452
Objectives[35]Task_List[0]positionZ = 31,66166
Objectives[35]Task_List[0]time = 1
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = 
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 1
Objectives[36]ColorR = 255
Objectives[36]ColorG = 255
Objectives[36]ColorB = 0
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 0
Objectives[36]IconColorA = 255
Objectives[36]positionX = 1008,429
Objectives[36]positionY = -1964,533
Objectives[36]positionZ = 30,03288
Objectives[36]Heading = 172,4262
Objectives[36]Diameter = 10
Objectives[36]minimum_hight = 1
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 25
Objectives[36]PlaySound = False
Objectives[36]LoseWanted = False
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = False
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 3
Objectives[36]ObjectiveMessages[0]positionX = 2166,396
Objectives[36]ObjectiveMessages[0]positionY = -2071,198
Objectives[36]ObjectiveMessages[0]positionZ = 61,51162
Objectives[36]ObjectiveMessages[0]Message = ~y~Crazy Rabbit, can you slow down, please?
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 2170,661
Objectives[36]ObjectiveMessages[1]positionY = -2072,319
Objectives[36]ObjectiveMessages[1]positionZ = 59,46712
Objectives[36]ObjectiveMessages[1]Message = ~r~NO!
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 4
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = True
Objectives[36]ObjectiveMessages[1]TypeTextMesage = False
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = 2175,854
Objectives[36]ObjectiveMessages[2]positionY = -2073,692
Objectives[36]ObjectiveMessages[2]positionZ = 56,62806
Objectives[36]ObjectiveMessages[2]Message = ~g~I am fast.
Objectives[36]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[2]Sender = 
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = White
Objectives[36]ObjectiveMessages[2]PlayFromStart = False
Objectives[36]ObjectiveMessages[2]Delay = True
Objectives[36]ObjectiveMessages[2]DelayTime = 5
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = True
Objectives[36]ObjectiveMessages[2]TypeTextMesage = False
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[37]Type = Hint_Objective
Objectives[37]Text = 
Objectives[37]positionX = 1008,424
Objectives[37]positionY = -1979,22
Objectives[37]positionZ = 55,54678
Objectives[37]Hint_Time = 6
Objectives[37]Hint_FOV = 20
Objectives[37]Hint_Use_Position = True
Objectives[37]Hint_Use_Player = False
Objectives[37]Hint_Use_Actor = False
Objectives[37]Hint_Use_Vehicle = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 3
Objectives[37]ObjectiveMessages[0]positionX = 2183,978
Objectives[37]ObjectiveMessages[0]positionY = -2077,043
Objectives[37]ObjectiveMessages[0]positionZ = 51,6571
Objectives[37]ObjectiveMessages[0]Message = ~y~Okay, here we are.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 2187,265
Objectives[37]ObjectiveMessages[1]positionY = -2078,284
Objectives[37]ObjectiveMessages[1]positionZ = 49,49532
Objectives[37]ObjectiveMessages[1]Message = ~g~BREAK!
Objectives[37]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = White
Objectives[37]ObjectiveMessages[1]PlayFromStart = False
Objectives[37]ObjectiveMessages[1]Delay = True
Objectives[37]ObjectiveMessages[1]DelayTime = 2
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = True
Objectives[37]ObjectiveMessages[1]TypeTextMesage = False
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[2]positionX = 2192,544
Objectives[37]ObjectiveMessages[2]positionY = -2080,296
Objectives[37]ObjectiveMessages[2]positionZ = 46,13673
Objectives[37]ObjectiveMessages[2]Message = ~y~We have to go up there.
Objectives[37]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[2]Sender = 
Objectives[37]ObjectiveMessages[2]Subject = 
Objectives[37]ObjectiveMessages[2]MessageColor = White
Objectives[37]ObjectiveMessages[2]PlayFromStart = False
Objectives[37]ObjectiveMessages[2]Delay = True
Objectives[37]ObjectiveMessages[2]DelayTime = 3
Objectives[37]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[2]TypeSubtitle = True
Objectives[37]ObjectiveMessages[2]TypeTextMesage = False
Objectives[37]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[38]Text = 
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 1
Objectives[38]ColorR = 255
Objectives[38]ColorG = 255
Objectives[38]ColorB = 0
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 255
Objectives[38]IconColorB = 0
Objectives[38]IconColorA = 255
Objectives[38]positionX = 1008,425
Objectives[38]positionY = -1979,22
Objectives[38]positionZ = 55,54677
Objectives[38]Heading = 172,4262
Objectives[38]Diameter = 3
Objectives[38]minimum_hight = 1
Objectives[38]maximum_hight = 10
Objectives[38]TriggerDistance = 2,5
Objectives[38]PlaySound = False
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Hint_Objective
Objectives[39]Text = 
Objectives[39]positionX = 154,8702
Objectives[39]positionY = -1277,793
Objectives[39]positionZ = 28,33519
Objectives[39]Hint_Time = 6
Objectives[39]Hint_FOV = 40
Objectives[39]Hint_Use_Position = False
Objectives[39]Hint_Use_Player = False
Objectives[39]Hint_Use_Actor = True
Objectives[39]Hint_Use_Vehicle = False
Objectives[39]mission_ActorsCount = 11
Objectives[39]mission_Actors[0]Survive_Number = 0
Objectives[39]mission_Actors[0]Failed_Text = 
Objectives[39]mission_Actors[0]Remove_After = 0
Objectives[39]mission_Actors[0]positionX = 1071,983
Objectives[39]mission_Actors[0]positionY = -2149,288
Objectives[39]mission_Actors[0]positionZ = 32,57795
Objectives[39]mission_Actors[0]Heading = 54,43959
Objectives[39]mission_Actors[0]String_Name = s_m_y_pilot_01
Objectives[39]mission_Actors[0]Relationship_Group = Enemy2
Objectives[39]mission_Actors[0]AddBlip = True
Objectives[39]mission_Actors[0]ShowCone = False
Objectives[39]mission_Actors[0]Invincible = False
Objectives[39]mission_Actors[0]SetHealth = 200
Objectives[39]mission_Actors[0]DieFromHeadShot = True
Objectives[39]mission_Actors[0]CanExitVehicle = True
Objectives[39]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[0]AlwaysFight = True
Objectives[39]mission_Actors[0]Seeing_Range = 30
Objectives[39]mission_Actors[0]Hearing_Range = 30
Objectives[39]mission_Actors[0]CombatMovement = Offensive
Objectives[39]mission_Actors[0]weapon = 966099553
Objectives[39]mission_Actors[0]Variation = Random
Objectives[39]mission_Actors[0]Task = 3
Objectives[39]mission_Actors[0]Task_Guard_Range = 5
Objectives[39]mission_Actors[0]Task_Stay_In_Range = True
Objectives[39]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[39]mission_Actors[1]Survive_Number = 0
Objectives[39]mission_Actors[1]Failed_Text = 
Objectives[39]mission_Actors[1]Remove_After = 0
Objectives[39]mission_Actors[1]positionX = 1073,906
Objectives[39]mission_Actors[1]positionY = -2202,218
Objectives[39]mission_Actors[1]positionZ = 30,8584
Objectives[39]mission_Actors[1]Heading = 338,6526
Objectives[39]mission_Actors[1]String_Name = s_m_y_construct_01
Objectives[39]mission_Actors[1]Relationship_Group = Neutral
Objectives[39]mission_Actors[1]AddBlip = False
Objectives[39]mission_Actors[1]ShowCone = False
Objectives[39]mission_Actors[1]Invincible = False
Objectives[39]mission_Actors[1]SetHealth = 200
Objectives[39]mission_Actors[1]DieFromHeadShot = True
Objectives[39]mission_Actors[1]CanExitVehicle = True
Objectives[39]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[1]AlwaysFight = True
Objectives[39]mission_Actors[1]Seeing_Range = 30
Objectives[39]mission_Actors[1]Hearing_Range = 30
Objectives[39]mission_Actors[1]CombatMovement = Offensive
Objectives[39]mission_Actors[1]weapon = Unarmed
Objectives[39]mission_Actors[1]Variation = Random
Objectives[39]mission_Actors[1]Task = 2
Objectives[39]mission_Actors[1]Task_Guard_Range = 5
Objectives[39]mission_Actors[1]Task_Stay_In_Range = True
Objectives[39]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[1]Task_Scenario = NONE
Objectives[39]mission_Actors[2]Survive_Number = 0
Objectives[39]mission_Actors[2]Failed_Text = 
Objectives[39]mission_Actors[2]Remove_After = 0
Objectives[39]mission_Actors[2]positionX = 1079,637
Objectives[39]mission_Actors[2]positionY = -2177,776
Objectives[39]mission_Actors[2]positionZ = 31,44474
Objectives[39]mission_Actors[2]Heading = 338,6543
Objectives[39]mission_Actors[2]String_Name = s_m_y_construct_01
Objectives[39]mission_Actors[2]Relationship_Group = Neutral
Objectives[39]mission_Actors[2]AddBlip = False
Objectives[39]mission_Actors[2]ShowCone = False
Objectives[39]mission_Actors[2]Invincible = False
Objectives[39]mission_Actors[2]SetHealth = 200
Objectives[39]mission_Actors[2]DieFromHeadShot = True
Objectives[39]mission_Actors[2]CanExitVehicle = True
Objectives[39]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[2]AlwaysFight = True
Objectives[39]mission_Actors[2]Seeing_Range = 30
Objectives[39]mission_Actors[2]Hearing_Range = 30
Objectives[39]mission_Actors[2]CombatMovement = Offensive
Objectives[39]mission_Actors[2]weapon = Unarmed
Objectives[39]mission_Actors[2]Variation = Random
Objectives[39]mission_Actors[2]Task = 2
Objectives[39]mission_Actors[2]Task_Guard_Range = 5
Objectives[39]mission_Actors[2]Task_Stay_In_Range = True
Objectives[39]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[2]Task_Scenario = NONE
Objectives[39]mission_Actors[3]Survive_Number = 0
Objectives[39]mission_Actors[3]Failed_Text = 
Objectives[39]mission_Actors[3]Remove_After = 0
Objectives[39]mission_Actors[3]positionX = 1083,201
Objectives[39]mission_Actors[3]positionY = -2200,412
Objectives[39]mission_Actors[3]positionZ = 31,01738
Objectives[39]mission_Actors[3]Heading = 338,6979
Objectives[39]mission_Actors[3]String_Name = s_m_y_construct_01
Objectives[39]mission_Actors[3]Relationship_Group = Neutral
Objectives[39]mission_Actors[3]AddBlip = False
Objectives[39]mission_Actors[3]ShowCone = False
Objectives[39]mission_Actors[3]Invincible = False
Objectives[39]mission_Actors[3]SetHealth = 200
Objectives[39]mission_Actors[3]DieFromHeadShot = True
Objectives[39]mission_Actors[3]CanExitVehicle = True
Objectives[39]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[3]AlwaysFight = True
Objectives[39]mission_Actors[3]Seeing_Range = 30
Objectives[39]mission_Actors[3]Hearing_Range = 30
Objectives[39]mission_Actors[3]CombatMovement = Offensive
Objectives[39]mission_Actors[3]weapon = Unarmed
Objectives[39]mission_Actors[3]Variation = Random
Objectives[39]mission_Actors[3]Task = 2
Objectives[39]mission_Actors[3]Task_Guard_Range = 5
Objectives[39]mission_Actors[3]Task_Stay_In_Range = True
Objectives[39]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[3]Task_Scenario = NONE
Objectives[39]mission_Actors[4]Survive_Number = 0
Objectives[39]mission_Actors[4]Failed_Text = 
Objectives[39]mission_Actors[4]Remove_After = 0
Objectives[39]mission_Actors[4]positionX = 1082,168
Objectives[39]mission_Actors[4]positionY = -2193,957
Objectives[39]mission_Actors[4]positionZ = 31,101
Objectives[39]mission_Actors[4]Heading = 232,6572
Objectives[39]mission_Actors[4]String_Name = s_m_y_construct_01
Objectives[39]mission_Actors[4]Relationship_Group = Neutral
Objectives[39]mission_Actors[4]AddBlip = False
Objectives[39]mission_Actors[4]ShowCone = False
Objectives[39]mission_Actors[4]Invincible = False
Objectives[39]mission_Actors[4]SetHealth = 200
Objectives[39]mission_Actors[4]DieFromHeadShot = True
Objectives[39]mission_Actors[4]CanExitVehicle = True
Objectives[39]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[4]AlwaysFight = True
Objectives[39]mission_Actors[4]Seeing_Range = 30
Objectives[39]mission_Actors[4]Hearing_Range = 30
Objectives[39]mission_Actors[4]CombatMovement = Offensive
Objectives[39]mission_Actors[4]weapon = Crowbar
Objectives[39]mission_Actors[4]Variation = Random
Objectives[39]mission_Actors[4]Task = 2
Objectives[39]mission_Actors[4]Task_Guard_Range = 5
Objectives[39]mission_Actors[4]Task_Stay_In_Range = True
Objectives[39]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[4]Task_Scenario = NONE
Objectives[39]mission_Actors[5]Survive_Number = 0
Objectives[39]mission_Actors[5]Failed_Text = 
Objectives[39]mission_Actors[5]Remove_After = 0
Objectives[39]mission_Actors[5]positionX = 1091,212
Objectives[39]mission_Actors[5]positionY = -2172,821
Objectives[39]mission_Actors[5]positionZ = 31,36308
Objectives[39]mission_Actors[5]Heading = 233,2768
Objectives[39]mission_Actors[5]String_Name = s_m_y_construct_01
Objectives[39]mission_Actors[5]Relationship_Group = Neutral
Objectives[39]mission_Actors[5]AddBlip = False
Objectives[39]mission_Actors[5]ShowCone = False
Objectives[39]mission_Actors[5]Invincible = False
Objectives[39]mission_Actors[5]SetHealth = 200
Objectives[39]mission_Actors[5]DieFromHeadShot = True
Objectives[39]mission_Actors[5]CanExitVehicle = True
Objectives[39]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[5]AlwaysFight = True
Objectives[39]mission_Actors[5]Seeing_Range = 30
Objectives[39]mission_Actors[5]Hearing_Range = 30
Objectives[39]mission_Actors[5]CombatMovement = Offensive
Objectives[39]mission_Actors[5]weapon = Hammer
Objectives[39]mission_Actors[5]Variation = Random
Objectives[39]mission_Actors[5]Task = 2
Objectives[39]mission_Actors[5]Task_Guard_Range = 5
Objectives[39]mission_Actors[5]Task_Stay_In_Range = True
Objectives[39]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[5]Task_Scenario = NONE
Objectives[39]mission_Actors[6]Survive_Number = 0
Objectives[39]mission_Actors[6]Failed_Text = 
Objectives[39]mission_Actors[6]Remove_After = 0
Objectives[39]mission_Actors[6]positionX = 1074,351
Objectives[39]mission_Actors[6]positionY = -2172,282
Objectives[39]mission_Actors[6]positionZ = 31,82559
Objectives[39]mission_Actors[6]Heading = 232,58
Objectives[39]mission_Actors[6]String_Name = s_m_y_construct_01
Objectives[39]mission_Actors[6]Relationship_Group = Neutral
Objectives[39]mission_Actors[6]AddBlip = False
Objectives[39]mission_Actors[6]ShowCone = False
Objectives[39]mission_Actors[6]Invincible = False
Objectives[39]mission_Actors[6]SetHealth = 200
Objectives[39]mission_Actors[6]DieFromHeadShot = True
Objectives[39]mission_Actors[6]CanExitVehicle = True
Objectives[39]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[6]AlwaysFight = True
Objectives[39]mission_Actors[6]Seeing_Range = 30
Objectives[39]mission_Actors[6]Hearing_Range = 30
Objectives[39]mission_Actors[6]CombatMovement = Offensive
Objectives[39]mission_Actors[6]weapon = Hammer
Objectives[39]mission_Actors[6]Variation = Random
Objectives[39]mission_Actors[6]Task = 2
Objectives[39]mission_Actors[6]Task_Guard_Range = 5
Objectives[39]mission_Actors[6]Task_Stay_In_Range = True
Objectives[39]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[6]Task_Scenario = NONE
Objectives[39]mission_Actors[7]Survive_Number = 0
Objectives[39]mission_Actors[7]Failed_Text = 
Objectives[39]mission_Actors[7]Remove_After = 0
Objectives[39]mission_Actors[7]positionX = 1084,436
Objectives[39]mission_Actors[7]positionY = -2155,673
Objectives[39]mission_Actors[7]positionZ = 31,35572
Objectives[39]mission_Actors[7]Heading = 174,2957
Objectives[39]mission_Actors[7]String_Name = s_m_y_cop_01
Objectives[39]mission_Actors[7]Relationship_Group = Neutral
Objectives[39]mission_Actors[7]AddBlip = False
Objectives[39]mission_Actors[7]ShowCone = False
Objectives[39]mission_Actors[7]Invincible = False
Objectives[39]mission_Actors[7]SetHealth = 200
Objectives[39]mission_Actors[7]DieFromHeadShot = True
Objectives[39]mission_Actors[7]CanExitVehicle = True
Objectives[39]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[7]AlwaysFight = True
Objectives[39]mission_Actors[7]Seeing_Range = 30
Objectives[39]mission_Actors[7]Hearing_Range = 30
Objectives[39]mission_Actors[7]CombatMovement = Offensive
Objectives[39]mission_Actors[7]weapon = Pistol
Objectives[39]mission_Actors[7]Variation = Random
Objectives[39]mission_Actors[7]Task = 1
Objectives[39]mission_Actors[7]Task_Guard_Range = 5
Objectives[39]mission_Actors[7]Task_Stay_In_Range = True
Objectives[39]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[7]Task_Scenario = NONE
Objectives[39]mission_Actors[8]Survive_Number = 0
Objectives[39]mission_Actors[8]Failed_Text = 
Objectives[39]mission_Actors[8]Remove_After = 0
Objectives[39]mission_Actors[8]positionX = 1083,764
Objectives[39]mission_Actors[8]positionY = -2151,605
Objectives[39]mission_Actors[8]positionZ = 31,45243
Objectives[39]mission_Actors[8]Heading = 44,26445
Objectives[39]mission_Actors[8]String_Name = s_f_y_cop_01
Objectives[39]mission_Actors[8]Relationship_Group = Neutral
Objectives[39]mission_Actors[8]AddBlip = False
Objectives[39]mission_Actors[8]ShowCone = False
Objectives[39]mission_Actors[8]Invincible = False
Objectives[39]mission_Actors[8]SetHealth = 200
Objectives[39]mission_Actors[8]DieFromHeadShot = True
Objectives[39]mission_Actors[8]CanExitVehicle = True
Objectives[39]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[8]AlwaysFight = True
Objectives[39]mission_Actors[8]Seeing_Range = 30
Objectives[39]mission_Actors[8]Hearing_Range = 30
Objectives[39]mission_Actors[8]CombatMovement = Offensive
Objectives[39]mission_Actors[8]weapon = Pistol
Objectives[39]mission_Actors[8]Variation = Random
Objectives[39]mission_Actors[8]Task = 1
Objectives[39]mission_Actors[8]Task_Guard_Range = 5
Objectives[39]mission_Actors[8]Task_Stay_In_Range = True
Objectives[39]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[8]Task_Scenario = NONE
Objectives[39]mission_Actors[9]Survive_Number = 0
Objectives[39]mission_Actors[9]Failed_Text = 
Objectives[39]mission_Actors[9]Remove_After = 0
Objectives[39]mission_Actors[9]positionX = 1068,286
Objectives[39]mission_Actors[9]positionY = -2146,786
Objectives[39]mission_Actors[9]positionZ = 32,60826
Objectives[39]mission_Actors[9]Heading = 59,34653
Objectives[39]mission_Actors[9]String_Name = s_f_y_hooker_02
Objectives[39]mission_Actors[9]Relationship_Group = Neutral
Objectives[39]mission_Actors[9]AddBlip = False
Objectives[39]mission_Actors[9]ShowCone = False
Objectives[39]mission_Actors[9]Invincible = False
Objectives[39]mission_Actors[9]SetHealth = 100
Objectives[39]mission_Actors[9]DieFromHeadShot = True
Objectives[39]mission_Actors[9]CanExitVehicle = True
Objectives[39]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[9]AlwaysFight = True
Objectives[39]mission_Actors[9]Seeing_Range = 30
Objectives[39]mission_Actors[9]Hearing_Range = 30
Objectives[39]mission_Actors[9]CombatMovement = Offensive
Objectives[39]mission_Actors[9]weapon = Unarmed
Objectives[39]mission_Actors[9]Variation = Random
Objectives[39]mission_Actors[9]Task = 3
Objectives[39]mission_Actors[9]Task_Guard_Range = 5
Objectives[39]mission_Actors[9]Task_Stay_In_Range = True
Objectives[39]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[9]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[39]mission_Actors[10]Survive_Number = 0
Objectives[39]mission_Actors[10]Failed_Text = 
Objectives[39]mission_Actors[10]Remove_After = 0
Objectives[39]mission_Actors[10]positionX = 1078,695
Objectives[39]mission_Actors[10]positionY = -2156,351
Objectives[39]mission_Actors[10]positionZ = 31,80812
Objectives[39]mission_Actors[10]Heading = 50,64703
Objectives[39]mission_Actors[10]String_Name = s_m_y_pilot_01
Objectives[39]mission_Actors[10]Relationship_Group = Enemy2
Objectives[39]mission_Actors[10]AddBlip = False
Objectives[39]mission_Actors[10]ShowCone = False
Objectives[39]mission_Actors[10]Invincible = False
Objectives[39]mission_Actors[10]SetHealth = 100
Objectives[39]mission_Actors[10]DieFromHeadShot = True
Objectives[39]mission_Actors[10]CanExitVehicle = True
Objectives[39]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[10]AlwaysFight = True
Objectives[39]mission_Actors[10]Seeing_Range = 30
Objectives[39]mission_Actors[10]Hearing_Range = 30
Objectives[39]mission_Actors[10]CombatMovement = Offensive
Objectives[39]mission_Actors[10]weapon = 966099553
Objectives[39]mission_Actors[10]Variation = Random
Objectives[39]mission_Actors[10]Task = 3
Objectives[39]mission_Actors[10]Task_Guard_Range = 5
Objectives[39]mission_Actors[10]Task_Stay_In_Range = True
Objectives[39]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[10]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[39]mission_Vehicles = 5
Objectives[39]mission_Vehicles[0]positionX = 1081,917
Objectives[39]mission_Vehicles[0]positionY = -2165,125
Objectives[39]mission_Vehicles[0]positionZ = 32,00616
Objectives[39]mission_Vehicles[0]Heading = 14,74895
Objectives[39]mission_Vehicles[0]Name = Cargobob
Objectives[39]mission_Vehicles[0]Model = cargobob2
Objectives[39]mission_Vehicles[0]PrimaryColor = UtilOffWhite
Objectives[39]mission_Vehicles[0]SecondaryColor = WornSeaWash
Objectives[39]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[0]HasPearlescent = False
Objectives[39]mission_Vehicles[0]Livery = 0
Objectives[39]mission_Vehicles[0]DirtLevel = 15
Objectives[39]mission_Vehicles[0]LockedForPlayer = False
Objectives[39]mission_Vehicles[0]Locked = False
Objectives[39]mission_Vehicles[0]Alarm = False
Objectives[39]mission_Vehicles[0]HotWired = False
Objectives[39]mission_Vehicles[0]Invincible = False
Objectives[39]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[0]Remove_After = 0
Objectives[39]mission_Vehicles[0]Survive_Number = 0
Objectives[39]mission_Vehicles[0]Failed_Text = 
Objectives[39]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[39]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 43
Objectives[39]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[39]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[39]mission_Vehicles[0]NeededForObjectiveHint[0] = 40
Objectives[39]mission_Vehicles[1]positionX = 1090,883
Objectives[39]mission_Vehicles[1]positionY = -2189,091
Objectives[39]mission_Vehicles[1]positionZ = 30,84935
Objectives[39]mission_Vehicles[1]Heading = 244,2464
Objectives[39]mission_Vehicles[1]Name = Furgone con braccio elevatore
Objectives[39]mission_Vehicles[1]Model = utillitruck3
Objectives[39]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[39]mission_Vehicles[1]SecondaryColor = UtilBlackPoly
Objectives[39]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[1]HasPearlescent = False
Objectives[39]mission_Vehicles[1]Livery = 0
Objectives[39]mission_Vehicles[1]DirtLevel = 15
Objectives[39]mission_Vehicles[1]LockedForPlayer = False
Objectives[39]mission_Vehicles[1]Locked = False
Objectives[39]mission_Vehicles[1]Alarm = False
Objectives[39]mission_Vehicles[1]HotWired = False
Objectives[39]mission_Vehicles[1]Invincible = False
Objectives[39]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[1]Remove_After = 0
Objectives[39]mission_Vehicles[1]Survive_Number = 0
Objectives[39]mission_Vehicles[1]Failed_Text = 
Objectives[39]mission_Vehicles[2]positionX = 1091,349
Objectives[39]mission_Vehicles[2]positionY = -2195,491
Objectives[39]mission_Vehicles[2]positionZ = 31,0839
Objectives[39]mission_Vehicles[2]Heading = 50,08572
Objectives[39]mission_Vehicles[2]Name = Furgone con braccio elevatore
Objectives[39]mission_Vehicles[2]Model = utillitruck2
Objectives[39]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[39]mission_Vehicles[2]SecondaryColor = UtilBlackPoly
Objectives[39]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[2]HasPearlescent = False
Objectives[39]mission_Vehicles[2]Livery = 0
Objectives[39]mission_Vehicles[2]DirtLevel = 15
Objectives[39]mission_Vehicles[2]LockedForPlayer = False
Objectives[39]mission_Vehicles[2]Locked = False
Objectives[39]mission_Vehicles[2]Alarm = False
Objectives[39]mission_Vehicles[2]HotWired = False
Objectives[39]mission_Vehicles[2]Invincible = False
Objectives[39]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[2]Remove_After = 0
Objectives[39]mission_Vehicles[2]Survive_Number = 0
Objectives[39]mission_Vehicles[2]Failed_Text = 
Objectives[39]mission_Vehicles[3]positionX = 1090,548
Objectives[39]mission_Vehicles[3]positionY = -2177,29
Objectives[39]mission_Vehicles[3]positionZ = 31,35161
Objectives[39]mission_Vehicles[3]Heading = 121,2805
Objectives[39]mission_Vehicles[3]Name = Furgone con braccio elevatore
Objectives[39]mission_Vehicles[3]Model = utillitruck
Objectives[39]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[39]mission_Vehicles[3]SecondaryColor = UtilBlackPoly
Objectives[39]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[3]HasPearlescent = False
Objectives[39]mission_Vehicles[3]Livery = 0
Objectives[39]mission_Vehicles[3]DirtLevel = 15
Objectives[39]mission_Vehicles[3]LockedForPlayer = False
Objectives[39]mission_Vehicles[3]Locked = False
Objectives[39]mission_Vehicles[3]Alarm = False
Objectives[39]mission_Vehicles[3]HotWired = False
Objectives[39]mission_Vehicles[3]Invincible = False
Objectives[39]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[3]Remove_After = 0
Objectives[39]mission_Vehicles[3]Survive_Number = 0
Objectives[39]mission_Vehicles[3]Failed_Text = 
Objectives[39]mission_Vehicles[4]positionX = 1086,031
Objectives[39]mission_Vehicles[4]positionY = -2153,937
Objectives[39]mission_Vehicles[4]positionZ = 31,06545
Objectives[39]mission_Vehicles[4]Heading = 84,30859
Objectives[39]mission_Vehicles[4]Name = Cruiser polizia
Objectives[39]mission_Vehicles[4]Model = police3
Objectives[39]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[39]mission_Vehicles[4]SecondaryColor = UtilBlackPoly
Objectives[39]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[4]HasPearlescent = False
Objectives[39]mission_Vehicles[4]Livery = 0
Objectives[39]mission_Vehicles[4]DirtLevel = 15
Objectives[39]mission_Vehicles[4]LockedForPlayer = False
Objectives[39]mission_Vehicles[4]Locked = False
Objectives[39]mission_Vehicles[4]Alarm = False
Objectives[39]mission_Vehicles[4]HotWired = False
Objectives[39]mission_Vehicles[4]Invincible = False
Objectives[39]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[4]Remove_After = 0
Objectives[39]mission_Vehicles[4]Survive_Number = 0
Objectives[39]mission_Vehicles[4]Failed_Text = 
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 2
Objectives[39]ObjectiveMessages[0]positionX = 2177,038
Objectives[39]ObjectiveMessages[0]positionY = -1778,879
Objectives[39]ObjectiveMessages[0]positionZ = 148,4033
Objectives[39]ObjectiveMessages[0]Message = ~o~And now?
Objectives[39]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = White
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = True
Objectives[39]ObjectiveMessages[0]TypeTextMesage = False
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 2180,904
Objectives[39]ObjectiveMessages[1]positionY = -1780,663
Objectives[39]ObjectiveMessages[1]positionZ = 146,3407
Objectives[39]ObjectiveMessages[1]Message = ~y~You should see a helicopter from up there...
Objectives[39]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = White
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 1
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = True
Objectives[39]ObjectiveMessages[1]TypeTextMesage = False
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[40]Type = Hint_Objective
Objectives[40]Text = 
Objectives[40]positionX = 213,2816
Objectives[40]positionY = -2585,811
Objectives[40]positionZ = 5,22893
Objectives[40]Hint_Time = 4
Objectives[40]Hint_FOV = 20
Objectives[40]Hint_Use_Position = False
Objectives[40]Hint_Use_Player = False
Objectives[40]Hint_Use_Actor = False
Objectives[40]Hint_Use_Vehicle = True
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 2
Objectives[40]ObjectiveMessages[0]positionX = 2185,11
Objectives[40]ObjectiveMessages[0]positionY = -1784,246
Objectives[40]ObjectiveMessages[0]positionZ = 142,3819
Objectives[40]ObjectiveMessages[0]Message = ~o~Emh... that over there?
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = True
Objectives[40]ObjectiveMessages[0]TypeTextMesage = False
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[1]positionX = 2192,176
Objectives[40]ObjectiveMessages[1]positionY = -1789,678
Objectives[40]ObjectiveMessages[1]positionZ = 136,0618
Objectives[40]ObjectiveMessages[1]Message = ~y~Yes, just that...
Objectives[40]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[1]Sender = 
Objectives[40]ObjectiveMessages[1]Subject = 
Objectives[40]ObjectiveMessages[1]MessageColor = White
Objectives[40]ObjectiveMessages[1]PlayFromStart = False
Objectives[40]ObjectiveMessages[1]Delay = True
Objectives[40]ObjectiveMessages[1]DelayTime = 2
Objectives[40]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[1]TypeSubtitle = True
Objectives[40]ObjectiveMessages[1]TypeTextMesage = False
Objectives[40]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[41]Text = 
Objectives[41]Text2 = 
Objectives[41]Type = Kill_Actors
Objectives[41]positionX = 204,3312
Objectives[41]positionY = -2585,166
Objectives[41]positionZ = 5,221526
Objectives[41]KillAll1 = False
Objectives[41]KillAll2 = True
Objectives[41]Kill_Actors_Add_Blips = True
Objectives[41]Kill_Actors_Add_Markers = False
Objectives[41]DropPickups = False
Objectives[41]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 4
Objectives[41]ObjectiveMessages[0]positionX = 2200,052
Objectives[41]ObjectiveMessages[0]positionY = -1795,85
Objectives[41]ObjectiveMessages[0]positionZ = 129,4241
Objectives[41]ObjectiveMessages[0]Message = ~y~Now with the sniper rifle, kill the pilots, so the helicopter can't take off, then let's go get it.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = True
Objectives[41]ObjectiveMessages[0]TypeTextMesage = False
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = 2207,9
Objectives[41]ObjectiveMessages[1]positionY = -1795,954
Objectives[41]ObjectiveMessages[1]positionZ = 126,2993
Objectives[41]ObjectiveMessages[1]Message = ~r~Can I kill them? Please, please, can I kill them?
Objectives[41]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[1]Sender = 
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = White
Objectives[41]ObjectiveMessages[1]PlayFromStart = False
Objectives[41]ObjectiveMessages[1]Delay = True
Objectives[41]ObjectiveMessages[1]DelayTime = 8
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = True
Objectives[41]ObjectiveMessages[1]TypeTextMesage = False
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[2]positionX = 2212,903
Objectives[41]ObjectiveMessages[2]positionY = -1799,227
Objectives[41]ObjectiveMessages[2]positionZ = 122,3799
Objectives[41]ObjectiveMessages[2]Message = ~g~No, the new one has to kill them, that's the rule.
Objectives[41]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[2]Sender = 
Objectives[41]ObjectiveMessages[2]Subject = 
Objectives[41]ObjectiveMessages[2]MessageColor = White
Objectives[41]ObjectiveMessages[2]PlayFromStart = False
Objectives[41]ObjectiveMessages[2]Delay = True
Objectives[41]ObjectiveMessages[2]DelayTime = 12
Objectives[41]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[2]TypeSubtitle = True
Objectives[41]ObjectiveMessages[2]TypeTextMesage = False
Objectives[41]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[3]positionX = 2217,924
Objectives[41]ObjectiveMessages[3]positionY = -1801,902
Objectives[41]ObjectiveMessages[3]positionZ = 119,1994
Objectives[41]ObjectiveMessages[3]Message = ~r~Why don't you ever le me kill anyone?
Objectives[41]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[3]Sender = 
Objectives[41]ObjectiveMessages[3]Subject = 
Objectives[41]ObjectiveMessages[3]MessageColor = White
Objectives[41]ObjectiveMessages[3]PlayFromStart = False
Objectives[41]ObjectiveMessages[3]Delay = True
Objectives[41]ObjectiveMessages[3]DelayTime = 17
Objectives[41]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[3]TypeSubtitle = True
Objectives[41]ObjectiveMessages[3]TypeTextMesage = False
Objectives[41]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[42]Text = 
Objectives[42]FaildText = 
Objectives[42]Type = Enter_Vehicle
Objectives[42]positionX = 747,646
Objectives[42]positionY = -870,4991
Objectives[42]positionZ = 24,11039
Objectives[42]EnterVehicle_AsPassenger = False
Objectives[42]EnterVehicle_CanExit = True
Objectives[42]EnterVehicle_SetIsWanted = False
Objectives[42]EnterVehicle_SeatIndex = 0
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 4
Objectives[42]ObjectiveMessages[0]positionX = 2228,203
Objectives[42]ObjectiveMessages[0]positionY = -1813,763
Objectives[42]ObjectiveMessages[0]positionZ = 111,3532
Objectives[42]ObjectiveMessages[0]Message = ~y~Okay, good job, now let's go get the helicopter.
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = True
Objectives[42]ObjectiveMessages[0]TypeTextMesage = False
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = 2231,594
Objectives[42]ObjectiveMessages[1]positionY = -1817,077
Objectives[42]ObjectiveMessages[1]positionZ = 109,0731
Objectives[42]ObjectiveMessages[1]Message = ~g~Emh... maybe someone comes...
Objectives[42]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = White
Objectives[42]ObjectiveMessages[1]PlayFromStart = False
Objectives[42]ObjectiveMessages[1]Delay = True
Objectives[42]ObjectiveMessages[1]DelayTime = 5
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = True
Objectives[42]ObjectiveMessages[1]TypeTextMesage = False
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = 2234,842
Objectives[42]ObjectiveMessages[2]positionY = -1820,304
Objectives[42]ObjectiveMessages[2]positionZ = 106,7571
Objectives[42]ObjectiveMessages[2]Message = ~r~Can I kill them?
Objectives[42]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[2]Sender = 
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = White
Objectives[42]ObjectiveMessages[2]PlayFromStart = False
Objectives[42]ObjectiveMessages[2]Delay = True
Objectives[42]ObjectiveMessages[2]DelayTime = 8
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = True
Objectives[42]ObjectiveMessages[2]TypeTextMesage = False
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[3]positionX = 2238,434
Objectives[42]ObjectiveMessages[3]positionY = -1824,575
Objectives[42]ObjectiveMessages[3]positionZ = 103,6155
Objectives[42]ObjectiveMessages[3]Message = ~y~Okay, if someone comes, kill them.
Objectives[42]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[3]Sender = 
Objectives[42]ObjectiveMessages[3]Subject = 
Objectives[42]ObjectiveMessages[3]MessageColor = White
Objectives[42]ObjectiveMessages[3]PlayFromStart = False
Objectives[42]ObjectiveMessages[3]Delay = True
Objectives[42]ObjectiveMessages[3]DelayTime = 10
Objectives[42]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[3]TypeSubtitle = True
Objectives[42]ObjectiveMessages[3]TypeTextMesage = False
Objectives[42]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[43]Text = 
Objectives[43]FaildText = 
Objectives[43]Type = Enter_Vehicle
Objectives[43]positionX = 210,2666
Objectives[43]positionY = -2585,376
Objectives[43]positionZ = 5,23242
Objectives[43]EnterVehicle_AsPassenger = False
Objectives[43]EnterVehicle_CanExit = True
Objectives[43]EnterVehicle_SetIsWanted = False
Objectives[43]EnterVehicle_SeatIndex = 0
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 4
Objectives[43]ObjectiveMessages[0]positionX = 2236,191
Objectives[43]ObjectiveMessages[0]positionY = -1833,082
Objectives[43]ObjectiveMessages[0]positionZ = 99,43936
Objectives[43]ObjectiveMessages[0]Message = ~o~Come on guys, let's get out of here, I drive!
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 2237,096
Objectives[43]ObjectiveMessages[1]positionY = -1839,156
Objectives[43]ObjectiveMessages[1]positionZ = 95,20354
Objectives[43]ObjectiveMessages[1]Message = ~r~WHAT? But... it's my car...
Objectives[43]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = White
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 5
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = True
Objectives[43]ObjectiveMessages[1]TypeTextMesage = False
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = 2238,135
Objectives[43]ObjectiveMessages[2]positionY = -1844,531
Objectives[43]ObjectiveMessages[2]positionZ = 92,15943
Objectives[43]ObjectiveMessages[2]Message = ~o~Shut up and hurry up!
Objectives[43]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[2]Sender = 
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = White
Objectives[43]ObjectiveMessages[2]PlayFromStart = False
Objectives[43]ObjectiveMessages[2]Delay = True
Objectives[43]ObjectiveMessages[2]DelayTime = 8
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = True
Objectives[43]ObjectiveMessages[2]TypeTextMesage = False
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[3]positionX = 2238,724
Objectives[43]ObjectiveMessages[3]positionY = -1848,992
Objectives[43]ObjectiveMessages[3]positionZ = 90,1
Objectives[43]ObjectiveMessages[3]Message = ~r~YOU'RE AN ASSHOLE... I like you...
Objectives[43]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[3]Sender = 
Objectives[43]ObjectiveMessages[3]Subject = 
Objectives[43]ObjectiveMessages[3]MessageColor = White
Objectives[43]ObjectiveMessages[3]PlayFromStart = False
Objectives[43]ObjectiveMessages[3]Delay = True
Objectives[43]ObjectiveMessages[3]DelayTime = 10
Objectives[43]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[3]TypeSubtitle = True
Objectives[43]ObjectiveMessages[3]TypeTextMesage = False
Objectives[43]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[44]Text = 
Objectives[44]Type = Leave_Area
Objectives[44]positionX = 611,8132
Objectives[44]positionY = 5156,82
Objectives[44]positionZ = 416,9408
Objectives[44]Leave_Area_Distance = 150
Objectives[44]Leave_Area_Use_Objective_Position = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 2
Objectives[44]ObjectiveMessages[0]positionX = 2240,143
Objectives[44]ObjectiveMessages[0]positionY = -1857,252
Objectives[44]ObjectiveMessages[0]positionZ = 86,14693
Objectives[44]ObjectiveMessages[0]Message = ~o~Okay... ready to go.
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = True
Objectives[44]ObjectiveMessages[0]TypeTextMesage = False
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 2243,328
Objectives[44]ObjectiveMessages[1]positionY = -1863,847
Objectives[44]ObjectiveMessages[1]positionZ = 83,18446
Objectives[44]ObjectiveMessages[1]Message = ~y~Well, let's hurry up, all aboard!
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 2
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = True
Objectives[44]ObjectiveMessages[1]TypeTextMesage = False
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[45]Text = 
Objectives[45]Text2 = 
Objectives[45]Text3 = 
Objectives[45]Failed_Text = 
Objectives[45]Type = Checkpoint
Objectives[45]Checkpoint_Type = 45
Objectives[45]Reserved = 1
Objectives[45]ColorR = 255
Objectives[45]ColorG = 255
Objectives[45]ColorB = 0
Objectives[45]ColorA = 255
Objectives[45]IconColorR = 255
Objectives[45]IconColorG = 255
Objectives[45]IconColorB = 0
Objectives[45]IconColorA = 255
Objectives[45]positionX = 2720,811
Objectives[45]positionY = -2119,584
Objectives[45]positionZ = 0,009579938
Objectives[45]Heading = 279,2957
Objectives[45]Diameter = 20
Objectives[45]minimum_hight = 1
Objectives[45]maximum_hight = 10
Objectives[45]TriggerDistance = 400
Objectives[45]PlaySound = False
Objectives[45]LoseWanted = False
Objectives[45]Stop_Vehicle = False
Objectives[45]DeliverVehicleOnly = False
Objectives[45]DeliverTrailor = False
Objectives[45]DeliverTowTruck = False
Objectives[45]DeliverVehicleCargobob = False
Objectives[45]DeliverPropCargobob = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 2
Objectives[45]ObjectiveMessages[0]positionX = 2246,046
Objectives[45]ObjectiveMessages[0]positionY = -1871,385
Objectives[45]ObjectiveMessages[0]positionZ = 80,15298
Objectives[45]ObjectiveMessages[0]Message = ~o~Where do I go now?
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = True
Objectives[45]ObjectiveMessages[0]TypeTextMesage = False
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 2247,938
Objectives[45]ObjectiveMessages[1]positionY = -1875,955
Objectives[45]ObjectiveMessages[1]positionZ = 78,52585
Objectives[45]ObjectiveMessages[1]Message = ~y~Emh... that way... follow these coordinates.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = White
Objectives[45]ObjectiveMessages[1]PlayFromStart = False
Objectives[45]ObjectiveMessages[1]Delay = True
Objectives[45]ObjectiveMessages[1]DelayTime = 3
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = True
Objectives[45]ObjectiveMessages[1]TypeTextMesage = False
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[46]Text = 
Objectives[46]Type = Timeout_Objective
Objectives[46]positionX = 2727,199
Objectives[46]positionY = -2125,342
Objectives[46]positionZ = 0,1318935
Objectives[46]Timeout_Min = 0
Objectives[46]Timeout_Sec = 1
Objectives[46]mission_ActorsCount = 1
Objectives[46]mission_Actors[0]SpawnInVehicle = True
Objectives[46]mission_Actors[0]SeatIndex = -1
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 0
Objectives[46]mission_Actors[0]positionX = 2721,69
Objectives[46]mission_Actors[0]positionY = -2122,161
Objectives[46]mission_Actors[0]positionZ = -1,883876
Objectives[46]mission_Actors[0]Heading = 204,0882
Objectives[46]mission_Actors[0]String_Name = a_m_m_beach_02
Objectives[46]mission_Actors[0]Relationship_Group = Neutral
Objectives[46]mission_Actors[0]AddBlip = False
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = False
Objectives[46]mission_Actors[0]SetHealth = 100
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = True
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[0]AlwaysFight = True
Objectives[46]mission_Actors[0]Seeing_Range = 30
Objectives[46]mission_Actors[0]Hearing_Range = 30
Objectives[46]mission_Actors[0]CombatMovement = Offensive
Objectives[46]mission_Actors[0]weapon = Unarmed
Objectives[46]mission_Actors[0]Variation = Random
Objectives[46]mission_Actors[0]Task = 99
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = NONE
Objectives[46]mission_Actors[0]Task_List_Count = 11
Objectives[46]mission_Actors[0]Task_Repeat = False
Objectives[46]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[46]mission_Actors[0]Task_List[0]PositionX = 2721,444
Objectives[46]mission_Actors[0]Task_List[0]PositionY = -2128,872
Objectives[46]mission_Actors[0]Task_List[0]PositionZ = 1,992874
Objectives[46]mission_Actors[0]Task_List[0]Block = True
Objectives[46]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[46]mission_Actors[0]Task_List[1]PositionX = 2721,444
Objectives[46]mission_Actors[0]Task_List[1]PositionY = -2128,872
Objectives[46]mission_Actors[0]Task_List[1]PositionZ = 0,6937573
Objectives[46]mission_Actors[0]Task_List[1]Speed = 1
Objectives[46]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[46]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[46]mission_Actors[0]Task_List[2]Type = Drive
Objectives[46]mission_Actors[0]Task_List[2]PositionX = 2692,582
Objectives[46]mission_Actors[0]Task_List[2]PositionY = -2210,418
Objectives[46]mission_Actors[0]Task_List[2]PositionZ = -10
Objectives[46]mission_Actors[0]Task_List[2]Speed = 5
Objectives[46]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[2]Reverse = False
Objectives[46]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[46]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[46]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[46]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[46]mission_Actors[0]Task_List[3]Type = Drive
Objectives[46]mission_Actors[0]Task_List[3]PositionX = 2659,923
Objectives[46]mission_Actors[0]Task_List[3]PositionY = -2333,316
Objectives[46]mission_Actors[0]Task_List[3]PositionZ = 0
Objectives[46]mission_Actors[0]Task_List[3]Speed = 5
Objectives[46]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[3]Reverse = False
Objectives[46]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[46]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[46]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[46]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[46]mission_Actors[0]Task_List[4]Type = Drive
Objectives[46]mission_Actors[0]Task_List[4]PositionX = 2576,724
Objectives[46]mission_Actors[0]Task_List[4]PositionY = -2457,287
Objectives[46]mission_Actors[0]Task_List[4]PositionZ = 0
Objectives[46]mission_Actors[0]Task_List[4]Speed = 5
Objectives[46]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[4]Reverse = False
Objectives[46]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[46]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[46]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[46]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[46]mission_Actors[0]Task_List[5]Type = Drive
Objectives[46]mission_Actors[0]Task_List[5]PositionX = 2504,294
Objectives[46]mission_Actors[0]Task_List[5]PositionY = -2562,324
Objectives[46]mission_Actors[0]Task_List[5]PositionZ = -10
Objectives[46]mission_Actors[0]Task_List[5]Speed = 5
Objectives[46]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[5]Reverse = False
Objectives[46]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[46]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[46]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[46]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[46]mission_Actors[0]Task_List[6]Type = Drive
Objectives[46]mission_Actors[0]Task_List[6]PositionX = 2424,924
Objectives[46]mission_Actors[0]Task_List[6]PositionY = -2694,788
Objectives[46]mission_Actors[0]Task_List[6]PositionZ = -15
Objectives[46]mission_Actors[0]Task_List[6]Speed = 5
Objectives[46]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[6]Reverse = False
Objectives[46]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[46]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[46]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[46]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[46]mission_Actors[0]Task_List[7]Type = Drive
Objectives[46]mission_Actors[0]Task_List[7]PositionX = 2295,518
Objectives[46]mission_Actors[0]Task_List[7]PositionY = -2730,741
Objectives[46]mission_Actors[0]Task_List[7]PositionZ = 0
Objectives[46]mission_Actors[0]Task_List[7]Speed = 5
Objectives[46]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[7]Reverse = False
Objectives[46]mission_Actors[0]Task_List[7]TakeShortestPath = True
Objectives[46]mission_Actors[0]Task_List[7]IgnoreRoads = True
Objectives[46]mission_Actors[0]Task_List[7]IgnoreAllPathing = True
Objectives[46]mission_Actors[0]Task_List[7]AvoidHighWays = True
Objectives[46]mission_Actors[0]Task_List[8]Type = Drive
Objectives[46]mission_Actors[0]Task_List[8]PositionX = 2227,87
Objectives[46]mission_Actors[0]Task_List[8]PositionY = -2826,05
Objectives[46]mission_Actors[0]Task_List[8]PositionZ = 0
Objectives[46]mission_Actors[0]Task_List[8]Speed = 5
Objectives[46]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[8]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[8]Reverse = False
Objectives[46]mission_Actors[0]Task_List[8]TakeShortestPath = True
Objectives[46]mission_Actors[0]Task_List[8]IgnoreRoads = True
Objectives[46]mission_Actors[0]Task_List[8]IgnoreAllPathing = True
Objectives[46]mission_Actors[0]Task_List[8]AvoidHighWays = True
Objectives[46]mission_Actors[0]Task_List[9]Type = Drive
Objectives[46]mission_Actors[0]Task_List[9]PositionX = 2142,862
Objectives[46]mission_Actors[0]Task_List[9]PositionY = -2896,133
Objectives[46]mission_Actors[0]Task_List[9]PositionZ = -5
Objectives[46]mission_Actors[0]Task_List[9]Speed = 5
Objectives[46]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[9]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[9]Reverse = False
Objectives[46]mission_Actors[0]Task_List[9]TakeShortestPath = True
Objectives[46]mission_Actors[0]Task_List[9]IgnoreRoads = True
Objectives[46]mission_Actors[0]Task_List[9]IgnoreAllPathing = True
Objectives[46]mission_Actors[0]Task_List[9]AvoidHighWays = True
Objectives[46]mission_Actors[0]Task_List[10]Type = Drive
Objectives[46]mission_Actors[0]Task_List[10]PositionX = 2017,232
Objectives[46]mission_Actors[0]Task_List[10]PositionY = -2964,125
Objectives[46]mission_Actors[0]Task_List[10]PositionZ = 0
Objectives[46]mission_Actors[0]Task_List[10]Speed = 5
Objectives[46]mission_Actors[0]Task_List[10]StopBeforeVehicles = False
Objectives[46]mission_Actors[0]Task_List[10]StopBeforeActors = False
Objectives[46]mission_Actors[0]Task_List[10]AvoidVehicles = True
Objectives[46]mission_Actors[0]Task_List[10]AvoidEmptyVehicles = True
Objectives[46]mission_Actors[0]Task_List[10]AvoidActors = True
Objectives[46]mission_Actors[0]Task_List[10]AvoidObjects = True
Objectives[46]mission_Actors[0]Task_List[10]StopAtLights = False
Objectives[46]mission_Actors[0]Task_List[10]UseBlinkers = True
Objectives[46]mission_Actors[0]Task_List[10]AllowGoingWrongWay = True
Objectives[46]mission_Actors[0]Task_List[10]Reverse = False
Objectives[46]mission_Actors[0]Task_List[10]TakeShortestPath = True
Objectives[46]mission_Actors[0]Task_List[10]IgnoreRoads = True
Objectives[46]mission_Actors[0]Task_List[10]IgnoreAllPathing = True
Objectives[46]mission_Actors[0]Task_List[10]AvoidHighWays = True
Objectives[46]mission_Vehicles = 1
Objectives[46]mission_Vehicles[0]positionX = 2721,69
Objectives[46]mission_Vehicles[0]positionY = -2122,161
Objectives[46]mission_Vehicles[0]positionZ = -1,883876
Objectives[46]mission_Vehicles[0]Heading = 204,0882
Objectives[46]mission_Vehicles[0]Name = Sommergibile
Objectives[46]mission_Vehicles[0]Model = submersible
Objectives[46]mission_Vehicles[0]PrimaryColor = MetallicBrightBlue
Objectives[46]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[46]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[0]HasPearlescent = False
Objectives[46]mission_Vehicles[0]Livery = 0
Objectives[46]mission_Vehicles[0]DirtLevel = 0
Objectives[46]mission_Vehicles[0]LockedForPlayer = False
Objectives[46]mission_Vehicles[0]Locked = False
Objectives[46]mission_Vehicles[0]Alarm = False
Objectives[46]mission_Vehicles[0]HotWired = False
Objectives[46]mission_Vehicles[0]Invincible = False
Objectives[46]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[0]Remove_After = 0
Objectives[46]mission_Vehicles[0]Survive_Number = 0
Objectives[46]mission_Vehicles[0]Failed_Text = 
Objectives[46]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[46]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 46
Objectives[46]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[46]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[46]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[46]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 47
Objectives[46]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = 
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 255
Objectives[47]ColorG = 255
Objectives[47]ColorB = 0
Objectives[47]ColorA = 255
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 0
Objectives[47]IconColorA = 255
Objectives[47]positionX = -247,4297
Objectives[47]positionY = -3273,531
Objectives[47]positionZ = 0,8297218
Objectives[47]Heading = 149,2957
Objectives[47]Diameter = 20
Objectives[47]minimum_hight = 1
Objectives[47]maximum_hight = 10
Objectives[47]TriggerDistance = 10
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = True
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 3
Objectives[47]mission_Actors[0]Survive_Number = 0
Objectives[47]mission_Actors[0]Failed_Text = 
Objectives[47]mission_Actors[0]Remove_After = 0
Objectives[47]mission_Actors[0]positionX = -260,2146
Objectives[47]mission_Actors[0]positionY = -3250,578
Objectives[47]mission_Actors[0]positionZ = 2,565227
Objectives[47]mission_Actors[0]Heading = 199,4406
Objectives[47]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[47]mission_Actors[0]Relationship_Group = Friend
Objectives[47]mission_Actors[0]AddBlip = False
Objectives[47]mission_Actors[0]ShowCone = False
Objectives[47]mission_Actors[0]Invincible = True
Objectives[47]mission_Actors[0]SetHealth = 100
Objectives[47]mission_Actors[0]DieFromHeadShot = True
Objectives[47]mission_Actors[0]CanExitVehicle = True
Objectives[47]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[0]AlwaysFight = True
Objectives[47]mission_Actors[0]Seeing_Range = 30
Objectives[47]mission_Actors[0]Hearing_Range = 30
Objectives[47]mission_Actors[0]CombatMovement = Offensive
Objectives[47]mission_Actors[0]weapon = MicroSMG
Objectives[47]mission_Actors[0]Variation = Custom
Objectives[47]mission_Actors[0]Task = 0
Objectives[47]mission_Actors[0]Task_Guard_Range = 5
Objectives[47]mission_Actors[0]Task_Stay_In_Range = True
Objectives[47]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[0]Task_Scenario = NONE
Objectives[47]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 182
Objectives[47]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[47]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 113
Objectives[47]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 14
Objectives[47]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[47]mission_Actors[0]COMPONENT_FEET_TEXTURE = 12
Objectives[47]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[47]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 203
Objectives[47]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[47]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[47]mission_Actors[0]NeededForObjectiveHint[0] = 48
Objectives[47]mission_Actors[1]Survive_Number = 0
Objectives[47]mission_Actors[1]Failed_Text = 
Objectives[47]mission_Actors[1]Remove_After = 0
Objectives[47]mission_Actors[1]positionX = -261,2482
Objectives[47]mission_Actors[1]positionY = -3250,518
Objectives[47]mission_Actors[1]positionZ = 2,679544
Objectives[47]mission_Actors[1]Heading = 198,6318
Objectives[47]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[47]mission_Actors[1]Relationship_Group = Friend
Objectives[47]mission_Actors[1]AddBlip = False
Objectives[47]mission_Actors[1]ShowCone = False
Objectives[47]mission_Actors[1]Invincible = True
Objectives[47]mission_Actors[1]SetHealth = 100
Objectives[47]mission_Actors[1]DieFromHeadShot = True
Objectives[47]mission_Actors[1]CanExitVehicle = True
Objectives[47]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[1]AlwaysFight = True
Objectives[47]mission_Actors[1]Seeing_Range = 30
Objectives[47]mission_Actors[1]Hearing_Range = 30
Objectives[47]mission_Actors[1]CombatMovement = Offensive
Objectives[47]mission_Actors[1]weapon = MicroSMG
Objectives[47]mission_Actors[1]Variation = Custom
Objectives[47]mission_Actors[1]Task = 0
Objectives[47]mission_Actors[1]Task_Guard_Range = 5
Objectives[47]mission_Actors[1]Task_Stay_In_Range = True
Objectives[47]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[1]Task_Scenario = NONE
Objectives[47]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 182
Objectives[47]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 3
Objectives[47]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 106
Objectives[47]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 14
Objectives[47]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[47]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 201
Objectives[47]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Actors[2]Survive_Number = 0
Objectives[47]mission_Actors[2]Failed_Text = 
Objectives[47]mission_Actors[2]Remove_After = 0
Objectives[47]mission_Actors[2]positionX = -249,8416
Objectives[47]mission_Actors[2]positionY = -3251,052
Objectives[47]mission_Actors[2]positionZ = 4,947562
Objectives[47]mission_Actors[2]Heading = 198,2392
Objectives[47]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[47]mission_Actors[2]Relationship_Group = Friend
Objectives[47]mission_Actors[2]AddBlip = False
Objectives[47]mission_Actors[2]ShowCone = False
Objectives[47]mission_Actors[2]Invincible = True
Objectives[47]mission_Actors[2]SetHealth = 100
Objectives[47]mission_Actors[2]DieFromHeadShot = True
Objectives[47]mission_Actors[2]CanExitVehicle = True
Objectives[47]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[47]mission_Actors[2]AlwaysFight = True
Objectives[47]mission_Actors[2]Seeing_Range = 30
Objectives[47]mission_Actors[2]Hearing_Range = 30
Objectives[47]mission_Actors[2]CombatMovement = Offensive
Objectives[47]mission_Actors[2]weapon = MicroSMG
Objectives[47]mission_Actors[2]Variation = Custom
Objectives[47]mission_Actors[2]Task = 0
Objectives[47]mission_Actors[2]Task_Guard_Range = 5
Objectives[47]mission_Actors[2]Task_Stay_In_Range = True
Objectives[47]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[47]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[47]mission_Actors[2]Task_Scenario = NONE
Objectives[47]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 26
Objectives[47]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[47]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 71
Objectives[47]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 15
Objectives[47]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[47]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[47]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[47]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 62
Objectives[47]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[47]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[47]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[47]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[47]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[47]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[47]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[47]mission_Vehicles = 5
Objectives[47]mission_Vehicles[0]positionX = -248,6458
Objectives[47]mission_Vehicles[0]positionY = -3249,034
Objectives[47]mission_Vehicles[0]positionZ = 0,857732
Objectives[47]mission_Vehicles[0]Heading = 278,2292
Objectives[47]mission_Vehicles[0]Name = Rimorchiatore
Objectives[47]mission_Vehicles[0]Model = tug
Objectives[47]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[47]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[47]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[0]HasPearlescent = False
Objectives[47]mission_Vehicles[0]Livery = 0
Objectives[47]mission_Vehicles[0]DirtLevel = 0
Objectives[47]mission_Vehicles[0]LockedForPlayer = False
Objectives[47]mission_Vehicles[0]Locked = False
Objectives[47]mission_Vehicles[0]Alarm = False
Objectives[47]mission_Vehicles[0]HotWired = False
Objectives[47]mission_Vehicles[0]Invincible = False
Objectives[47]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[0]Remove_After = 0
Objectives[47]mission_Vehicles[0]Survive_Number = 0
Objectives[47]mission_Vehicles[0]Failed_Text = 
Objectives[47]mission_Vehicles[1]positionX = -1588,203
Objectives[47]mission_Vehicles[1]positionY = -3112,57
Objectives[47]mission_Vehicles[1]positionZ = 14,88069
Objectives[47]mission_Vehicles[1]Heading = 13,10581
Objectives[47]mission_Vehicles[1]Name = Velum (5 posti)
Objectives[47]mission_Vehicles[1]Model = velum2
Objectives[47]mission_Vehicles[1]PrimaryColor = MetallicBlue
Objectives[47]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[47]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[1]HasPearlescent = False
Objectives[47]mission_Vehicles[1]Livery = 0
Objectives[47]mission_Vehicles[1]DirtLevel = 0
Objectives[47]mission_Vehicles[1]LockedForPlayer = False
Objectives[47]mission_Vehicles[1]Locked = False
Objectives[47]mission_Vehicles[1]Alarm = False
Objectives[47]mission_Vehicles[1]HotWired = False
Objectives[47]mission_Vehicles[1]Invincible = False
Objectives[47]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[1]Remove_After = 0
Objectives[47]mission_Vehicles[1]Survive_Number = 0
Objectives[47]mission_Vehicles[1]Failed_Text = 
Objectives[47]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[47]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 50
Objectives[47]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[47]mission_Vehicles[2]positionX = -1573,822
Objectives[47]mission_Vehicles[2]positionY = -3098,925
Objectives[47]mission_Vehicles[2]positionZ = 14,28499
Objectives[47]mission_Vehicles[2]Heading = 47,69996
Objectives[47]mission_Vehicles[2]Name = Tula
Objectives[47]mission_Vehicles[2]Model = tula
Objectives[47]mission_Vehicles[2]PrimaryColor = MetallicLavaRed
Objectives[47]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[47]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[2]HasPearlescent = False
Objectives[47]mission_Vehicles[2]Livery = -1
Objectives[47]mission_Vehicles[2]DirtLevel = 0
Objectives[47]mission_Vehicles[2]LockedForPlayer = False
Objectives[47]mission_Vehicles[2]Locked = False
Objectives[47]mission_Vehicles[2]Alarm = False
Objectives[47]mission_Vehicles[2]HotWired = False
Objectives[47]mission_Vehicles[2]Invincible = False
Objectives[47]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[2]Remove_After = 0
Objectives[47]mission_Vehicles[2]Survive_Number = 0
Objectives[47]mission_Vehicles[2]Failed_Text = 
Objectives[47]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[47]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 50
Objectives[47]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[47]mission_Vehicles[3]positionX = -1620,707
Objectives[47]mission_Vehicles[3]positionY = -3120,945
Objectives[47]mission_Vehicles[3]positionZ = 14,58649
Objectives[47]mission_Vehicles[3]Heading = 359,2957
Objectives[47]mission_Vehicles[3]Name = Nimbus
Objectives[47]mission_Vehicles[3]Model = nimbus
Objectives[47]mission_Vehicles[3]PrimaryColor = MetallicNauticalBlue
Objectives[47]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[47]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[3]HasPearlescent = False
Objectives[47]mission_Vehicles[3]Livery = 0
Objectives[47]mission_Vehicles[3]DirtLevel = 0
Objectives[47]mission_Vehicles[3]LockedForPlayer = False
Objectives[47]mission_Vehicles[3]Locked = False
Objectives[47]mission_Vehicles[3]Alarm = False
Objectives[47]mission_Vehicles[3]HotWired = False
Objectives[47]mission_Vehicles[3]Invincible = False
Objectives[47]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[3]Remove_After = 0
Objectives[47]mission_Vehicles[3]Survive_Number = 0
Objectives[47]mission_Vehicles[3]Failed_Text = 
Objectives[47]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[47]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 50
Objectives[47]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[47]mission_Vehicles[4]positionX = -1639,925
Objectives[47]mission_Vehicles[4]positionY = -3105,442
Objectives[47]mission_Vehicles[4]positionZ = 14,54748
Objectives[47]mission_Vehicles[4]Heading = 294,9272
Objectives[47]mission_Vehicles[4]Name = Luxor Deluxe
Objectives[47]mission_Vehicles[4]Model = luxor2
Objectives[47]mission_Vehicles[4]PrimaryColor = MetallicWhite
Objectives[47]mission_Vehicles[4]SecondaryColor = MetallicDiamondBlue
Objectives[47]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[47]mission_Vehicles[4]HasPearlescent = False
Objectives[47]mission_Vehicles[4]Livery = 0
Objectives[47]mission_Vehicles[4]DirtLevel = 0
Objectives[47]mission_Vehicles[4]LockedForPlayer = False
Objectives[47]mission_Vehicles[4]Locked = False
Objectives[47]mission_Vehicles[4]Alarm = False
Objectives[47]mission_Vehicles[4]HotWired = False
Objectives[47]mission_Vehicles[4]Invincible = False
Objectives[47]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[47]mission_Vehicles[4]Remove_After = 0
Objectives[47]mission_Vehicles[4]Survive_Number = 0
Objectives[47]mission_Vehicles[4]Failed_Text = 
Objectives[47]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[47]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 50
Objectives[47]mission_Vehicles[4]NeededForVehicleIndex[0] = 5
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 13
Objectives[47]ObjectiveMessages[0]positionX = 2249,938
Objectives[47]ObjectiveMessages[0]positionY = -1882,845
Objectives[47]ObjectiveMessages[0]positionZ = 76,0918
Objectives[47]ObjectiveMessages[0]Message = ~y~Okay... it should be in this area.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = False
Objectives[47]ObjectiveMessages[0]Delay = True
Objectives[47]ObjectiveMessages[0]DelayTime = 10
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = True
Objectives[47]ObjectiveMessages[0]TypeTextMesage = False
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = 2254,665
Objectives[47]ObjectiveMessages[1]positionY = -1887,589
Objectives[47]ObjectiveMessages[1]positionZ = 74,36294
Objectives[47]ObjectiveMessages[1]Message = ~o~What are we looking for?
Objectives[47]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = White
Objectives[47]ObjectiveMessages[1]PlayFromStart = False
Objectives[47]ObjectiveMessages[1]Delay = True
Objectives[47]ObjectiveMessages[1]DelayTime = 13
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = True
Objectives[47]ObjectiveMessages[1]TypeTextMesage = False
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[2]positionX = 2256,964
Objectives[47]ObjectiveMessages[2]positionY = -1891,42
Objectives[47]ObjectiveMessages[2]positionZ = 72,99464
Objectives[47]ObjectiveMessages[2]Message = ~y~A submarine, for research on seabed phytoplankton... or something similar...
Objectives[47]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[2]Sender = 
Objectives[47]ObjectiveMessages[2]Subject = 
Objectives[47]ObjectiveMessages[2]MessageColor = White
Objectives[47]ObjectiveMessages[2]PlayFromStart = False
Objectives[47]ObjectiveMessages[2]Delay = True
Objectives[47]ObjectiveMessages[2]DelayTime = 16
Objectives[47]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[2]TypeSubtitle = True
Objectives[47]ObjectiveMessages[2]TypeTextMesage = False
Objectives[47]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[3]positionX = 2260,532
Objectives[47]ObjectiveMessages[3]positionY = -1897,339
Objectives[47]ObjectiveMessages[3]positionZ = 70,96503
Objectives[47]ObjectiveMessages[3]Message = ~y~Anyway... get the hook ready, we need to hook it up and take it to the mice.
Objectives[47]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[3]Sender = 
Objectives[47]ObjectiveMessages[3]Subject = 
Objectives[47]ObjectiveMessages[3]MessageColor = White
Objectives[47]ObjectiveMessages[3]PlayFromStart = False
Objectives[47]ObjectiveMessages[3]Delay = True
Objectives[47]ObjectiveMessages[3]DelayTime = 23
Objectives[47]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[3]TypeSubtitle = True
Objectives[47]ObjectiveMessages[3]TypeTextMesage = False
Objectives[47]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[4]positionX = 2265,766
Objectives[47]ObjectiveMessages[4]positionY = -1902,966
Objectives[47]ObjectiveMessages[4]positionZ = 70,20811
Objectives[47]ObjectiveMessages[4]Message = ~g~But I don't see it...
Objectives[47]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[4]Sender = 
Objectives[47]ObjectiveMessages[4]Subject = 
Objectives[47]ObjectiveMessages[4]MessageColor = White
Objectives[47]ObjectiveMessages[4]PlayFromStart = False
Objectives[47]ObjectiveMessages[4]Delay = True
Objectives[47]ObjectiveMessages[4]DelayTime = 30
Objectives[47]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[4]TypeSubtitle = True
Objectives[47]ObjectiveMessages[4]TypeTextMesage = False
Objectives[47]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[5]positionX = 2268,089
Objectives[47]ObjectiveMessages[5]positionY = -1905,595
Objectives[47]ObjectiveMessages[5]positionZ = 70,36635
Objectives[47]ObjectiveMessages[5]Message = ~y~It will still be underwater, but it has to rise to the surface.
Objectives[47]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[5]Sender = 
Objectives[47]ObjectiveMessages[5]Subject = 
Objectives[47]ObjectiveMessages[5]MessageColor = White
Objectives[47]ObjectiveMessages[5]PlayFromStart = False
Objectives[47]ObjectiveMessages[5]Delay = True
Objectives[47]ObjectiveMessages[5]DelayTime = 32
Objectives[47]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[5]TypeSubtitle = True
Objectives[47]ObjectiveMessages[5]TypeTextMesage = False
Objectives[47]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[6]positionX = 2272,832
Objectives[47]ObjectiveMessages[6]positionY = -1909,753
Objectives[47]ObjectiveMessages[6]positionZ = 69,94548
Objectives[47]ObjectiveMessages[6]Message = ~y~It has been submerged for hours, by now it will have run out of oxygen.
Objectives[47]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[6]Sender = 
Objectives[47]ObjectiveMessages[6]Subject = 
Objectives[47]ObjectiveMessages[6]MessageColor = White
Objectives[47]ObjectiveMessages[6]PlayFromStart = False
Objectives[47]ObjectiveMessages[6]Delay = True
Objectives[47]ObjectiveMessages[6]DelayTime = 37
Objectives[47]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[6]TypeSubtitle = True
Objectives[47]ObjectiveMessages[6]TypeTextMesage = False
Objectives[47]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[7]positionX = 2277,75
Objectives[47]ObjectiveMessages[7]positionY = -1914,878
Objectives[47]ObjectiveMessages[7]positionZ = 69,10394
Objectives[47]ObjectiveMessages[7]Message = ~y~But you have to hook it quickly, Trevor, because it might try to dive again.
Objectives[47]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[7]Sender = 
Objectives[47]ObjectiveMessages[7]Subject = 
Objectives[47]ObjectiveMessages[7]MessageColor = White
Objectives[47]ObjectiveMessages[7]PlayFromStart = False
Objectives[47]ObjectiveMessages[7]Delay = True
Objectives[47]ObjectiveMessages[7]DelayTime = 43
Objectives[47]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[7]TypeSubtitle = True
Objectives[47]ObjectiveMessages[7]TypeTextMesage = False
Objectives[47]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[8]positionX = 2281,36
Objectives[47]ObjectiveMessages[8]positionY = -1919,993
Objectives[47]ObjectiveMessages[8]positionZ = 68,00116
Objectives[47]ObjectiveMessages[8]Message = ~g~Do I shoot the pilot? So he doesn't dive.
Objectives[47]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[8]Sender = 
Objectives[47]ObjectiveMessages[8]Subject = 
Objectives[47]ObjectiveMessages[8]MessageColor = White
Objectives[47]ObjectiveMessages[8]PlayFromStart = False
Objectives[47]ObjectiveMessages[8]Delay = True
Objectives[47]ObjectiveMessages[8]DelayTime = 49
Objectives[47]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[8]TypeSubtitle = True
Objectives[47]ObjectiveMessages[8]TypeTextMesage = False
Objectives[47]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[9]positionX = 2283,147
Objectives[47]ObjectiveMessages[9]positionY = -1923,144
Objectives[47]ObjectiveMessages[9]positionZ = 67,56434
Objectives[47]ObjectiveMessages[9]Message = ~y~NO, you would pierce the submarine.
Objectives[47]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[9]Sender = 
Objectives[47]ObjectiveMessages[9]Subject = 
Objectives[47]ObjectiveMessages[9]MessageColor = White
Objectives[47]ObjectiveMessages[9]PlayFromStart = False
Objectives[47]ObjectiveMessages[9]Delay = True
Objectives[47]ObjectiveMessages[9]DelayTime = 53
Objectives[47]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[9]TypeSubtitle = True
Objectives[47]ObjectiveMessages[9]TypeTextMesage = False
Objectives[47]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[10]positionX = 2284,485
Objectives[47]ObjectiveMessages[10]positionY = -1929,42
Objectives[47]ObjectiveMessages[10]positionZ = 66,29096
Objectives[47]ObjectiveMessages[10]Message = ~r~Horses are stupid.
Objectives[47]ObjectiveMessages[10]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[10]Sender = 
Objectives[47]ObjectiveMessages[10]Subject = 
Objectives[47]ObjectiveMessages[10]MessageColor = White
Objectives[47]ObjectiveMessages[10]PlayFromStart = False
Objectives[47]ObjectiveMessages[10]Delay = True
Objectives[47]ObjectiveMessages[10]DelayTime = 56
Objectives[47]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[10]TypeSubtitle = True
Objectives[47]ObjectiveMessages[10]TypeTextMesage = False
Objectives[47]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[11]positionX = 2286,31
Objectives[47]ObjectiveMessages[11]positionY = -1934,511
Objectives[47]ObjectiveMessages[11]positionZ = 65,09916
Objectives[47]ObjectiveMessages[11]Message = ~g~We are not stupid.
Objectives[47]ObjectiveMessages[11]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[11]Sender = 
Objectives[47]ObjectiveMessages[11]Subject = 
Objectives[47]ObjectiveMessages[11]MessageColor = White
Objectives[47]ObjectiveMessages[11]PlayFromStart = False
Objectives[47]ObjectiveMessages[11]Delay = True
Objectives[47]ObjectiveMessages[11]DelayTime = 58
Objectives[47]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[11]TypeSubtitle = True
Objectives[47]ObjectiveMessages[11]TypeTextMesage = False
Objectives[47]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[11]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[12]positionX = 2288,6
Objectives[47]ObjectiveMessages[12]positionY = -1940,681
Objectives[47]ObjectiveMessages[12]positionZ = 63,58217
Objectives[47]ObjectiveMessages[12]Message = ~y~Stop it, look for a light in the water.
Objectives[47]ObjectiveMessages[12]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[12]Sender = 
Objectives[47]ObjectiveMessages[12]Subject = 
Objectives[47]ObjectiveMessages[12]MessageColor = White
Objectives[47]ObjectiveMessages[12]PlayFromStart = False
Objectives[47]ObjectiveMessages[12]Delay = True
Objectives[47]ObjectiveMessages[12]DelayTime = 61
Objectives[47]ObjectiveMessages[12]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[12]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[12]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[12]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[12]TypeSubtitle = True
Objectives[47]ObjectiveMessages[12]TypeTextMesage = False
Objectives[47]ObjectiveMessages[12]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[12]PhoneMessageDisplayTime = 15

Objectives[48]Type = Hint_Objective
Objectives[48]Text = 
Objectives[48]positionX = -258,9643
Objectives[48]positionY = -3267,343
Objectives[48]positionZ = -23,35163
Objectives[48]Hint_Time = 6
Objectives[48]Hint_FOV = 20
Objectives[48]Hint_Use_Position = False
Objectives[48]Hint_Use_Player = False
Objectives[48]Hint_Use_Actor = True
Objectives[48]Hint_Use_Vehicle = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 1
Objectives[48]ObjectiveMessages[0]positionX = 2291,038
Objectives[48]ObjectiveMessages[0]positionY = -1952,281
Objectives[48]ObjectiveMessages[0]positionZ = 61,13678
Objectives[48]ObjectiveMessages[0]Message = ~y~Okay, good job, now the mice will take care of it.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[49]Text = 
Objectives[49]Text2 = 
Objectives[49]Text3 = 
Objectives[49]Failed_Text = 
Objectives[49]Type = Checkpoint
Objectives[49]Checkpoint_Type = 45
Objectives[49]Reserved = 1
Objectives[49]ColorR = 255
Objectives[49]ColorG = 255
Objectives[49]ColorB = 0
Objectives[49]ColorA = 255
Objectives[49]IconColorR = 255
Objectives[49]IconColorG = 255
Objectives[49]IconColorB = 0
Objectives[49]IconColorA = 255
Objectives[49]positionX = -1615,644
Objectives[49]positionY = -3086,898
Objectives[49]positionZ = 12,94476
Objectives[49]Heading = 371,1996
Objectives[49]Diameter = 40
Objectives[49]minimum_hight = 1
Objectives[49]maximum_hight = 10
Objectives[49]TriggerDistance = 75
Objectives[49]PlaySound = False
Objectives[49]LoseWanted = False
Objectives[49]Stop_Vehicle = False
Objectives[49]DeliverVehicleOnly = False
Objectives[49]DeliverTrailor = False
Objectives[49]DeliverTowTruck = False
Objectives[49]DeliverVehicleCargobob = False
Objectives[49]DeliverPropCargobob = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 2
Objectives[49]ObjectiveMessages[0]positionX = 2293,471
Objectives[49]ObjectiveMessages[0]positionY = -1966,451
Objectives[49]ObjectiveMessages[0]positionZ = 58,10569
Objectives[49]ObjectiveMessages[0]Message = ~y~We go to the airport, in the private plane area and take a plane.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = True
Objectives[49]ObjectiveMessages[0]TypeTextMesage = False
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[1]positionX = 2295,072
Objectives[49]ObjectiveMessages[1]positionY = -1975,515
Objectives[49]ObjectiveMessages[1]positionZ = 56,05555
Objectives[49]ObjectiveMessages[1]Message = ~o~Okay.
Objectives[49]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[1]Sender = 
Objectives[49]ObjectiveMessages[1]Subject = 
Objectives[49]ObjectiveMessages[1]MessageColor = White
Objectives[49]ObjectiveMessages[1]PlayFromStart = False
Objectives[49]ObjectiveMessages[1]Delay = True
Objectives[49]ObjectiveMessages[1]DelayTime = 7
Objectives[49]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[1]TypeSubtitle = True
Objectives[49]ObjectiveMessages[1]TypeTextMesage = False
Objectives[49]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[50]Text = 
Objectives[50]FaildText = 
Objectives[50]Type = Enter_Vehicle
Objectives[50]positionX = -1603,361
Objectives[50]positionY = -3060,715
Objectives[50]positionZ = 12,94476
Objectives[50]EnterVehicle_AsPassenger = False
Objectives[50]EnterVehicle_CanExit = True
Objectives[50]EnterVehicle_SetIsWanted = False
Objectives[50]EnterVehicle_SeatIndex = 0
Objectives[50]mission_ActorsCount = 6
Objectives[50]mission_Actors[0]SpawnInVehicle = True
Objectives[50]mission_Actors[0]SeatIndex = 3
Objectives[50]mission_Actors[0]Survive_Number = 0
Objectives[50]mission_Actors[0]Failed_Text = 
Objectives[50]mission_Actors[0]Remove_After = 57
Objectives[50]mission_Actors[0]positionX = -987,0883
Objectives[50]mission_Actors[0]positionY = -3151,825
Objectives[50]mission_Actors[0]positionZ = 14,58596
Objectives[50]mission_Actors[0]Heading = 241,1999
Objectives[50]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[50]mission_Actors[0]Relationship_Group = Friend
Objectives[50]mission_Actors[0]AddBlip = False
Objectives[50]mission_Actors[0]ShowCone = False
Objectives[50]mission_Actors[0]Invincible = True
Objectives[50]mission_Actors[0]SetHealth = 100
Objectives[50]mission_Actors[0]DieFromHeadShot = True
Objectives[50]mission_Actors[0]CanExitVehicle = True
Objectives[50]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[0]AlwaysFight = True
Objectives[50]mission_Actors[0]Seeing_Range = 30
Objectives[50]mission_Actors[0]Hearing_Range = 30
Objectives[50]mission_Actors[0]CombatMovement = Offensive
Objectives[50]mission_Actors[0]weapon = MicroSMG
Objectives[50]mission_Actors[0]Variation = Custom
Objectives[50]mission_Actors[0]Task = 0
Objectives[50]mission_Actors[0]Task_Guard_Range = 5
Objectives[50]mission_Actors[0]Task_Stay_In_Range = True
Objectives[50]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[0]Task_Scenario = NONE
Objectives[50]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 159
Objectives[50]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[50]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[50]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 18
Objectives[50]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[50]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[50]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[50]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 58
Objectives[50]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[50]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[50]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[50]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[50]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[50]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[50]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[50]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[50]mission_Actors[0]NeededForObjectiveGoToActor[0] = 52
Objectives[50]mission_Actors[1]SpawnInVehicle = True
Objectives[50]mission_Actors[1]SeatIndex = 2
Objectives[50]mission_Actors[1]Survive_Number = 0
Objectives[50]mission_Actors[1]Failed_Text = 
Objectives[50]mission_Actors[1]Remove_After = 57
Objectives[50]mission_Actors[1]positionX = -987,0883
Objectives[50]mission_Actors[1]positionY = -3151,825
Objectives[50]mission_Actors[1]positionZ = 14,58596
Objectives[50]mission_Actors[1]Heading = 241,1999
Objectives[50]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[50]mission_Actors[1]Relationship_Group = Friend
Objectives[50]mission_Actors[1]AddBlip = False
Objectives[50]mission_Actors[1]ShowCone = False
Objectives[50]mission_Actors[1]Invincible = True
Objectives[50]mission_Actors[1]SetHealth = 100
Objectives[50]mission_Actors[1]DieFromHeadShot = True
Objectives[50]mission_Actors[1]CanExitVehicle = True
Objectives[50]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[1]AlwaysFight = True
Objectives[50]mission_Actors[1]Seeing_Range = 30
Objectives[50]mission_Actors[1]Hearing_Range = 30
Objectives[50]mission_Actors[1]CombatMovement = Offensive
Objectives[50]mission_Actors[1]weapon = MicroSMG
Objectives[50]mission_Actors[1]Variation = Custom
Objectives[50]mission_Actors[1]Task = 0
Objectives[50]mission_Actors[1]Task_Guard_Range = 5
Objectives[50]mission_Actors[1]Task_Stay_In_Range = True
Objectives[50]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[1]Task_Scenario = NONE
Objectives[50]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[50]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 19
Objectives[50]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[50]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[50]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 24
Objectives[50]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[50]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 21
Objectives[50]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[50]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[50]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[50]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[50]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[50]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 25
Objectives[50]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[50]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[50]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[50]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[50]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[50]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[50]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[50]mission_Actors[2]SpawnInVehicle = True
Objectives[50]mission_Actors[2]SeatIndex = 1
Objectives[50]mission_Actors[2]Survive_Number = 0
Objectives[50]mission_Actors[2]Failed_Text = 
Objectives[50]mission_Actors[2]Remove_After = 57
Objectives[50]mission_Actors[2]positionX = -987,0883
Objectives[50]mission_Actors[2]positionY = -3151,825
Objectives[50]mission_Actors[2]positionZ = 14,58596
Objectives[50]mission_Actors[2]Heading = 241,1999
Objectives[50]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[50]mission_Actors[2]Relationship_Group = Friend
Objectives[50]mission_Actors[2]AddBlip = False
Objectives[50]mission_Actors[2]ShowCone = False
Objectives[50]mission_Actors[2]Invincible = True
Objectives[50]mission_Actors[2]SetHealth = 100
Objectives[50]mission_Actors[2]DieFromHeadShot = True
Objectives[50]mission_Actors[2]CanExitVehicle = True
Objectives[50]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[2]AlwaysFight = True
Objectives[50]mission_Actors[2]Seeing_Range = 30
Objectives[50]mission_Actors[2]Hearing_Range = 30
Objectives[50]mission_Actors[2]CombatMovement = Offensive
Objectives[50]mission_Actors[2]weapon = MicroSMG
Objectives[50]mission_Actors[2]Variation = Custom
Objectives[50]mission_Actors[2]Task = 0
Objectives[50]mission_Actors[2]Task_Guard_Range = 5
Objectives[50]mission_Actors[2]Task_Stay_In_Range = True
Objectives[50]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[2]Task_Scenario = NONE
Objectives[50]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[50]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[50]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 23
Objectives[50]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[50]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[50]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[50]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[50]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[50]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 24
Objectives[50]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[50]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[50]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[50]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 3
Objectives[50]mission_Actors[2]COMPONENT_FEET_TEXTURE = 4
Objectives[50]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[50]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[50]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[50]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[50]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[50]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[50]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[50]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[50]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 35
Objectives[50]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[50]mission_Actors[2]PROP_HATS_INDEX = 19
Objectives[50]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[50]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[50]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[50]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[50]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[50]mission_Actors[3]SpawnInVehicle = True
Objectives[50]mission_Actors[3]SeatIndex = 4
Objectives[50]mission_Actors[3]Survive_Number = 0
Objectives[50]mission_Actors[3]Failed_Text = 
Objectives[50]mission_Actors[3]Remove_After = 57
Objectives[50]mission_Actors[3]positionX = -987,0883
Objectives[50]mission_Actors[3]positionY = -3151,825
Objectives[50]mission_Actors[3]positionZ = 14,58596
Objectives[50]mission_Actors[3]Heading = 241,1999
Objectives[50]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[50]mission_Actors[3]Relationship_Group = Friend
Objectives[50]mission_Actors[3]AddBlip = False
Objectives[50]mission_Actors[3]ShowCone = False
Objectives[50]mission_Actors[3]Invincible = True
Objectives[50]mission_Actors[3]SetHealth = 100
Objectives[50]mission_Actors[3]DieFromHeadShot = True
Objectives[50]mission_Actors[3]CanExitVehicle = True
Objectives[50]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[3]AlwaysFight = True
Objectives[50]mission_Actors[3]Seeing_Range = 30
Objectives[50]mission_Actors[3]Hearing_Range = 30
Objectives[50]mission_Actors[3]CombatMovement = Offensive
Objectives[50]mission_Actors[3]weapon = MicroSMG
Objectives[50]mission_Actors[3]Variation = Custom
Objectives[50]mission_Actors[3]Task = 0
Objectives[50]mission_Actors[3]Task_Guard_Range = 5
Objectives[50]mission_Actors[3]Task_Stay_In_Range = True
Objectives[50]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[3]Task_Scenario = NONE
Objectives[50]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[50]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[50]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 17
Objectives[50]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[50]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[50]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[50]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[50]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[50]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 20
Objectives[50]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[50]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[50]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[50]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 15
Objectives[50]mission_Actors[3]COMPONENT_FEET_TEXTURE = 8
Objectives[50]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[50]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[50]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[50]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[50]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[50]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[50]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[50]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[50]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 20
Objectives[50]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[50]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[50]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[50]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[50]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[50]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[50]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[50]mission_Actors[4]SpawnInVehicle = True
Objectives[50]mission_Actors[4]SeatIndex = 0
Objectives[50]mission_Actors[4]Survive_Number = 0
Objectives[50]mission_Actors[4]Failed_Text = 
Objectives[50]mission_Actors[4]Remove_After = 57
Objectives[50]mission_Actors[4]positionX = -987,0883
Objectives[50]mission_Actors[4]positionY = -3151,825
Objectives[50]mission_Actors[4]positionZ = 14,58596
Objectives[50]mission_Actors[4]Heading = 241,1999
Objectives[50]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[50]mission_Actors[4]Relationship_Group = Friend
Objectives[50]mission_Actors[4]AddBlip = False
Objectives[50]mission_Actors[4]ShowCone = False
Objectives[50]mission_Actors[4]Invincible = True
Objectives[50]mission_Actors[4]SetHealth = 100
Objectives[50]mission_Actors[4]DieFromHeadShot = True
Objectives[50]mission_Actors[4]CanExitVehicle = True
Objectives[50]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[4]AlwaysFight = True
Objectives[50]mission_Actors[4]Seeing_Range = 30
Objectives[50]mission_Actors[4]Hearing_Range = 30
Objectives[50]mission_Actors[4]CombatMovement = Offensive
Objectives[50]mission_Actors[4]weapon = MicroSMG
Objectives[50]mission_Actors[4]Variation = Custom
Objectives[50]mission_Actors[4]Task = 0
Objectives[50]mission_Actors[4]Task_Guard_Range = 5
Objectives[50]mission_Actors[4]Task_Stay_In_Range = True
Objectives[50]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[4]Task_Scenario = NONE
Objectives[50]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[50]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 22
Objectives[50]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[50]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[50]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 35
Objectives[50]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[50]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 56
Objectives[50]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[50]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 12
Objectives[50]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[50]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[50]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[50]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 28
Objectives[50]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[50]mission_Actors[4]PROP_HATS_INDEX = 19
Objectives[50]mission_Actors[4]PROP_HATS_TEXTURE = 0
Objectives[50]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[50]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[50]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[50]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[50]mission_Actors[5]SpawnInVehicle = True
Objectives[50]mission_Actors[5]SeatIndex = -1
Objectives[50]mission_Actors[5]Survive_Number = 0
Objectives[50]mission_Actors[5]Failed_Text = 
Objectives[50]mission_Actors[5]Remove_After = 57
Objectives[50]mission_Actors[5]positionX = -987,0883
Objectives[50]mission_Actors[5]positionY = -3151,825
Objectives[50]mission_Actors[5]positionZ = 14,58596
Objectives[50]mission_Actors[5]Heading = 241,1999
Objectives[50]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[50]mission_Actors[5]Relationship_Group = Friend
Objectives[50]mission_Actors[5]AddBlip = False
Objectives[50]mission_Actors[5]ShowCone = False
Objectives[50]mission_Actors[5]Invincible = True
Objectives[50]mission_Actors[5]SetHealth = 100
Objectives[50]mission_Actors[5]DieFromHeadShot = True
Objectives[50]mission_Actors[5]CanExitVehicle = True
Objectives[50]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[5]AlwaysFight = True
Objectives[50]mission_Actors[5]Seeing_Range = 30
Objectives[50]mission_Actors[5]Hearing_Range = 30
Objectives[50]mission_Actors[5]CombatMovement = Offensive
Objectives[50]mission_Actors[5]weapon = Unarmed
Objectives[50]mission_Actors[5]Variation = Custom
Objectives[50]mission_Actors[5]Task = 99
Objectives[50]mission_Actors[5]Task_Guard_Range = 5
Objectives[50]mission_Actors[5]Task_Stay_In_Range = True
Objectives[50]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[5]Task_Scenario = NONE
Objectives[50]mission_Actors[5]Task_List_Count = 9
Objectives[50]mission_Actors[5]Task_Repeat = True
Objectives[50]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[50]mission_Actors[5]Task_List[0]PositionX = -979,7083
Objectives[50]mission_Actors[5]Task_List[0]PositionY = -3154,258
Objectives[50]mission_Actors[5]Task_List[0]PositionZ = 13,44444
Objectives[50]mission_Actors[5]Task_List[0]Block = True
Objectives[50]mission_Actors[5]Task_List[1]Type = EnterVehicle
Objectives[50]mission_Actors[5]Task_List[1]PositionX = -979,7083
Objectives[50]mission_Actors[5]Task_List[1]PositionY = -3154,258
Objectives[50]mission_Actors[5]Task_List[1]PositionZ = 13,44444
Objectives[50]mission_Actors[5]Task_List[1]Speed = 1
Objectives[50]mission_Actors[5]Task_List[1]SeatIndex = -1
Objectives[50]mission_Actors[5]Task_List[1]TaskIndex = 1
Objectives[50]mission_Actors[5]Task_List[2]Type = VehiclePlaneTask
Objectives[50]mission_Actors[5]Task_List[2]PositionX = 209,7384
Objectives[50]mission_Actors[5]Task_List[2]PositionY = -3249,04
Objectives[50]mission_Actors[5]Task_List[2]PositionZ = 40,03688
Objectives[50]mission_Actors[5]Task_List[2]speed = 50
Objectives[50]mission_Actors[5]Task_List[2]Hight = 100
Objectives[50]mission_Actors[5]Task_List[2]FollowPlayer = False
Objectives[50]mission_Actors[5]Task_List[2]AttackPlayer = False
Objectives[50]mission_Actors[5]Task_List[2]LandStart = False
Objectives[50]mission_Actors[5]Task_List[2]LandEnd = False
Objectives[50]mission_Actors[5]Task_List[3]Type = VehiclePlaneTask
Objectives[50]mission_Actors[5]Task_List[3]PositionX = 2020,813
Objectives[50]mission_Actors[5]Task_List[3]PositionY = -1597,838
Objectives[50]mission_Actors[5]Task_List[3]PositionZ = 1000
Objectives[50]mission_Actors[5]Task_List[3]speed = 50
Objectives[50]mission_Actors[5]Task_List[3]Hight = 100
Objectives[50]mission_Actors[5]Task_List[3]FollowPlayer = False
Objectives[50]mission_Actors[5]Task_List[3]AttackPlayer = False
Objectives[50]mission_Actors[5]Task_List[3]LandStart = False
Objectives[50]mission_Actors[5]Task_List[3]LandEnd = False
Objectives[50]mission_Actors[5]Task_List[4]Type = VehiclePlaneTask
Objectives[50]mission_Actors[5]Task_List[4]PositionX = 3328,306
Objectives[50]mission_Actors[5]Task_List[4]PositionY = 3166,807
Objectives[50]mission_Actors[5]Task_List[4]PositionZ = 1000
Objectives[50]mission_Actors[5]Task_List[4]speed = 50
Objectives[50]mission_Actors[5]Task_List[4]Hight = 100
Objectives[50]mission_Actors[5]Task_List[4]FollowPlayer = False
Objectives[50]mission_Actors[5]Task_List[4]AttackPlayer = False
Objectives[50]mission_Actors[5]Task_List[4]LandStart = False
Objectives[50]mission_Actors[5]Task_List[4]LandEnd = False
Objectives[50]mission_Actors[5]Task_List[5]Type = VehiclePlaneTask
Objectives[50]mission_Actors[5]Task_List[5]PositionX = 2467,413
Objectives[50]mission_Actors[5]Task_List[5]PositionY = 4867,173
Objectives[50]mission_Actors[5]Task_List[5]PositionZ = 1000
Objectives[50]mission_Actors[5]Task_List[5]speed = 50
Objectives[50]mission_Actors[5]Task_List[5]Hight = 100
Objectives[50]mission_Actors[5]Task_List[5]FollowPlayer = False
Objectives[50]mission_Actors[5]Task_List[5]AttackPlayer = False
Objectives[50]mission_Actors[5]Task_List[5]LandStart = False
Objectives[50]mission_Actors[5]Task_List[5]LandEnd = False
Objectives[50]mission_Actors[5]Task_List[6]Type = VehiclePlaneTask
Objectives[50]mission_Actors[5]Task_List[6]PositionX = -171,3824
Objectives[50]mission_Actors[5]Task_List[6]PositionY = 4318,375
Objectives[50]mission_Actors[5]Task_List[6]PositionZ = 1000
Objectives[50]mission_Actors[5]Task_List[6]speed = 50
Objectives[50]mission_Actors[5]Task_List[6]Hight = 100
Objectives[50]mission_Actors[5]Task_List[6]FollowPlayer = False
Objectives[50]mission_Actors[5]Task_List[6]AttackPlayer = False
Objectives[50]mission_Actors[5]Task_List[6]LandStart = False
Objectives[50]mission_Actors[5]Task_List[6]LandEnd = False
Objectives[50]mission_Actors[5]Task_List[7]Type = VehiclePlaneTask
Objectives[50]mission_Actors[5]Task_List[7]PositionX = 786,2952
Objectives[50]mission_Actors[5]Task_List[7]PositionY = 1719,936
Objectives[50]mission_Actors[5]Task_List[7]PositionZ = 1000
Objectives[50]mission_Actors[5]Task_List[7]speed = 50
Objectives[50]mission_Actors[5]Task_List[7]Hight = 100
Objectives[50]mission_Actors[5]Task_List[7]FollowPlayer = False
Objectives[50]mission_Actors[5]Task_List[7]AttackPlayer = False
Objectives[50]mission_Actors[5]Task_List[7]LandStart = False
Objectives[50]mission_Actors[5]Task_List[7]LandEnd = False
Objectives[50]mission_Actors[5]Task_List[8]Type = VehiclePlaneTask
Objectives[50]mission_Actors[5]Task_List[8]PositionX = -1060,165
Objectives[50]mission_Actors[5]Task_List[8]PositionY = -513,0908
Objectives[50]mission_Actors[5]Task_List[8]PositionZ = 1000
Objectives[50]mission_Actors[5]Task_List[8]speed = 50
Objectives[50]mission_Actors[5]Task_List[8]Hight = 100
Objectives[50]mission_Actors[5]Task_List[8]FollowPlayer = False
Objectives[50]mission_Actors[5]Task_List[8]AttackPlayer = False
Objectives[50]mission_Actors[5]Task_List[8]LandStart = False
Objectives[50]mission_Actors[5]Task_List[8]LandEnd = False
Objectives[50]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 17
Objectives[50]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[50]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 98
Objectives[50]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[50]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 8
Objectives[50]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 5
Objectives[50]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 15
Objectives[50]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[50]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 90
Objectives[50]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 23
Objectives[50]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[50]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[50]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 77
Objectives[50]mission_Actors[5]COMPONENT_FEET_TEXTURE = 8
Objectives[50]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[50]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[50]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[50]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[50]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[50]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[50]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[50]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[50]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[50]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 23
Objectives[50]mission_Actors[5]PROP_HATS_INDEX = 19
Objectives[50]mission_Actors[5]PROP_HATS_TEXTURE = 0
Objectives[50]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[50]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[50]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[50]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[50]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[50]mission_Actors[5]NeededForObjectiveCutscene[0] = 53
Objectives[50]mission_Vehicles = 1
Objectives[50]mission_Vehicles[0]positionX = -987,0883
Objectives[50]mission_Vehicles[0]positionY = -3151,825
Objectives[50]mission_Vehicles[0]positionZ = 14,58596
Objectives[50]mission_Vehicles[0]Heading = 241,1999
Objectives[50]mission_Vehicles[0]Name = Nimbus
Objectives[50]mission_Vehicles[0]Model = nimbus
Objectives[50]mission_Vehicles[0]PrimaryColor = MetallicWhite
Objectives[50]mission_Vehicles[0]SecondaryColor = MetallicFormulaRed
Objectives[50]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[0]HasPearlescent = False
Objectives[50]mission_Vehicles[0]Livery = 0
Objectives[50]mission_Vehicles[0]DirtLevel = 0
Objectives[50]mission_Vehicles[0]LockedForPlayer = False
Objectives[50]mission_Vehicles[0]Locked = False
Objectives[50]mission_Vehicles[0]Alarm = False
Objectives[50]mission_Vehicles[0]HotWired = False
Objectives[50]mission_Vehicles[0]Invincible = True
Objectives[50]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[0]Remove_After = 57
Objectives[50]mission_Vehicles[0]Survive_Number = 0
Objectives[50]mission_Vehicles[0]Failed_Text = 
Objectives[50]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[50]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 50
Objectives[50]mission_Vehicles[0]NeededForActorIndex[0] = 5
Objectives[50]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 4
Objectives[50]ObjectiveMessages[0]positionX = 2298,353
Objectives[50]ObjectiveMessages[0]positionY = -1981,796
Objectives[50]ObjectiveMessages[0]positionZ = 54,21435
Objectives[50]ObjectiveMessages[0]Message = ~g~Oh there are a lot of planes to chose from.
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = True
Objectives[50]ObjectiveMessages[0]TypeTextMesage = False
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = 2300,642
Objectives[50]ObjectiveMessages[1]positionY = -1987,412
Objectives[50]ObjectiveMessages[1]positionZ = 52,7269
Objectives[50]ObjectiveMessages[1]Message = ~r~Can we get the one with the machine gun? Please I want to shoot with the machine gun.
Objectives[50]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = False
Objectives[50]ObjectiveMessages[1]Delay = True
Objectives[50]ObjectiveMessages[1]DelayTime = 4
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = True
Objectives[50]ObjectiveMessages[1]TypeTextMesage = False
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[2]positionX = 2301,281
Objectives[50]ObjectiveMessages[2]positionY = -1998,184
Objectives[50]ObjectiveMessages[2]positionZ = 50,24327
Objectives[50]ObjectiveMessages[2]Message = ~g~No, better a fast jet, right Gorilla?
Objectives[50]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[2]Sender = 
Objectives[50]ObjectiveMessages[2]Subject = 
Objectives[50]ObjectiveMessages[2]MessageColor = White
Objectives[50]ObjectiveMessages[2]PlayFromStart = False
Objectives[50]ObjectiveMessages[2]Delay = True
Objectives[50]ObjectiveMessages[2]DelayTime = 12
Objectives[50]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[2]TypeSubtitle = True
Objectives[50]ObjectiveMessages[2]TypeTextMesage = False
Objectives[50]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[3]positionX = 2301,864
Objectives[50]ObjectiveMessages[3]positionY = -2004,169
Objectives[50]ObjectiveMessages[3]positionZ = 48,49498
Objectives[50]ObjectiveMessages[3]Message = ~y~Actually, I was thinking of a small, invisible plane... Trevor, you are the pilot, you choose.
Objectives[50]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[3]Sender = 
Objectives[50]ObjectiveMessages[3]Subject = 
Objectives[50]ObjectiveMessages[3]MessageColor = White
Objectives[50]ObjectiveMessages[3]PlayFromStart = False
Objectives[50]ObjectiveMessages[3]Delay = True
Objectives[50]ObjectiveMessages[3]DelayTime = 15
Objectives[50]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[3]TypeSubtitle = True
Objectives[50]ObjectiveMessages[3]TypeTextMesage = False
Objectives[50]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[51]Text = 
Objectives[51]Type = Leave_Area
Objectives[51]positionX = -1519,679
Objectives[51]positionY = -3108,184
Objectives[51]positionZ = 13,14676
Objectives[51]Leave_Area_Distance = 800
Objectives[51]Leave_Area_Use_Objective_Position = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 3
Objectives[51]ObjectiveMessages[0]positionX = 2302,652
Objectives[51]ObjectiveMessages[0]positionY = -2013,593
Objectives[51]ObjectiveMessages[0]positionZ = 45,29579
Objectives[51]ObjectiveMessages[0]Message = ~r~Fucking police.
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = White
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = True
Objectives[51]ObjectiveMessages[0]TypeTextMesage = False
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = 2303,209
Objectives[51]ObjectiveMessages[1]positionY = -2021,019
Objectives[51]ObjectiveMessages[1]positionZ = 42,22136
Objectives[51]ObjectiveMessages[1]Message = ~y~Trevor, choose a runway and let's take off, hurry up.
Objectives[51]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[1]Sender = 
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = White
Objectives[51]ObjectiveMessages[1]PlayFromStart = False
Objectives[51]ObjectiveMessages[1]Delay = True
Objectives[51]ObjectiveMessages[1]DelayTime = 2
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = True
Objectives[51]ObjectiveMessages[1]TypeTextMesage = False
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[2]positionX = 2303,811
Objectives[51]ObjectiveMessages[2]positionY = -2027,171
Objectives[51]ObjectiveMessages[2]positionZ = 39,67362
Objectives[51]ObjectiveMessages[2]Message = ~o~Okay.
Objectives[51]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[2]Sender = 
Objectives[51]ObjectiveMessages[2]Subject = 
Objectives[51]ObjectiveMessages[2]MessageColor = White
Objectives[51]ObjectiveMessages[2]PlayFromStart = False
Objectives[51]ObjectiveMessages[2]Delay = True
Objectives[51]ObjectiveMessages[2]DelayTime = 8
Objectives[51]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[2]TypeSubtitle = True
Objectives[51]ObjectiveMessages[2]TypeTextMesage = False
Objectives[51]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[52]Type = GoTo_Actor
Objectives[52]Text = 
Objectives[52]positionX = -981,491
Objectives[52]positionY = -3148,958
Objectives[52]positionZ = 12,94444
Objectives[52]GoTo_Actor_ChangToCompanion = False
Objectives[52]GoTo_Actor_Distance = 200
Objectives[52]GoTo_Actor_Remove_Blip = True
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 6
Objectives[52]ObjectiveMessages[0]positionX = 2174,055
Objectives[52]ObjectiveMessages[0]positionY = -1539,825
Objectives[52]ObjectiveMessages[0]positionZ = 172,8088
Objectives[52]ObjectiveMessages[0]Message = ~o~What now?
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = True
Objectives[52]ObjectiveMessages[0]TypeTextMesage = False
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = 2177,164
Objectives[52]ObjectiveMessages[1]positionY = -1543,556
Objectives[52]ObjectiveMessages[1]positionZ = 170,2567
Objectives[52]ObjectiveMessages[1]Message = ~y~We have to reach the boss plane, that way, hurry up.
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 2
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = True
Objectives[52]ObjectiveMessages[1]TypeTextMesage = False
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = 2181,47
Objectives[52]ObjectiveMessages[2]positionY = -1548,323
Objectives[52]ObjectiveMessages[2]positionZ = 166,863
Objectives[52]ObjectiveMessages[2]Message = ~g~HORSE FLIES...
Objectives[52]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[2]Sender = 
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = White
Objectives[52]ObjectiveMessages[2]PlayFromStart = False
Objectives[52]ObjectiveMessages[2]Delay = True
Objectives[52]ObjectiveMessages[2]DelayTime = 7
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = True
Objectives[52]ObjectiveMessages[2]TypeTextMesage = False
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[3]positionX = 2184,88
Objectives[52]ObjectiveMessages[3]positionY = -1556,49
Objectives[52]ObjectiveMessages[3]positionZ = 160,6806
Objectives[52]ObjectiveMessages[3]Message = ~r~SHUT UP, STUPID HORSE!
Objectives[52]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[3]Sender = 
Objectives[52]ObjectiveMessages[3]Subject = 
Objectives[52]ObjectiveMessages[3]MessageColor = White
Objectives[52]ObjectiveMessages[3]PlayFromStart = False
Objectives[52]ObjectiveMessages[3]Delay = True
Objectives[52]ObjectiveMessages[3]DelayTime = 9
Objectives[52]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[3]TypeSubtitle = True
Objectives[52]ObjectiveMessages[3]TypeTextMesage = False
Objectives[52]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[4]positionX = 2191,418
Objectives[52]ObjectiveMessages[4]positionY = -1562,752
Objectives[52]ObjectiveMessages[4]positionZ = 156,454
Objectives[52]ObjectiveMessages[4]Message = ~g~YOU SHUT UP, PSYCHO RABBIT.
Objectives[52]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[4]Sender = 
Objectives[52]ObjectiveMessages[4]Subject = 
Objectives[52]ObjectiveMessages[4]MessageColor = White
Objectives[52]ObjectiveMessages[4]PlayFromStart = False
Objectives[52]ObjectiveMessages[4]Delay = True
Objectives[52]ObjectiveMessages[4]DelayTime = 12
Objectives[52]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[4]TypeSubtitle = True
Objectives[52]ObjectiveMessages[4]TypeTextMesage = False
Objectives[52]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[5]positionX = 2197,352
Objectives[52]ObjectiveMessages[5]positionY = -1569,995
Objectives[52]ObjectiveMessages[5]positionZ = 150,2787
Objectives[52]ObjectiveMessages[5]Message = ~y~STOP IT!
Objectives[52]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[5]Sender = 
Objectives[52]ObjectiveMessages[5]Subject = 
Objectives[52]ObjectiveMessages[5]MessageColor = White
Objectives[52]ObjectiveMessages[5]PlayFromStart = False
Objectives[52]ObjectiveMessages[5]Delay = True
Objectives[52]ObjectiveMessages[5]DelayTime = 15
Objectives[52]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[5]TypeSubtitle = True
Objectives[52]ObjectiveMessages[5]TypeTextMesage = False
Objectives[52]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = -976,7601
Objectives[53]positionY = -3149,457
Objectives[53]positionZ = 12,94444
Objectives[53]Cutscenes_Time = 13
Objectives[53]Cutscenes_Trans_Time = 8
Objectives[53]Cutscenes_FOV = 30
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = False
Objectives[53]Cutscenes_Point_At_Position = False
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = False
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = False
Objectives[53]Cutscenes_Follow_Actor = True
Objectives[53]Cutscenes_Follow_Vehicle = False
Objectives[53]Cutscenes_Follow_Distancee = 6
Objectives[53]Cutscenes_Follow_Hieght = 0,7
Objectives[53]Cutscenes_Follow_Angle = 175
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 6
Objectives[53]ObjectiveMessages[0]positionX = 2204,715
Objectives[53]ObjectiveMessages[0]positionY = -1580,831
Objectives[53]ObjectiveMessages[0]positionZ = 140,916
Objectives[53]ObjectiveMessages[0]Message = ~y~That's the boss jet.
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = True
Objectives[53]ObjectiveMessages[0]TypeTextMesage = False
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = 2207,737
Objectives[53]ObjectiveMessages[1]positionY = -1583,388
Objectives[53]ObjectiveMessages[1]positionZ = 137,9624
Objectives[53]ObjectiveMessages[1]Message = ~p~Boss, they are here.
Objectives[53]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = White
Objectives[53]ObjectiveMessages[1]PlayFromStart = False
Objectives[53]ObjectiveMessages[1]Delay = True
Objectives[53]ObjectiveMessages[1]DelayTime = 2
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = True
Objectives[53]ObjectiveMessages[1]TypeTextMesage = False
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[2]positionX = 2211,979
Objectives[53]ObjectiveMessages[2]positionY = -1586,978
Objectives[53]ObjectiveMessages[2]positionZ = 134,1745
Objectives[53]ObjectiveMessages[2]Message = ~b~Well, tell them what to do.
Objectives[53]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[2]Sender = 
Objectives[53]ObjectiveMessages[2]Subject = 
Objectives[53]ObjectiveMessages[2]MessageColor = White
Objectives[53]ObjectiveMessages[2]PlayFromStart = False
Objectives[53]ObjectiveMessages[2]Delay = True
Objectives[53]ObjectiveMessages[2]DelayTime = 4
Objectives[53]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[2]TypeSubtitle = True
Objectives[53]ObjectiveMessages[2]TypeTextMesage = False
Objectives[53]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[3]positionX = 2216,031
Objectives[53]ObjectiveMessages[3]positionY = -1590,457
Objectives[53]ObjectiveMessages[3]positionZ = 130,4444
Objectives[53]ObjectiveMessages[3]Message = ~p~Guys, someone is following us, you have to distract them to give us time to land.
Objectives[53]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[3]Sender = 
Objectives[53]ObjectiveMessages[3]Subject = 
Objectives[53]ObjectiveMessages[3]MessageColor = White
Objectives[53]ObjectiveMessages[3]PlayFromStart = False
Objectives[53]ObjectiveMessages[3]Delay = True
Objectives[53]ObjectiveMessages[3]DelayTime = 7
Objectives[53]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[3]TypeSubtitle = True
Objectives[53]ObjectiveMessages[3]TypeTextMesage = False
Objectives[53]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[4]positionX = 2222,71
Objectives[53]ObjectiveMessages[4]positionY = -1595,837
Objectives[53]ObjectiveMessages[4]positionZ = 125,6142
Objectives[53]ObjectiveMessages[4]Message = ~o~We are a decoy.
Objectives[53]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[4]Sender = 
Objectives[53]ObjectiveMessages[4]Subject = 
Objectives[53]ObjectiveMessages[4]MessageColor = White
Objectives[53]ObjectiveMessages[4]PlayFromStart = False
Objectives[53]ObjectiveMessages[4]Delay = True
Objectives[53]ObjectiveMessages[4]DelayTime = 14
Objectives[53]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[4]TypeSubtitle = True
Objectives[53]ObjectiveMessages[4]TypeTextMesage = False
Objectives[53]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[5]positionX = 2227,879
Objectives[53]ObjectiveMessages[5]positionY = -1597,743
Objectives[53]ObjectiveMessages[5]positionZ = 123,005
Objectives[53]ObjectiveMessages[5]Message = ~p~Emh... yes... pay attention, then see you in Grand Senora.
Objectives[53]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[5]Sender = 
Objectives[53]ObjectiveMessages[5]Subject = 
Objectives[53]ObjectiveMessages[5]MessageColor = White
Objectives[53]ObjectiveMessages[5]PlayFromStart = False
Objectives[53]ObjectiveMessages[5]Delay = True
Objectives[53]ObjectiveMessages[5]DelayTime = 16
Objectives[53]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[5]TypeSubtitle = True
Objectives[53]ObjectiveMessages[5]TypeTextMesage = False
Objectives[53]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[54]Type = Cutscenes_Objective
Objectives[54]Text = 
Objectives[54]positionX = -1002,583
Objectives[54]positionY = -3119,179
Objectives[54]positionZ = 12,94444
Objectives[54]Cutscenes_Time = 13
Objectives[54]Cutscenes_Trans_Time = 2
Objectives[54]Cutscenes_FOV = 60
Objectives[54]Cutscenes_Shake = Hand
Objectives[54]Cutscenes_Amplitude = 0
Objectives[54]Cutscenes_FadeOut = False
Objectives[54]Cutscenes_FadeIn = False
Objectives[54]Cutscenes_End = False
Objectives[54]Cutscenes_Point_At_Position = False
Objectives[54]Cutscenes_Point_At_Player = False
Objectives[54]Cutscenes_Point_At_Actor = False
Objectives[54]Cutscenes_Point_At_Vehicle = False
Objectives[54]Cutscenes_Follow_Player = True
Objectives[54]Cutscenes_Follow_Actor = False
Objectives[54]Cutscenes_Follow_Vehicle = False
Objectives[54]Cutscenes_Follow_Distancee = 3
Objectives[54]Cutscenes_Follow_Hieght = 0,7
Objectives[54]Cutscenes_Follow_Angle = 175
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 4
Objectives[54]ObjectiveMessages[0]positionX = 2237,333
Objectives[54]ObjectiveMessages[0]positionY = -1603,146
Objectives[54]ObjectiveMessages[0]positionZ = 116,4234
Objectives[54]ObjectiveMessages[0]Message = ~g~AAAAAAH! HORSE FALLS...
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = True
Objectives[54]ObjectiveMessages[0]TypeTextMesage = False
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = 2243,026
Objectives[54]ObjectiveMessages[1]positionY = -1606,396
Objectives[54]ObjectiveMessages[1]positionZ = 112,6034
Objectives[54]ObjectiveMessages[1]Message = ~y~TREVOR, BE CAREFUL!
Objectives[54]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = White
Objectives[54]ObjectiveMessages[1]PlayFromStart = False
Objectives[54]ObjectiveMessages[1]Delay = True
Objectives[54]ObjectiveMessages[1]DelayTime = 2
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = True
Objectives[54]ObjectiveMessages[1]TypeTextMesage = False
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[2]positionX = 2247,932
Objectives[54]ObjectiveMessages[2]positionY = -1609,178
Objectives[54]ObjectiveMessages[2]positionZ = 109,6221
Objectives[54]ObjectiveMessages[2]Message = ~o~Oh yeah... sorry guys... I got distracted... that voice...
Objectives[54]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[2]Sender = 
Objectives[54]ObjectiveMessages[2]Subject = 
Objectives[54]ObjectiveMessages[2]MessageColor = White
Objectives[54]ObjectiveMessages[2]PlayFromStart = False
Objectives[54]ObjectiveMessages[2]Delay = True
Objectives[54]ObjectiveMessages[2]DelayTime = 4
Objectives[54]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[2]TypeSubtitle = True
Objectives[54]ObjectiveMessages[2]TypeTextMesage = False
Objectives[54]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[3]positionX = 2253,718
Objectives[54]ObjectiveMessages[3]positionY = -1612,321
Objectives[54]ObjectiveMessages[3]positionZ = 106,4432
Objectives[54]ObjectiveMessages[3]Message = ~y~Come on, let's walk away and distract those guys for the boss.
Objectives[54]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[3]Sender = 
Objectives[54]ObjectiveMessages[3]Subject = 
Objectives[54]ObjectiveMessages[3]MessageColor = White
Objectives[54]ObjectiveMessages[3]PlayFromStart = False
Objectives[54]ObjectiveMessages[3]Delay = True
Objectives[54]ObjectiveMessages[3]DelayTime = 9
Objectives[54]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[3]TypeSubtitle = True
Objectives[54]ObjectiveMessages[3]TypeTextMesage = False
Objectives[54]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[55]Type = Cutscenes_Objective
Objectives[55]Text = 
Objectives[55]positionX = -1010,969
Objectives[55]positionY = -3088,347
Objectives[55]positionZ = 12,94444
Objectives[55]Cutscenes_Time = 0
Objectives[55]Cutscenes_Trans_Time = 0
Objectives[55]Cutscenes_FOV = 30
Objectives[55]Cutscenes_Shake = Hand
Objectives[55]Cutscenes_Amplitude = 0
Objectives[55]Cutscenes_FadeOut = False
Objectives[55]Cutscenes_FadeIn = False
Objectives[55]Cutscenes_End = True
Objectives[55]Cutscenes_Point_At_Position = False
Objectives[55]Cutscenes_Point_At_Player = False
Objectives[55]Cutscenes_Point_At_Actor = False
Objectives[55]Cutscenes_Point_At_Vehicle = False
Objectives[55]Cutscenes_Follow_Player = False
Objectives[55]Cutscenes_Follow_Actor = False
Objectives[55]Cutscenes_Follow_Vehicle = False
Objectives[55]Cutscenes_Follow_Distancee = 10
Objectives[55]Cutscenes_Follow_Hieght = 1
Objectives[55]Cutscenes_Follow_Angle = 0
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Random_Spawn_Objective
Objectives[56]positionX = -1014,253
Objectives[56]positionY = -3116,557
Objectives[56]positionZ = 12,94444
Objectives[56]Random_Actors_Actor_Model_Name = g_m_m_armlieut_01
Objectives[56]Random_Actors_Vehicle_Model_Name = dodo
Objectives[56]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[56]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[56]Random_Actors_Weapon_Model_Name = MicroSMG
Objectives[56]Random_Actors_Passenger = True
Objectives[56]Random_Actors_Fill_With_Occupants = True
Objectives[56]Random_Actors_Max_Count = 3
Objectives[56]Random_Actors_Max_ReSpawn = 20
Objectives[56]Random_Actors_Spawn_End = False
Objectives[56]Random_Actors_Spawn_Actors_Only = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = 
Objectives[57]Type = Timeout_Objective
Objectives[57]positionX = -1048,912
Objectives[57]positionY = -3094,75
Objectives[57]positionZ = 12,9458
Objectives[57]Timeout_Min = 1
Objectives[57]Timeout_Sec = 30
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 1
Objectives[57]ObjectiveMessages[0]positionX = 2261,792
Objectives[57]ObjectiveMessages[0]positionY = -1622,022
Objectives[57]ObjectiveMessages[0]positionZ = 101,9409
Objectives[57]ObjectiveMessages[0]Message = ~r~YEAH, COME ON YOU BASTARDS... I'M A DECOY... COME EAT ME...
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[58]Type = Random_Spawn_Objective
Objectives[58]positionX = -1055,304
Objectives[58]positionY = -3110,178
Objectives[58]positionZ = 12,94444
Objectives[58]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[58]Random_Actors_Vehicle_Model_Name = blista
Objectives[58]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[58]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[58]Random_Actors_Weapon_Model_Name = Pistol
Objectives[58]Random_Actors_Passenger = True
Objectives[58]Random_Actors_Fill_With_Occupants = True
Objectives[58]Random_Actors_Max_Count = 3
Objectives[58]Random_Actors_Max_ReSpawn = 3
Objectives[58]Random_Actors_Spawn_End = True
Objectives[58]Random_Actors_Spawn_Actors_Only = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[58]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[58]mission_ActorsCount = 4
Objectives[58]mission_Actors[0]Survive_Number = 0
Objectives[58]mission_Actors[0]Failed_Text = 
Objectives[58]mission_Actors[0]Remove_After = 81
Objectives[58]mission_Actors[0]positionX = 1702,427
Objectives[58]mission_Actors[0]positionY = 3290,27
Objectives[58]mission_Actors[0]positionZ = 48,92199
Objectives[58]mission_Actors[0]Heading = 196,2009
Objectives[58]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[58]mission_Actors[0]Relationship_Group = Friend
Objectives[58]mission_Actors[0]AddBlip = False
Objectives[58]mission_Actors[0]ShowCone = False
Objectives[58]mission_Actors[0]Invincible = True
Objectives[58]mission_Actors[0]SetHealth = 100
Objectives[58]mission_Actors[0]DieFromHeadShot = True
Objectives[58]mission_Actors[0]CanExitVehicle = True
Objectives[58]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[0]AlwaysFight = True
Objectives[58]mission_Actors[0]Seeing_Range = 30
Objectives[58]mission_Actors[0]Hearing_Range = 30
Objectives[58]mission_Actors[0]CombatMovement = Offensive
Objectives[58]mission_Actors[0]weapon = Unarmed
Objectives[58]mission_Actors[0]Variation = Custom
Objectives[58]mission_Actors[0]Task = 0
Objectives[58]mission_Actors[0]Task_Guard_Range = 5
Objectives[58]mission_Actors[0]Task_Stay_In_Range = True
Objectives[58]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[0]Task_Scenario = NONE
Objectives[58]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[58]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 159
Objectives[58]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[58]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[58]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[58]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[58]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 18
Objectives[58]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[58]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[58]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[58]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[58]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[58]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 58
Objectives[58]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[58]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[58]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[58]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[58]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[58]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[58]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[58]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[58]mission_Actors[0]NeededForObjectiveHint[0] = 81
Objectives[58]mission_Actors[0]NeededForObjectiveGoToActorCount = 2
Objectives[58]mission_Actors[0]NeededForObjectiveGoToActor[0] = 52
Objectives[58]mission_Actors[0]NeededForObjectiveGoToActor[1] = 80
Objectives[58]mission_Actors[1]Survive_Number = 0
Objectives[58]mission_Actors[1]Failed_Text = 
Objectives[58]mission_Actors[1]Remove_After = 81
Objectives[58]mission_Actors[1]positionX = 1700,085
Objectives[58]mission_Actors[1]positionY = 3293,153
Objectives[58]mission_Actors[1]positionZ = 48,92209
Objectives[58]mission_Actors[1]Heading = 199,8139
Objectives[58]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[58]mission_Actors[1]Relationship_Group = Friend
Objectives[58]mission_Actors[1]AddBlip = False
Objectives[58]mission_Actors[1]ShowCone = False
Objectives[58]mission_Actors[1]Invincible = True
Objectives[58]mission_Actors[1]SetHealth = 100
Objectives[58]mission_Actors[1]DieFromHeadShot = True
Objectives[58]mission_Actors[1]CanExitVehicle = True
Objectives[58]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[1]AlwaysFight = True
Objectives[58]mission_Actors[1]Seeing_Range = 30
Objectives[58]mission_Actors[1]Hearing_Range = 30
Objectives[58]mission_Actors[1]CombatMovement = Offensive
Objectives[58]mission_Actors[1]weapon = Unarmed
Objectives[58]mission_Actors[1]Variation = Custom
Objectives[58]mission_Actors[1]Task = 3
Objectives[58]mission_Actors[1]Task_Guard_Range = 5
Objectives[58]mission_Actors[1]Task_Stay_In_Range = True
Objectives[58]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[1]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[58]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 19
Objectives[58]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 24
Objectives[58]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 21
Objectives[58]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[58]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[58]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[58]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 25
Objectives[58]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[58]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[58]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[58]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[58]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[58]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[58]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[58]mission_Actors[2]Survive_Number = 0
Objectives[58]mission_Actors[2]Failed_Text = 
Objectives[58]mission_Actors[2]Remove_After = 81
Objectives[58]mission_Actors[2]positionX = 1703,186
Objectives[58]mission_Actors[2]positionY = 3284,898
Objectives[58]mission_Actors[2]positionZ = 41,1355
Objectives[58]mission_Actors[2]Heading = 211,9851
Objectives[58]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[58]mission_Actors[2]Relationship_Group = Friend
Objectives[58]mission_Actors[2]AddBlip = False
Objectives[58]mission_Actors[2]ShowCone = False
Objectives[58]mission_Actors[2]Invincible = True
Objectives[58]mission_Actors[2]SetHealth = 100
Objectives[58]mission_Actors[2]DieFromHeadShot = True
Objectives[58]mission_Actors[2]CanExitVehicle = True
Objectives[58]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[2]AlwaysFight = True
Objectives[58]mission_Actors[2]Seeing_Range = 30
Objectives[58]mission_Actors[2]Hearing_Range = 30
Objectives[58]mission_Actors[2]CombatMovement = Offensive
Objectives[58]mission_Actors[2]weapon = MicroSMG
Objectives[58]mission_Actors[2]Variation = Custom
Objectives[58]mission_Actors[2]Task = 3
Objectives[58]mission_Actors[2]Task_Guard_Range = 5
Objectives[58]mission_Actors[2]Task_Stay_In_Range = True
Objectives[58]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[58]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[58]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[58]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 23
Objectives[58]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[58]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[58]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[58]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[58]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[58]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 24
Objectives[58]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[58]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[58]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[58]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 3
Objectives[58]mission_Actors[2]COMPONENT_FEET_TEXTURE = 4
Objectives[58]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[58]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[58]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[58]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[58]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[58]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[58]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[58]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[58]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 35
Objectives[58]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[58]mission_Actors[2]PROP_HATS_INDEX = 19
Objectives[58]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[58]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[58]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[58]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[58]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[58]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[58]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 62
Objectives[58]mission_Actors[3]Survive_Number = 0
Objectives[58]mission_Actors[3]Failed_Text = 
Objectives[58]mission_Actors[3]Remove_After = 81
Objectives[58]mission_Actors[3]positionX = 1704,268
Objectives[58]mission_Actors[3]positionY = 3284,983
Objectives[58]mission_Actors[3]positionZ = 41,13245
Objectives[58]mission_Actors[3]Heading = 211,6217
Objectives[58]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[58]mission_Actors[3]Relationship_Group = Friend
Objectives[58]mission_Actors[3]AddBlip = False
Objectives[58]mission_Actors[3]ShowCone = False
Objectives[58]mission_Actors[3]Invincible = True
Objectives[58]mission_Actors[3]SetHealth = 100
Objectives[58]mission_Actors[3]DieFromHeadShot = True
Objectives[58]mission_Actors[3]CanExitVehicle = True
Objectives[58]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[3]AlwaysFight = True
Objectives[58]mission_Actors[3]Seeing_Range = 30
Objectives[58]mission_Actors[3]Hearing_Range = 30
Objectives[58]mission_Actors[3]CombatMovement = Offensive
Objectives[58]mission_Actors[3]weapon = MicroSMG
Objectives[58]mission_Actors[3]Variation = Custom
Objectives[58]mission_Actors[3]Task = 3
Objectives[58]mission_Actors[3]Task_Guard_Range = 5
Objectives[58]mission_Actors[3]Task_Stay_In_Range = True
Objectives[58]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[3]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[58]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 17
Objectives[58]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[58]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 98
Objectives[58]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[58]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 8
Objectives[58]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 5
Objectives[58]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 15
Objectives[58]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[58]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 90
Objectives[58]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 23
Objectives[58]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[58]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[58]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 77
Objectives[58]mission_Actors[3]COMPONENT_FEET_TEXTURE = 8
Objectives[58]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[58]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[58]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[58]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[58]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[58]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[58]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[58]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[58]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 223
Objectives[58]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 23
Objectives[58]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[58]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[58]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[58]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[58]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[58]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[58]mission_Actors[3]NeededForObjectiveHintCount = 1
Objectives[58]mission_Actors[3]NeededForObjectiveHint[0] = 60
Objectives[58]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[58]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 61
Objectives[58]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 64
Objectives[58]mission_Actors[3]NeededForObjectiveGoToActorCount = 1
Objectives[58]mission_Actors[3]NeededForObjectiveGoToActor[0] = 59
Objectives[58]mission_Actors[3]NeededForObjectiveCutsceneCount = 1
Objectives[58]mission_Actors[3]NeededForObjectiveCutscene[0] = 66
Objectives[58]mission_Vehicles = 1
Objectives[58]mission_Vehicles[0]positionX = 1730,31
Objectives[58]mission_Vehicles[0]positionY = 3278,43
Objectives[58]mission_Vehicles[0]positionZ = 41,75139
Objectives[58]mission_Vehicles[0]Heading = 351,227
Objectives[58]mission_Vehicles[0]Name = Nimbus
Objectives[58]mission_Vehicles[0]Model = nimbus
Objectives[58]mission_Vehicles[0]PrimaryColor = MetallicWhite
Objectives[58]mission_Vehicles[0]SecondaryColor = MetallicFormulaRed
Objectives[58]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[58]mission_Vehicles[0]HasPearlescent = False
Objectives[58]mission_Vehicles[0]Livery = 0
Objectives[58]mission_Vehicles[0]DirtLevel = 0
Objectives[58]mission_Vehicles[0]LockedForPlayer = False
Objectives[58]mission_Vehicles[0]Locked = False
Objectives[58]mission_Vehicles[0]Alarm = False
Objectives[58]mission_Vehicles[0]HotWired = False
Objectives[58]mission_Vehicles[0]Invincible = True
Objectives[58]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[58]mission_Vehicles[0]Remove_After = 0
Objectives[58]mission_Vehicles[0]Survive_Number = 0
Objectives[58]mission_Vehicles[0]Failed_Text = 
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = GoTo_Actor
Objectives[59]Text = 
Objectives[59]positionX = 1711,181
Objectives[59]positionY = 3288,471
Objectives[59]positionZ = 40,1512
Objectives[59]GoTo_Actor_ChangToCompanion = True
Objectives[59]GoTo_Actor_Distance = 3
Objectives[59]GoTo_Actor_Remove_Blip = False
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 1
Objectives[59]mission_Vehicles[0]positionX = 1687,165
Objectives[59]mission_Vehicles[0]positionY = 3302,849
Objectives[59]mission_Vehicles[0]positionZ = 40,97001
Objectives[59]mission_Vehicles[0]Heading = 21,75572
Objectives[59]mission_Vehicles[0]Name = Wastelander
Objectives[59]mission_Vehicles[0]Model = wastelander
Objectives[59]mission_Vehicles[0]PrimaryColor = UtilShadowSilver
Objectives[59]mission_Vehicles[0]SecondaryColor = Orange
Objectives[59]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[59]mission_Vehicles[0]HasPearlescent = False
Objectives[59]mission_Vehicles[0]Livery = 0
Objectives[59]mission_Vehicles[0]DirtLevel = 0
Objectives[59]mission_Vehicles[0]LockedForPlayer = False
Objectives[59]mission_Vehicles[0]Locked = False
Objectives[59]mission_Vehicles[0]Alarm = False
Objectives[59]mission_Vehicles[0]HotWired = False
Objectives[59]mission_Vehicles[0]Invincible = True
Objectives[59]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[59]mission_Vehicles[0]Remove_After = 0
Objectives[59]mission_Vehicles[0]Survive_Number = 0
Objectives[59]mission_Vehicles[0]Failed_Text = 
Objectives[59]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[59]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 63
Objectives[59]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[59]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 74
Objectives[59]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[59]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[59]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 61
Objectives[59]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[59]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 62
Objectives[59]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[59]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 64
Objectives[59]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[59]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[59]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 67
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 2
Objectives[59]ObjectiveMessages[0]positionX = 2272,737
Objectives[59]ObjectiveMessages[0]positionY = -1620,12
Objectives[59]ObjectiveMessages[0]positionZ = 100,0606
Objectives[59]ObjectiveMessages[0]Message = ~p~Okay guys, we landed undisturbed, get rid of those assholes and join us at Grand Senora airport.
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = True
Objectives[59]ObjectiveMessages[0]Delay = False
Objectives[59]ObjectiveMessages[0]DelayTime = 0
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = True
Objectives[59]ObjectiveMessages[0]TypeTextMesage = False
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[1]positionX = 2282,765
Objectives[59]ObjectiveMessages[1]positionY = -1620,697
Objectives[59]ObjectiveMessages[1]positionZ = 96,29501
Objectives[59]ObjectiveMessages[1]Message = ~o~Okay, we're on our way.
Objectives[59]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[1]Sender = 
Objectives[59]ObjectiveMessages[1]Subject = 
Objectives[59]ObjectiveMessages[1]MessageColor = White
Objectives[59]ObjectiveMessages[1]PlayFromStart = False
Objectives[59]ObjectiveMessages[1]Delay = True
Objectives[59]ObjectiveMessages[1]DelayTime = 9
Objectives[59]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[1]TypeSubtitle = True
Objectives[59]ObjectiveMessages[1]TypeTextMesage = False
Objectives[59]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[60]Type = Hint_Objective
Objectives[60]Text = 
Objectives[60]positionX = 1702,118
Objectives[60]positionY = 3282,255
Objectives[60]positionZ = 40,13038
Objectives[60]Hint_Time = 10
Objectives[60]Hint_FOV = 40
Objectives[60]Hint_Use_Position = False
Objectives[60]Hint_Use_Player = False
Objectives[60]Hint_Use_Actor = True
Objectives[60]Hint_Use_Vehicle = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 2
Objectives[60]ObjectiveMessages[0]positionX = 2290,127
Objectives[60]ObjectiveMessages[0]positionY = -1627,077
Objectives[60]ObjectiveMessages[0]positionZ = 90,88358
Objectives[60]ObjectiveMessages[0]Message = ~p~Well, you are here, we must hurry, Raccoon, Wolf and Bison have already attacked the train.
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = True
Objectives[60]ObjectiveMessages[0]TypeTextMesage = False
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = 2296,174
Objectives[60]ObjectiveMessages[1]positionY = -1630,827
Objectives[60]ObjectiveMessages[1]positionZ = 89,35128
Objectives[60]ObjectiveMessages[1]Message = ~p~Come on, let's go!
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 8
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = True
Objectives[60]ObjectiveMessages[1]TypeTextMesage = False
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = 1704,603
Objectives[61]positionY = 3283,131
Objectives[61]positionZ = 40,11395
Objectives[61]SetPlayerActor_Use_Player = False
Objectives[61]SetPlayerActor_Player_Controllable = True
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[61]SetPlayerActor_Use_Actor = True
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = True
Objectives[61]Int_Task = 99
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]TaskListCount = 2
Objectives[61]Task_List[0]Type = EnterVehicle
Objectives[61]Task_List[0]PositionX = 1687,015
Objectives[61]Task_List[0]PositionY = 3302,899
Objectives[61]Task_List[0]PositionZ = 40,69863
Objectives[61]Task_List[0]Speed = 4
Objectives[61]Task_List[0]SeatIndex = -1
Objectives[61]Task_List[0]TaskIndex = 0
Objectives[61]Task_List[0]Warp = False
Objectives[61]Task_List[1]Type = Pause
Objectives[61]Task_List[1]positionX = 1687,579
Objectives[61]Task_List[1]positionY = 3301,68
Objectives[61]Task_List[1]positionZ = 40,69876
Objectives[61]Task_List[1]time = 59
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Set_Player_Actor_Objective
Objectives[62]Text = 
Objectives[62]positionX = 1696,024
Objectives[62]positionY = 3287,502
Objectives[62]positionZ = 43,99131
Objectives[62]SetPlayerActor_Use_Player = False
Objectives[62]SetPlayerActor_Player_Controllable = True
Objectives[62]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[62]SetPlayerActor_Use_Actor = True
Objectives[62]SetPlayerActor_RelationshipGroup_Change = True
Objectives[62]SetPlayerActor_RelationshipGroup = Companion
Objectives[62]SetPlayerActor_Invincible_Change = False
Objectives[62]SetPlayerActor_Invincible = False
Objectives[62]SetPlayerActor_NewTask = True
Objectives[62]Int_Task = 99
Objectives[62]Task_Repeat = False
Objectives[62]Task_Timeout = False
Objectives[62]Task_Guard_Range = 10
Objectives[62]Task_Stay_In_Range = True
Objectives[62]Task_Wander_Range = 10
Objectives[62]Task_Scenario = NONE
Objectives[62]Task_TalkingAnimation = mic_chatter
Objectives[62]Task_Time = 1
Objectives[62]TaskListCount = 2
Objectives[62]Task_List[0]Type = EnterVehicle
Objectives[62]Task_List[0]PositionX = 1686,354
Objectives[62]Task_List[0]PositionY = 3305,366
Objectives[62]Task_List[0]PositionZ = 40,69138
Objectives[62]Task_List[0]Speed = 4
Objectives[62]Task_List[0]SeatIndex = 0
Objectives[62]Task_List[0]TaskIndex = 0
Objectives[62]Task_List[0]Warp = False
Objectives[62]Task_List[1]Type = Pause
Objectives[62]Task_List[1]positionX = 1686,354
Objectives[62]Task_List[1]positionY = 3305,366
Objectives[62]Task_List[1]positionZ = 40,69138
Objectives[62]Task_List[1]time = 59
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Text = 
Objectives[63]FaildText = 
Objectives[63]Type = Enter_Vehicle
Objectives[63]positionX = 1683,926
Objectives[63]positionY = 3303,627
Objectives[63]positionZ = 40,13116
Objectives[63]EnterVehicle_AsPassenger = True
Objectives[63]EnterVehicle_CanExit = True
Objectives[63]EnterVehicle_SetIsWanted = False
Objectives[63]EnterVehicle_SeatIndex = -2
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = 1698,974
Objectives[64]positionY = 3274,092
Objectives[64]positionZ = 40,12529
Objectives[64]SetPlayerActor_Use_Player = False
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[64]SetPlayerActor_Use_Actor = True
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = True
Objectives[64]Int_Task = 99
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]TaskListCount = 7
Objectives[64]Task_List[0]Type = EnterVehicle
Objectives[64]Task_List[0]PositionX = 1686,811
Objectives[64]Task_List[0]PositionY = 3304,096
Objectives[64]Task_List[0]PositionZ = 40,73444
Objectives[64]Task_List[0]Speed = 4
Objectives[64]Task_List[0]SeatIndex = -1
Objectives[64]Task_List[0]TaskIndex = 0
Objectives[64]Task_List[0]Warp = False
Objectives[64]Task_List[1]Type = Pause
Objectives[64]Task_List[1]positionX = 1685,88
Objectives[64]Task_List[1]positionY = 3310,469
Objectives[64]Task_List[1]positionZ = 40,64503
Objectives[64]Task_List[1]time = 10
Objectives[64]Task_List[2]Type = Drive
Objectives[64]Task_List[2]PositionX = 1582,592
Objectives[64]Task_List[2]PositionY = 3339,99
Objectives[64]Task_List[2]PositionZ = 37,9331
Objectives[64]Task_List[2]Speed = 20
Objectives[64]Task_List[2]StopBeforeVehicles = False
Objectives[64]Task_List[2]StopBeforeActors = False
Objectives[64]Task_List[2]AvoidVehicles = True
Objectives[64]Task_List[2]AvoidEmptyVehicles = True
Objectives[64]Task_List[2]AvoidActors = False
Objectives[64]Task_List[2]AvoidObjects = False
Objectives[64]Task_List[2]StopAtLights = False
Objectives[64]Task_List[2]UseBlinkers = True
Objectives[64]Task_List[2]AllowGoingWrongWay = True
Objectives[64]Task_List[2]Reverse = False
Objectives[64]Task_List[2]TakeShortestPath = True
Objectives[64]Task_List[2]IgnoreRoads = True
Objectives[64]Task_List[2]IgnoreAllPathing = True
Objectives[64]Task_List[2]AvoidHighWays = True
Objectives[64]Task_List[3]Type = Drive
Objectives[64]Task_List[3]PositionX = 1439,839
Objectives[64]Task_List[3]PositionY = 3307,02
Objectives[64]Task_List[3]PositionZ = 37,81461
Objectives[64]Task_List[3]Speed = 20
Objectives[64]Task_List[3]StopBeforeVehicles = False
Objectives[64]Task_List[3]StopBeforeActors = False
Objectives[64]Task_List[3]AvoidVehicles = True
Objectives[64]Task_List[3]AvoidEmptyVehicles = True
Objectives[64]Task_List[3]AvoidActors = False
Objectives[64]Task_List[3]AvoidObjects = False
Objectives[64]Task_List[3]StopAtLights = False
Objectives[64]Task_List[3]UseBlinkers = True
Objectives[64]Task_List[3]AllowGoingWrongWay = True
Objectives[64]Task_List[3]Reverse = False
Objectives[64]Task_List[3]TakeShortestPath = True
Objectives[64]Task_List[3]IgnoreRoads = True
Objectives[64]Task_List[3]IgnoreAllPathing = True
Objectives[64]Task_List[3]AvoidHighWays = True
Objectives[64]Task_List[4]Type = Drive
Objectives[64]Task_List[4]PositionX = 1408,119
Objectives[64]Task_List[4]PositionY = 3334,624
Objectives[64]Task_List[4]PositionZ = 38,10036
Objectives[64]Task_List[4]Speed = 20
Objectives[64]Task_List[4]StopBeforeVehicles = False
Objectives[64]Task_List[4]StopBeforeActors = False
Objectives[64]Task_List[4]AvoidVehicles = True
Objectives[64]Task_List[4]AvoidEmptyVehicles = True
Objectives[64]Task_List[4]AvoidActors = False
Objectives[64]Task_List[4]AvoidObjects = False
Objectives[64]Task_List[4]StopAtLights = False
Objectives[64]Task_List[4]UseBlinkers = True
Objectives[64]Task_List[4]AllowGoingWrongWay = True
Objectives[64]Task_List[4]Reverse = False
Objectives[64]Task_List[4]TakeShortestPath = True
Objectives[64]Task_List[4]IgnoreRoads = True
Objectives[64]Task_List[4]IgnoreAllPathing = True
Objectives[64]Task_List[4]AvoidHighWays = True
Objectives[64]Task_List[5]Type = Drive
Objectives[64]Task_List[5]PositionX = 678,2701
Objectives[64]Task_List[5]PositionY = 3196,584
Objectives[64]Task_List[5]PositionZ = 38,76331
Objectives[64]Task_List[5]Speed = 40
Objectives[64]Task_List[5]StopBeforeVehicles = False
Objectives[64]Task_List[5]StopBeforeActors = False
Objectives[64]Task_List[5]AvoidVehicles = True
Objectives[64]Task_List[5]AvoidEmptyVehicles = True
Objectives[64]Task_List[5]AvoidActors = False
Objectives[64]Task_List[5]AvoidObjects = False
Objectives[64]Task_List[5]StopAtLights = False
Objectives[64]Task_List[5]UseBlinkers = True
Objectives[64]Task_List[5]AllowGoingWrongWay = True
Objectives[64]Task_List[5]Reverse = False
Objectives[64]Task_List[5]TakeShortestPath = False
Objectives[64]Task_List[5]IgnoreRoads = False
Objectives[64]Task_List[5]IgnoreAllPathing = False
Objectives[64]Task_List[5]AvoidHighWays = False
Objectives[64]Task_List[6]Type = Drive
Objectives[64]Task_List[6]PositionX = -30,64495
Objectives[64]Task_List[6]PositionY = 3464,961
Objectives[64]Task_List[6]PositionZ = 50,62855
Objectives[64]Task_List[6]Speed = 40
Objectives[64]Task_List[6]StopBeforeVehicles = False
Objectives[64]Task_List[6]StopBeforeActors = False
Objectives[64]Task_List[6]AvoidVehicles = True
Objectives[64]Task_List[6]AvoidEmptyVehicles = True
Objectives[64]Task_List[6]AvoidActors = False
Objectives[64]Task_List[6]AvoidObjects = False
Objectives[64]Task_List[6]StopAtLights = False
Objectives[64]Task_List[6]UseBlinkers = True
Objectives[64]Task_List[6]AllowGoingWrongWay = True
Objectives[64]Task_List[6]Reverse = False
Objectives[64]Task_List[6]TakeShortestPath = False
Objectives[64]Task_List[6]IgnoreRoads = False
Objectives[64]Task_List[6]IgnoreAllPathing = False
Objectives[64]Task_List[6]AvoidHighWays = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Text = 
Objectives[65]Type = Leave_Area
Objectives[65]positionX = 1687,097
Objectives[65]positionY = 3312,192
Objectives[65]positionZ = 40,31637
Objectives[65]Leave_Area_Distance = 400
Objectives[65]Leave_Area_Use_Objective_Position = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 1
Objectives[65]ObjectiveMessages[0]positionX = 743,6564
Objectives[65]ObjectiveMessages[0]positionY = 5346,354
Objectives[65]ObjectiveMessages[0]positionZ = 555,1387
Objectives[65]ObjectiveMessages[0]Message = ~p~Hurry up guys.
Objectives[65]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[65]ObjectiveMessages[0]Sender = 
Objectives[65]ObjectiveMessages[0]Subject = 
Objectives[65]ObjectiveMessages[0]MessageColor = White
Objectives[65]ObjectiveMessages[0]PlayFromStart = True
Objectives[65]ObjectiveMessages[0]Delay = False
Objectives[65]ObjectiveMessages[0]DelayTime = 0
Objectives[65]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[65]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[65]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[65]ObjectiveMessages[0]TypeSubtitle = True
Objectives[65]ObjectiveMessages[0]TypeTextMesage = False
Objectives[65]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[65]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[66]Type = Cutscenes_Objective
Objectives[66]Text = 
Objectives[66]positionX = 1680,557
Objectives[66]positionY = 3298,364
Objectives[66]positionZ = 40,04555
Objectives[66]Cutscenes_Time = 7
Objectives[66]Cutscenes_Trans_Time = 6
Objectives[66]Cutscenes_FOV = 60
Objectives[66]Cutscenes_Shake = Hand
Objectives[66]Cutscenes_Amplitude = 0
Objectives[66]Cutscenes_FadeOut = False
Objectives[66]Cutscenes_FadeIn = False
Objectives[66]Cutscenes_End = False
Objectives[66]Cutscenes_Point_At_Position = False
Objectives[66]Cutscenes_Point_At_Player = False
Objectives[66]Cutscenes_Point_At_Actor = False
Objectives[66]Cutscenes_Point_At_Vehicle = False
Objectives[66]Cutscenes_Follow_Player = False
Objectives[66]Cutscenes_Follow_Actor = True
Objectives[66]Cutscenes_Follow_Vehicle = False
Objectives[66]Cutscenes_Follow_Distancee = 7
Objectives[66]Cutscenes_Follow_Hieght = 2
Objectives[66]Cutscenes_Follow_Angle = 170
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 3
Objectives[66]ObjectiveMessages[0]positionX = 747,3221
Objectives[66]ObjectiveMessages[0]positionY = 5342,149
Objectives[66]ObjectiveMessages[0]positionZ = 547,6879
Objectives[66]ObjectiveMessages[0]Message = ~o~Of what train was she talking about?
Objectives[66]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = White
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = True
Objectives[66]ObjectiveMessages[0]TypeTextMesage = False
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = 750,3588
Objectives[66]ObjectiveMessages[1]positionY = 5338,418
Objectives[66]ObjectiveMessages[1]positionZ = 540,7386
Objectives[66]ObjectiveMessages[1]Message = ~y~We attacked a train carrying missiles, and now we're going to get them.
Objectives[66]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[1]Sender = 
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = White
Objectives[66]ObjectiveMessages[1]PlayFromStart = False
Objectives[66]ObjectiveMessages[1]Delay = True
Objectives[66]ObjectiveMessages[1]DelayTime = 4
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = True
Objectives[66]ObjectiveMessages[1]TypeTextMesage = False
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[2]positionX = 753,4239
Objectives[66]ObjectiveMessages[2]positionY = 5334,572
Objectives[66]ObjectiveMessages[2]positionZ = 534,5191
Objectives[66]ObjectiveMessages[2]Message = ~r~YEAH, MISSILES!
Objectives[66]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[2]Sender = 
Objectives[66]ObjectiveMessages[2]Subject = 
Objectives[66]ObjectiveMessages[2]MessageColor = White
Objectives[66]ObjectiveMessages[2]PlayFromStart = False
Objectives[66]ObjectiveMessages[2]Delay = True
Objectives[66]ObjectiveMessages[2]DelayTime = 11
Objectives[66]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[2]TypeSubtitle = True
Objectives[66]ObjectiveMessages[2]TypeTextMesage = False
Objectives[66]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[67]Type = Cutscenes_Objective
Objectives[67]Text = 
Objectives[67]positionX = 1681,068
Objectives[67]positionY = 3303,371
Objectives[67]positionZ = 40,1077
Objectives[67]Cutscenes_Time = 6
Objectives[67]Cutscenes_Trans_Time = 10
Objectives[67]Cutscenes_FOV = 60
Objectives[67]Cutscenes_Shake = Hand
Objectives[67]Cutscenes_Amplitude = 0
Objectives[67]Cutscenes_FadeOut = False
Objectives[67]Cutscenes_FadeIn = False
Objectives[67]Cutscenes_End = False
Objectives[67]Cutscenes_Point_At_Position = False
Objectives[67]Cutscenes_Point_At_Player = False
Objectives[67]Cutscenes_Point_At_Actor = False
Objectives[67]Cutscenes_Point_At_Vehicle = False
Objectives[67]Cutscenes_Follow_Player = False
Objectives[67]Cutscenes_Follow_Actor = False
Objectives[67]Cutscenes_Follow_Vehicle = True
Objectives[67]Cutscenes_Follow_Distancee = 6
Objectives[67]Cutscenes_Follow_Hieght = 2
Objectives[67]Cutscenes_Follow_Angle = 330
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 2
Objectives[67]ObjectiveMessages[0]positionX = 759,0181
Objectives[67]ObjectiveMessages[0]positionY = 5334,337
Objectives[67]ObjectiveMessages[0]positionZ = 525,9293
Objectives[67]ObjectiveMessages[0]Message = ~p~And we have to hurry, the police are on their way, we have to retrieve the missiles  before they arrive.
Objectives[67]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[0]Sender = 
Objectives[67]ObjectiveMessages[0]Subject = 
Objectives[67]ObjectiveMessages[0]MessageColor = White
Objectives[67]ObjectiveMessages[0]PlayFromStart = True
Objectives[67]ObjectiveMessages[0]Delay = False
Objectives[67]ObjectiveMessages[0]DelayTime = 0
Objectives[67]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[0]TypeSubtitle = True
Objectives[67]ObjectiveMessages[0]TypeTextMesage = False
Objectives[67]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[67]ObjectiveMessages[1]positionX = 761,1505
Objectives[67]ObjectiveMessages[1]positionY = 5332,666
Objectives[67]ObjectiveMessages[1]positionZ = 521,2386
Objectives[67]ObjectiveMessages[1]Message = ~p~And keep an eye on the trains, the train we attacked is still on the rails, if another train comes it's a disaster.
Objectives[67]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[67]ObjectiveMessages[1]Sender = 
Objectives[67]ObjectiveMessages[1]Subject = 
Objectives[67]ObjectiveMessages[1]MessageColor = White
Objectives[67]ObjectiveMessages[1]PlayFromStart = False
Objectives[67]ObjectiveMessages[1]Delay = True
Objectives[67]ObjectiveMessages[1]DelayTime = 8
Objectives[67]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[67]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[67]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[67]ObjectiveMessages[1]TypeSubtitle = True
Objectives[67]ObjectiveMessages[1]TypeTextMesage = False
Objectives[67]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[67]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[68]Type = Cutscenes_Objective
Objectives[68]Text = 
Objectives[68]positionX = 1688,977
Objectives[68]positionY = 3310,051
Objectives[68]positionZ = 40,14531
Objectives[68]Cutscenes_Time = 0
Objectives[68]Cutscenes_Trans_Time = 0
Objectives[68]Cutscenes_FOV = 30
Objectives[68]Cutscenes_Shake = Hand
Objectives[68]Cutscenes_Amplitude = 0
Objectives[68]Cutscenes_FadeOut = False
Objectives[68]Cutscenes_FadeIn = False
Objectives[68]Cutscenes_End = True
Objectives[68]Cutscenes_Point_At_Position = False
Objectives[68]Cutscenes_Point_At_Player = False
Objectives[68]Cutscenes_Point_At_Actor = False
Objectives[68]Cutscenes_Point_At_Vehicle = False
Objectives[68]Cutscenes_Follow_Player = False
Objectives[68]Cutscenes_Follow_Actor = False
Objectives[68]Cutscenes_Follow_Vehicle = False
Objectives[68]Cutscenes_Follow_Distancee = 10
Objectives[68]Cutscenes_Follow_Hieght = 1
Objectives[68]Cutscenes_Follow_Angle = 0
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = 1692,824
Objectives[69]positionY = 3311,238
Objectives[69]positionZ = 40,14811
Objectives[69]SetPlayerActor_Use_Player = True
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[69]SetPlayerActor_Use_Actor = False
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]TaskListCount = 1
Objectives[69]Task_List[0]Type = Pause
Objectives[69]Task_List[0]positionX = 1692,824
Objectives[69]Task_List[0]positionY = 3311,238
Objectives[69]Task_List[0]positionZ = 40,64811
Objectives[69]Task_List[0]time = 1
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 7
Objectives[69]mission_Vehicles[0]positionX = -45,9287
Objectives[69]mission_Vehicles[0]positionY = 3471,854
Objectives[69]mission_Vehicles[0]positionZ = 52,4082
Objectives[69]mission_Vehicles[0]Heading = 133,898
Objectives[69]mission_Vehicles[0]Name = Treno merci
Objectives[69]mission_Vehicles[0]Model = freight
Objectives[69]mission_Vehicles[0]PrimaryColor = UtilShadowSilver
Objectives[69]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[69]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[0]HasPearlescent = False
Objectives[69]mission_Vehicles[0]Livery = 0
Objectives[69]mission_Vehicles[0]DirtLevel = 15
Objectives[69]mission_Vehicles[0]LockedForPlayer = False
Objectives[69]mission_Vehicles[0]Locked = False
Objectives[69]mission_Vehicles[0]Alarm = False
Objectives[69]mission_Vehicles[0]HotWired = False
Objectives[69]mission_Vehicles[0]Invincible = False
Objectives[69]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[0]Remove_After = 0
Objectives[69]mission_Vehicles[0]Survive_Number = 0
Objectives[69]mission_Vehicles[0]Failed_Text = 
Objectives[69]mission_Vehicles[1]positionX = -58,78677
Objectives[69]mission_Vehicles[1]positionY = 3478,486
Objectives[69]mission_Vehicles[1]positionZ = 51,57811
Objectives[69]mission_Vehicles[1]Heading = 196,8027
Objectives[69]mission_Vehicles[1]Name = Treno merci
Objectives[69]mission_Vehicles[1]Model = freightcont1
Objectives[69]mission_Vehicles[1]PrimaryColor = UtilSeaFoamBlue
Objectives[69]mission_Vehicles[1]SecondaryColor = MetallicBeachSand
Objectives[69]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[1]HasPearlescent = False
Objectives[69]mission_Vehicles[1]Livery = 0
Objectives[69]mission_Vehicles[1]DirtLevel = 15
Objectives[69]mission_Vehicles[1]LockedForPlayer = False
Objectives[69]mission_Vehicles[1]Locked = False
Objectives[69]mission_Vehicles[1]Alarm = False
Objectives[69]mission_Vehicles[1]HotWired = False
Objectives[69]mission_Vehicles[1]Invincible = False
Objectives[69]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[1]Remove_After = 0
Objectives[69]mission_Vehicles[1]Survive_Number = 0
Objectives[69]mission_Vehicles[1]Failed_Text = 
Objectives[69]mission_Vehicles[2]positionX = -105,0397
Objectives[69]mission_Vehicles[2]positionY = 3510,825
Objectives[69]mission_Vehicles[2]positionZ = 53,42982
Objectives[69]mission_Vehicles[2]Heading = 180,1346
Objectives[69]mission_Vehicles[2]Name = Treno merci
Objectives[69]mission_Vehicles[2]Model = freightcont1
Objectives[69]mission_Vehicles[2]PrimaryColor = UtilSeaFoamBlue
Objectives[69]mission_Vehicles[2]SecondaryColor = MetallicBeachSand
Objectives[69]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[2]HasPearlescent = False
Objectives[69]mission_Vehicles[2]Livery = 0
Objectives[69]mission_Vehicles[2]DirtLevel = 15
Objectives[69]mission_Vehicles[2]LockedForPlayer = False
Objectives[69]mission_Vehicles[2]Locked = False
Objectives[69]mission_Vehicles[2]Alarm = False
Objectives[69]mission_Vehicles[2]HotWired = False
Objectives[69]mission_Vehicles[2]Invincible = False
Objectives[69]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[2]Remove_After = 0
Objectives[69]mission_Vehicles[2]Survive_Number = 0
Objectives[69]mission_Vehicles[2]Failed_Text = 
Objectives[69]mission_Vehicles[3]positionX = -82,87556
Objectives[69]mission_Vehicles[3]positionY = 3494,227
Objectives[69]mission_Vehicles[3]positionZ = 52,45551
Objectives[69]mission_Vehicles[3]Heading = 182,6498
Objectives[69]mission_Vehicles[3]Name = Treno merci
Objectives[69]mission_Vehicles[3]Model = freightcont2
Objectives[69]mission_Vehicles[3]PrimaryColor = UtilShadowSilver
Objectives[69]mission_Vehicles[3]SecondaryColor = MetallicBistonBrown
Objectives[69]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[3]HasPearlescent = False
Objectives[69]mission_Vehicles[3]Livery = 0
Objectives[69]mission_Vehicles[3]DirtLevel = 15
Objectives[69]mission_Vehicles[3]LockedForPlayer = False
Objectives[69]mission_Vehicles[3]Locked = False
Objectives[69]mission_Vehicles[3]Alarm = False
Objectives[69]mission_Vehicles[3]HotWired = False
Objectives[69]mission_Vehicles[3]Invincible = False
Objectives[69]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[3]Remove_After = 0
Objectives[69]mission_Vehicles[3]Survive_Number = 0
Objectives[69]mission_Vehicles[3]Failed_Text = 
Objectives[69]mission_Vehicles[4]positionX = -94,57545
Objectives[69]mission_Vehicles[4]positionY = 3502,074
Objectives[69]mission_Vehicles[4]positionZ = 53,27203
Objectives[69]mission_Vehicles[4]Heading = 265,0694
Objectives[69]mission_Vehicles[4]Name = Treno merci
Objectives[69]mission_Vehicles[4]Model = freightgrain
Objectives[69]mission_Vehicles[4]PrimaryColor = UtilSilver
Objectives[69]mission_Vehicles[4]SecondaryColor = MetallicBlackPurple
Objectives[69]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[4]HasPearlescent = False
Objectives[69]mission_Vehicles[4]Livery = 0
Objectives[69]mission_Vehicles[4]DirtLevel = 15
Objectives[69]mission_Vehicles[4]LockedForPlayer = False
Objectives[69]mission_Vehicles[4]Locked = False
Objectives[69]mission_Vehicles[4]Alarm = False
Objectives[69]mission_Vehicles[4]HotWired = False
Objectives[69]mission_Vehicles[4]Invincible = False
Objectives[69]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[4]Remove_After = 0
Objectives[69]mission_Vehicles[4]Survive_Number = 0
Objectives[69]mission_Vehicles[4]Failed_Text = 
Objectives[69]mission_Vehicles[5]positionX = -71,84283
Objectives[69]mission_Vehicles[5]positionY = 3486,896
Objectives[69]mission_Vehicles[5]positionZ = 52,2061
Objectives[69]mission_Vehicles[5]Heading = 278,3874
Objectives[69]mission_Vehicles[5]Name = Treno merci
Objectives[69]mission_Vehicles[5]Model = freightcar
Objectives[69]mission_Vehicles[5]PrimaryColor = UtilSilver
Objectives[69]mission_Vehicles[5]SecondaryColor = MetallicBlackPurple
Objectives[69]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[5]HasPearlescent = False
Objectives[69]mission_Vehicles[5]Livery = 0
Objectives[69]mission_Vehicles[5]DirtLevel = 15
Objectives[69]mission_Vehicles[5]LockedForPlayer = False
Objectives[69]mission_Vehicles[5]Locked = False
Objectives[69]mission_Vehicles[5]Alarm = False
Objectives[69]mission_Vehicles[5]HotWired = False
Objectives[69]mission_Vehicles[5]Invincible = False
Objectives[69]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[5]Remove_After = 0
Objectives[69]mission_Vehicles[5]Survive_Number = 0
Objectives[69]mission_Vehicles[5]Failed_Text = 
Objectives[69]mission_Vehicles[6]positionX = 27,36874
Objectives[69]mission_Vehicles[6]positionY = 3474,819
Objectives[69]mission_Vehicles[6]positionZ = 48,42707
Objectives[69]mission_Vehicles[6]Heading = 179,0622
Objectives[69]mission_Vehicles[6]Name = Wastelander
Objectives[69]mission_Vehicles[6]Model = wastelander
Objectives[69]mission_Vehicles[6]PrimaryColor = UtilSilver
Objectives[69]mission_Vehicles[6]SecondaryColor = MetallicBlackPurple
Objectives[69]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[69]mission_Vehicles[6]HasPearlescent = False
Objectives[69]mission_Vehicles[6]Livery = 0
Objectives[69]mission_Vehicles[6]DirtLevel = 15
Objectives[69]mission_Vehicles[6]LockedForPlayer = False
Objectives[69]mission_Vehicles[6]Locked = False
Objectives[69]mission_Vehicles[6]Alarm = False
Objectives[69]mission_Vehicles[6]HotWired = False
Objectives[69]mission_Vehicles[6]Invincible = True
Objectives[69]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[69]mission_Vehicles[6]Remove_After = 0
Objectives[69]mission_Vehicles[6]Survive_Number = 0
Objectives[69]mission_Vehicles[6]Failed_Text = 
Objectives[69]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[69]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 76
Objectives[69]mission_Vehicles[6]NeededForActorIndex[0] = 0
Objectives[69]mission_Vehicles[6]NeededForActorTaskIndex[0] = 1
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Text = 
Objectives[70]Text2 = 
Objectives[70]Text3 = 
Objectives[70]Failed_Text = 
Objectives[70]Type = Checkpoint
Objectives[70]Checkpoint_Type = 45
Objectives[70]Reserved = 1
Objectives[70]ColorR = 255
Objectives[70]ColorG = 255
Objectives[70]ColorB = 0
Objectives[70]ColorA = 255
Objectives[70]IconColorR = 255
Objectives[70]IconColorG = 255
Objectives[70]IconColorB = 0
Objectives[70]IconColorA = 255
Objectives[70]positionX = -63,42899
Objectives[70]positionY = 3480,928
Objectives[70]positionZ = 51,33778
Objectives[70]Heading = 211,9826
Objectives[70]Diameter = 1
Objectives[70]minimum_hight = 1
Objectives[70]maximum_hight = 10
Objectives[70]TriggerDistance = 200
Objectives[70]PlaySound = False
Objectives[70]LoseWanted = False
Objectives[70]Stop_Vehicle = False
Objectives[70]DeliverVehicleOnly = False
Objectives[70]DeliverTrailor = False
Objectives[70]DeliverTowTruck = False
Objectives[70]DeliverVehicleCargobob = False
Objectives[70]DeliverPropCargobob = False
Objectives[70]mission_ActorsCount = 8
Objectives[70]mission_Actors[0]Survive_Number = 0
Objectives[70]mission_Actors[0]Failed_Text = 
Objectives[70]mission_Actors[0]Remove_After = 74
Objectives[70]mission_Actors[0]positionX = -51,21776
Objectives[70]mission_Actors[0]positionY = 3493,909
Objectives[70]mission_Actors[0]positionZ = 57,17003
Objectives[70]mission_Actors[0]Heading = 131,9826
Objectives[70]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[70]mission_Actors[0]Relationship_Group = Friend
Objectives[70]mission_Actors[0]AddBlip = True
Objectives[70]mission_Actors[0]ShowCone = False
Objectives[70]mission_Actors[0]Invincible = True
Objectives[70]mission_Actors[0]SetHealth = 100
Objectives[70]mission_Actors[0]DieFromHeadShot = True
Objectives[70]mission_Actors[0]CanExitVehicle = True
Objectives[70]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[0]AlwaysFight = True
Objectives[70]mission_Actors[0]Seeing_Range = 30
Objectives[70]mission_Actors[0]Hearing_Range = 30
Objectives[70]mission_Actors[0]CombatMovement = Offensive
Objectives[70]mission_Actors[0]weapon = GrenadeLauncher
Objectives[70]mission_Actors[0]Variation = Custom
Objectives[70]mission_Actors[0]Task = 0
Objectives[70]mission_Actors[0]Task_Guard_Range = 5
Objectives[70]mission_Actors[0]Task_Stay_In_Range = True
Objectives[70]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[0]Task_Scenario = NONE
Objectives[70]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 20
Objectives[70]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 26
Objectives[70]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 24
Objectives[70]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[70]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[70]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[70]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 26
Objectives[70]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[70]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[70]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[70]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[70]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[70]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[70]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[70]mission_Actors[1]Survive_Number = 0
Objectives[70]mission_Actors[1]Failed_Text = 
Objectives[70]mission_Actors[1]Remove_After = 74
Objectives[70]mission_Actors[1]positionX = -52,34336
Objectives[70]mission_Actors[1]positionY = 3508,484
Objectives[70]mission_Actors[1]positionZ = 66,94645
Objectives[70]mission_Actors[1]Heading = 136,9826
Objectives[70]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[70]mission_Actors[1]Relationship_Group = Friend
Objectives[70]mission_Actors[1]AddBlip = True
Objectives[70]mission_Actors[1]ShowCone = False
Objectives[70]mission_Actors[1]Invincible = True
Objectives[70]mission_Actors[1]SetHealth = 100
Objectives[70]mission_Actors[1]DieFromHeadShot = True
Objectives[70]mission_Actors[1]CanExitVehicle = False
Objectives[70]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[1]AlwaysFight = True
Objectives[70]mission_Actors[1]Seeing_Range = 30
Objectives[70]mission_Actors[1]Hearing_Range = 30
Objectives[70]mission_Actors[1]CombatMovement = Offensive
Objectives[70]mission_Actors[1]weapon = MicroSMG
Objectives[70]mission_Actors[1]Variation = Custom
Objectives[70]mission_Actors[1]Task = 0
Objectives[70]mission_Actors[1]Task_Guard_Range = 5
Objectives[70]mission_Actors[1]Task_Stay_In_Range = True
Objectives[70]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[1]Task_Scenario = NONE
Objectives[70]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 22
Objectives[70]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 35
Objectives[70]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 56
Objectives[70]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 12
Objectives[70]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[70]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[70]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 28
Objectives[70]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[70]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[70]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[70]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[70]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[70]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[70]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[70]mission_Actors[2]Survive_Number = 0
Objectives[70]mission_Actors[2]Failed_Text = 
Objectives[70]mission_Actors[2]Remove_After = 74
Objectives[70]mission_Actors[2]positionX = -40,54482
Objectives[70]mission_Actors[2]positionY = 3505,774
Objectives[70]mission_Actors[2]positionZ = 71,31254
Objectives[70]mission_Actors[2]Heading = 136,9826
Objectives[70]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[70]mission_Actors[2]Relationship_Group = Friend
Objectives[70]mission_Actors[2]AddBlip = True
Objectives[70]mission_Actors[2]ShowCone = False
Objectives[70]mission_Actors[2]Invincible = True
Objectives[70]mission_Actors[2]SetHealth = 100
Objectives[70]mission_Actors[2]DieFromHeadShot = True
Objectives[70]mission_Actors[2]CanExitVehicle = False
Objectives[70]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[2]AlwaysFight = True
Objectives[70]mission_Actors[2]Seeing_Range = 30
Objectives[70]mission_Actors[2]Hearing_Range = 30
Objectives[70]mission_Actors[2]CombatMovement = Offensive
Objectives[70]mission_Actors[2]weapon = MicroSMG
Objectives[70]mission_Actors[2]Variation = Custom
Objectives[70]mission_Actors[2]Task = 0
Objectives[70]mission_Actors[2]Task_Guard_Range = 5
Objectives[70]mission_Actors[2]Task_Stay_In_Range = True
Objectives[70]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[2]Task_Scenario = NONE
Objectives[70]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[70]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 26
Objectives[70]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[70]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[70]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 71
Objectives[70]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[70]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 15
Objectives[70]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[70]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[70]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[70]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[70]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[70]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 62
Objectives[70]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[70]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[70]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[70]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[70]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[70]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[70]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[70]mission_Actors[3]Survive_Number = 0
Objectives[70]mission_Actors[3]Failed_Text = 
Objectives[70]mission_Actors[3]Remove_After = 0
Objectives[70]mission_Actors[3]positionX = -51,29873
Objectives[70]mission_Actors[3]positionY = 3474,269
Objectives[70]mission_Actors[3]positionZ = 51,91623
Objectives[70]mission_Actors[3]Heading = 21,9826
Objectives[70]mission_Actors[3]String_Name = s_m_m_dockwork_01
Objectives[70]mission_Actors[3]Relationship_Group = Enemy1
Objectives[70]mission_Actors[3]AddBlip = False
Objectives[70]mission_Actors[3]ShowCone = False
Objectives[70]mission_Actors[3]Invincible = False
Objectives[70]mission_Actors[3]SetHealth = 100
Objectives[70]mission_Actors[3]DieFromHeadShot = True
Objectives[70]mission_Actors[3]CanExitVehicle = True
Objectives[70]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[3]AlwaysFight = True
Objectives[70]mission_Actors[3]Seeing_Range = 30
Objectives[70]mission_Actors[3]Hearing_Range = 30
Objectives[70]mission_Actors[3]CombatMovement = Offensive
Objectives[70]mission_Actors[3]weapon = Unarmed
Objectives[70]mission_Actors[3]Variation = Random
Objectives[70]mission_Actors[3]Task = 0
Objectives[70]mission_Actors[3]Task_Guard_Range = 5
Objectives[70]mission_Actors[3]Task_Stay_In_Range = True
Objectives[70]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[3]Task_Scenario = NONE
Objectives[70]mission_Actors[4]Survive_Number = 0
Objectives[70]mission_Actors[4]Failed_Text = 
Objectives[70]mission_Actors[4]Remove_After = 0
Objectives[70]mission_Actors[4]positionX = -65,73356
Objectives[70]mission_Actors[4]positionY = 3480,059
Objectives[70]mission_Actors[4]positionZ = 52,21584
Objectives[70]mission_Actors[4]Heading = 21,9826
Objectives[70]mission_Actors[4]String_Name = s_m_m_dockwork_01
Objectives[70]mission_Actors[4]Relationship_Group = Enemy1
Objectives[70]mission_Actors[4]AddBlip = False
Objectives[70]mission_Actors[4]ShowCone = False
Objectives[70]mission_Actors[4]Invincible = False
Objectives[70]mission_Actors[4]SetHealth = 100
Objectives[70]mission_Actors[4]DieFromHeadShot = True
Objectives[70]mission_Actors[4]CanExitVehicle = True
Objectives[70]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[4]AlwaysFight = True
Objectives[70]mission_Actors[4]Seeing_Range = 30
Objectives[70]mission_Actors[4]Hearing_Range = 30
Objectives[70]mission_Actors[4]CombatMovement = Offensive
Objectives[70]mission_Actors[4]weapon = Unarmed
Objectives[70]mission_Actors[4]Variation = Random
Objectives[70]mission_Actors[4]Task = 0
Objectives[70]mission_Actors[4]Task_Guard_Range = 5
Objectives[70]mission_Actors[4]Task_Stay_In_Range = True
Objectives[70]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[4]Task_Scenario = NONE
Objectives[70]mission_Actors[5]Survive_Number = 0
Objectives[70]mission_Actors[5]Failed_Text = 
Objectives[70]mission_Actors[5]Remove_After = 0
Objectives[70]mission_Actors[5]positionX = -77,33975
Objectives[70]mission_Actors[5]positionY = 3491,817
Objectives[70]mission_Actors[5]positionZ = 52,88324
Objectives[70]mission_Actors[5]Heading = 21,9826
Objectives[70]mission_Actors[5]String_Name = s_m_m_dockwork_01
Objectives[70]mission_Actors[5]Relationship_Group = Enemy1
Objectives[70]mission_Actors[5]AddBlip = False
Objectives[70]mission_Actors[5]ShowCone = False
Objectives[70]mission_Actors[5]Invincible = False
Objectives[70]mission_Actors[5]SetHealth = 100
Objectives[70]mission_Actors[5]DieFromHeadShot = True
Objectives[70]mission_Actors[5]CanExitVehicle = True
Objectives[70]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[5]AlwaysFight = True
Objectives[70]mission_Actors[5]Seeing_Range = 30
Objectives[70]mission_Actors[5]Hearing_Range = 30
Objectives[70]mission_Actors[5]CombatMovement = Offensive
Objectives[70]mission_Actors[5]weapon = Unarmed
Objectives[70]mission_Actors[5]Variation = Random
Objectives[70]mission_Actors[5]Task = 0
Objectives[70]mission_Actors[5]Task_Guard_Range = 5
Objectives[70]mission_Actors[5]Task_Stay_In_Range = True
Objectives[70]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[5]Task_Scenario = NONE
Objectives[70]mission_Actors[6]Survive_Number = 0
Objectives[70]mission_Actors[6]Failed_Text = 
Objectives[70]mission_Actors[6]Remove_After = 0
Objectives[70]mission_Actors[6]positionX = -89,5836
Objectives[70]mission_Actors[6]positionY = 3495,889
Objectives[70]mission_Actors[6]positionZ = 53,02605
Objectives[70]mission_Actors[6]Heading = 21,9826
Objectives[70]mission_Actors[6]String_Name = s_m_m_dockwork_01
Objectives[70]mission_Actors[6]Relationship_Group = Enemy1
Objectives[70]mission_Actors[6]AddBlip = False
Objectives[70]mission_Actors[6]ShowCone = False
Objectives[70]mission_Actors[6]Invincible = False
Objectives[70]mission_Actors[6]SetHealth = 100
Objectives[70]mission_Actors[6]DieFromHeadShot = True
Objectives[70]mission_Actors[6]CanExitVehicle = True
Objectives[70]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[6]AlwaysFight = True
Objectives[70]mission_Actors[6]Seeing_Range = 30
Objectives[70]mission_Actors[6]Hearing_Range = 30
Objectives[70]mission_Actors[6]CombatMovement = Offensive
Objectives[70]mission_Actors[6]weapon = Unarmed
Objectives[70]mission_Actors[6]Variation = Random
Objectives[70]mission_Actors[6]Task = 0
Objectives[70]mission_Actors[6]Task_Guard_Range = 5
Objectives[70]mission_Actors[6]Task_Stay_In_Range = True
Objectives[70]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[6]Task_Scenario = NONE
Objectives[70]mission_Actors[7]Survive_Number = 0
Objectives[70]mission_Actors[7]Failed_Text = 
Objectives[70]mission_Actors[7]Remove_After = 0
Objectives[70]mission_Actors[7]positionX = -94,27646
Objectives[70]mission_Actors[7]positionY = 3509,125
Objectives[70]mission_Actors[7]positionZ = 53,50083
Objectives[70]mission_Actors[7]Heading = 21,9826
Objectives[70]mission_Actors[7]String_Name = s_m_m_dockwork_01
Objectives[70]mission_Actors[7]Relationship_Group = Enemy1
Objectives[70]mission_Actors[7]AddBlip = False
Objectives[70]mission_Actors[7]ShowCone = False
Objectives[70]mission_Actors[7]Invincible = False
Objectives[70]mission_Actors[7]SetHealth = 100
Objectives[70]mission_Actors[7]DieFromHeadShot = True
Objectives[70]mission_Actors[7]CanExitVehicle = True
Objectives[70]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[7]AlwaysFight = True
Objectives[70]mission_Actors[7]Seeing_Range = 30
Objectives[70]mission_Actors[7]Hearing_Range = 30
Objectives[70]mission_Actors[7]CombatMovement = Offensive
Objectives[70]mission_Actors[7]weapon = Unarmed
Objectives[70]mission_Actors[7]Variation = Random
Objectives[70]mission_Actors[7]Task = 0
Objectives[70]mission_Actors[7]Task_Guard_Range = 5
Objectives[70]mission_Actors[7]Task_Stay_In_Range = True
Objectives[70]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[7]Task_Scenario = NONE
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 1
Objectives[70]ObjectiveMessages[0]positionX = 790,5494
Objectives[70]ObjectiveMessages[0]positionY = 5329,475
Objectives[70]ObjectiveMessages[0]positionZ = 464,6568
Objectives[70]ObjectiveMessages[0]Message = ~o~Oh fuck, let's hurry up.
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = White
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = True
Objectives[70]ObjectiveMessages[0]TypeTextMesage = False
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[71]Type = Mission_Settings_Objective
Objectives[71]positionX = -49,21823
Objectives[71]positionY = 3447,586
Objectives[71]positionZ = 57,30268
Objectives[71]MissionSettings_TimesOfDay = Current
Objectives[71]MissionSettings_Weather = Current
Objectives[71]MissionSettings_WantedLevel = 2
Objectives[71]MissionSettings_SetWantedLevelNow = 2
Objectives[71]MissionSettings_StartNightvision = False
Objectives[71]MissionSettings_StopNightvision = False
Objectives[71]MissionSettings_StartSeethrough = False
Objectives[71]MissionSettings_StopSeethrough = False
Objectives[71]MissionSettings_StartMusic = False
Objectives[71]MissionSettings_StopMusic = False
Objectives[71]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 3
Objectives[71]mission_Props[0]Model = prop_box_wood02a_mws
Objectives[71]mission_Props[0]PlaceOnGround = False
Objectives[71]mission_Props[0]FreesePosition = False
Objectives[71]mission_Props[0]positionX = -68,48205
Objectives[71]mission_Props[0]positionY = 3477,471
Objectives[71]mission_Props[0]positionZ = 51,14736
Objectives[71]mission_Props[0]rotationX = 0
Objectives[71]mission_Props[0]rotationY = 0
Objectives[71]mission_Props[0]rotationZ = 4,999998
Objectives[71]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[71]mission_Props[0]ObjectiveNumber[0] = 72
Objectives[71]mission_Props[1]Model = prop_box_wood02a_mws
Objectives[71]mission_Props[1]PlaceOnGround = False
Objectives[71]mission_Props[1]FreesePosition = False
Objectives[71]mission_Props[1]positionX = -77,45571
Objectives[71]mission_Props[1]positionY = 3496,56
Objectives[71]mission_Props[1]positionZ = 51,74324
Objectives[71]mission_Props[1]rotationX = 0
Objectives[71]mission_Props[1]rotationY = 0
Objectives[71]mission_Props[1]rotationZ = -37,49998
Objectives[71]mission_Props[1]Needed_For_Prop_Objective_Count = 1
Objectives[71]mission_Props[1]ObjectiveNumber[0] = 72
Objectives[71]mission_Props[2]Model = prop_box_wood02a_mws
Objectives[71]mission_Props[2]PlaceOnGround = False
Objectives[71]mission_Props[2]FreesePosition = False
Objectives[71]mission_Props[2]positionX = -95,34223
Objectives[71]mission_Props[2]positionY = 3492,808
Objectives[71]mission_Props[2]positionZ = 52,30611
Objectives[71]mission_Props[2]rotationX = -5,582973
Objectives[71]mission_Props[2]rotationY = 1,789258
Objectives[71]mission_Props[2]rotationZ = -37,41275
Objectives[71]mission_Props[2]Needed_For_Prop_Objective_Count = 1
Objectives[71]mission_Props[2]ObjectiveNumber[0] = 72
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Prop_Objective
Objectives[72]Text = 
Objectives[72]Text2 = 
Objectives[72]positionX = -36,80878
Objectives[72]positionY = 3472,221
Objectives[72]positionZ = 50,54287
Objectives[72]All_Props = True
Objectives[72]Prop_ShowBlip = False
Objectives[72]DropPickups = True
Objectives[72]Prop_Damage = False
Objectives[72]Prop_Kill = False
Objectives[72]Prop_Break = True
Objectives[72]Droped_Pickup_Model = prop_ld_bomb_anim
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 1
Objectives[72]ObjectiveMessages[0]positionX = 807,905
Objectives[72]ObjectiveMessages[0]positionY = 5325,357
Objectives[72]ObjectiveMessages[0]positionZ = 436,2468
Objectives[72]ObjectiveMessages[0]Message = ~p~Okay, here we are, we are looking for three missiles, look for the crates, break them and take the missiles.
Objectives[72]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[0]Sender = 
Objectives[72]ObjectiveMessages[0]Subject = 
Objectives[72]ObjectiveMessages[0]MessageColor = White
Objectives[72]ObjectiveMessages[0]PlayFromStart = True
Objectives[72]ObjectiveMessages[0]Delay = False
Objectives[72]ObjectiveMessages[0]DelayTime = 0
Objectives[72]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[0]TypeSubtitle = True
Objectives[72]ObjectiveMessages[0]TypeTextMesage = False
Objectives[72]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[73]Type = Mission_Settings_Objective
Objectives[73]positionX = -31,13039
Objectives[73]positionY = 3524,007
Objectives[73]positionZ = 69,878
Objectives[73]MissionSettings_TimesOfDay = Current
Objectives[73]MissionSettings_Weather = Current
Objectives[73]MissionSettings_WantedLevel = 2
Objectives[73]MissionSettings_SetWantedLevelNow = 2
Objectives[73]MissionSettings_StartNightvision = False
Objectives[73]MissionSettings_StopNightvision = False
Objectives[73]MissionSettings_StartSeethrough = False
Objectives[73]MissionSettings_StopSeethrough = False
Objectives[73]MissionSettings_StartMusic = False
Objectives[73]MissionSettings_StopMusic = False
Objectives[73]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Text = 
Objectives[74]FaildText = 
Objectives[74]Type = Enter_Vehicle
Objectives[74]positionX = 1663,098
Objectives[74]positionY = 3309,422
Objectives[74]positionZ = 39,78637
Objectives[74]EnterVehicle_AsPassenger = False
Objectives[74]EnterVehicle_CanExit = True
Objectives[74]EnterVehicle_SetIsWanted = False
Objectives[74]EnterVehicle_SeatIndex = 0
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 2
Objectives[74]ObjectiveMessages[0]positionX = 822,9009
Objectives[74]ObjectiveMessages[0]positionY = 5315,052
Objectives[74]ObjectiveMessages[0]positionZ = 415,0528
Objectives[74]ObjectiveMessages[0]Message = ~o~And three... found.
Objectives[74]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[0]Sender = 
Objectives[74]ObjectiveMessages[0]Subject = 
Objectives[74]ObjectiveMessages[0]MessageColor = White
Objectives[74]ObjectiveMessages[0]PlayFromStart = True
Objectives[74]ObjectiveMessages[0]Delay = False
Objectives[74]ObjectiveMessages[0]DelayTime = 0
Objectives[74]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[0]TypeSubtitle = True
Objectives[74]ObjectiveMessages[0]TypeTextMesage = False
Objectives[74]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[74]ObjectiveMessages[1]positionX = 827,7111
Objectives[74]ObjectiveMessages[1]positionY = 5313,507
Objectives[74]ObjectiveMessages[1]positionZ = 410,9185
Objectives[74]ObjectiveMessages[1]Message = ~p~Well, let's get out of here, get rid of the police and let's go back to the airport, come on guys, all on the trucks.
Objectives[74]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[74]ObjectiveMessages[1]Sender = 
Objectives[74]ObjectiveMessages[1]Subject = 
Objectives[74]ObjectiveMessages[1]MessageColor = White
Objectives[74]ObjectiveMessages[1]PlayFromStart = False
Objectives[74]ObjectiveMessages[1]Delay = True
Objectives[74]ObjectiveMessages[1]DelayTime = 2
Objectives[74]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[74]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[74]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[74]ObjectiveMessages[1]TypeSubtitle = True
Objectives[74]ObjectiveMessages[1]TypeTextMesage = False
Objectives[74]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[74]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[75]Type = Mission_Settings_Objective
Objectives[75]positionX = 714,6042
Objectives[75]positionY = 3346,047
Objectives[75]positionZ = 56,20401
Objectives[75]MissionSettings_TimesOfDay = Current
Objectives[75]MissionSettings_Weather = Current
Objectives[75]MissionSettings_WantedLevel = 2
Objectives[75]MissionSettings_SetWantedLevelNow = 2
Objectives[75]MissionSettings_StartNightvision = False
Objectives[75]MissionSettings_StopNightvision = False
Objectives[75]MissionSettings_StartSeethrough = False
Objectives[75]MissionSettings_StopSeethrough = False
Objectives[75]MissionSettings_StartMusic = False
Objectives[75]MissionSettings_StopMusic = False
Objectives[75]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Text = 
Objectives[76]Text2 = 
Objectives[76]Text3 = 
Objectives[76]Failed_Text = 
Objectives[76]Type = Checkpoint
Objectives[76]Checkpoint_Type = 45
Objectives[76]Reserved = 1
Objectives[76]ColorR = 255
Objectives[76]ColorG = 255
Objectives[76]ColorB = 0
Objectives[76]ColorA = 255
Objectives[76]IconColorR = 255
Objectives[76]IconColorG = 255
Objectives[76]IconColorB = 0
Objectives[76]IconColorA = 255
Objectives[76]positionX = 1688,721
Objectives[76]positionY = 3302,347
Objectives[76]positionZ = 40,20006
Objectives[76]Heading = -26,96686
Objectives[76]Diameter = 10
Objectives[76]minimum_hight = 1
Objectives[76]maximum_hight = 10
Objectives[76]TriggerDistance = 7,5
Objectives[76]PlaySound = False
Objectives[76]LoseWanted = True
Objectives[76]Stop_Vehicle = False
Objectives[76]DeliverVehicleOnly = False
Objectives[76]DeliverTrailor = False
Objectives[76]DeliverTowTruck = False
Objectives[76]DeliverVehicleCargobob = False
Objectives[76]DeliverPropCargobob = False
Objectives[76]mission_ActorsCount = 3
Objectives[76]mission_Actors[0]SpawnInVehicle = True
Objectives[76]mission_Actors[0]SeatIndex = -1
Objectives[76]mission_Actors[0]Survive_Number = 0
Objectives[76]mission_Actors[0]Failed_Text = 
Objectives[76]mission_Actors[0]Remove_After = 81
Objectives[76]mission_Actors[0]positionX = 27,36874
Objectives[76]mission_Actors[0]positionY = 3474,819
Objectives[76]mission_Actors[0]positionZ = 48,42707
Objectives[76]mission_Actors[0]Heading = 179,0622
Objectives[76]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[76]mission_Actors[0]Relationship_Group = Friend
Objectives[76]mission_Actors[0]AddBlip = True
Objectives[76]mission_Actors[0]ShowCone = False
Objectives[76]mission_Actors[0]Invincible = True
Objectives[76]mission_Actors[0]SetHealth = 100
Objectives[76]mission_Actors[0]DieFromHeadShot = True
Objectives[76]mission_Actors[0]CanExitVehicle = True
Objectives[76]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[76]mission_Actors[0]AlwaysFight = True
Objectives[76]mission_Actors[0]Seeing_Range = 30
Objectives[76]mission_Actors[0]Hearing_Range = 30
Objectives[76]mission_Actors[0]CombatMovement = Offensive
Objectives[76]mission_Actors[0]weapon = Unarmed
Objectives[76]mission_Actors[0]Variation = Custom
Objectives[76]mission_Actors[0]Task = 99
Objectives[76]mission_Actors[0]Task_Guard_Range = 5
Objectives[76]mission_Actors[0]Task_Stay_In_Range = True
Objectives[76]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[76]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[76]mission_Actors[0]Task_Scenario = NONE
Objectives[76]mission_Actors[0]Task_List_Count = 3
Objectives[76]mission_Actors[0]Task_Repeat = False
Objectives[76]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[76]mission_Actors[0]Task_List[0]PositionX = 16,13356
Objectives[76]mission_Actors[0]Task_List[0]PositionY = 3479,713
Objectives[76]mission_Actors[0]Task_List[0]PositionZ = 51,98143
Objectives[76]mission_Actors[0]Task_List[0]Block = True
Objectives[76]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[76]mission_Actors[0]Task_List[1]PositionX = 16,13356
Objectives[76]mission_Actors[0]Task_List[1]PositionY = 3479,713
Objectives[76]mission_Actors[0]Task_List[1]PositionZ = 51,98143
Objectives[76]mission_Actors[0]Task_List[1]Speed = 1
Objectives[76]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[76]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[76]mission_Actors[0]Task_List[2]Type = VehicleFollow(Player)
Objectives[76]mission_Actors[0]Task_List[2]PositionX = 16,13356
Objectives[76]mission_Actors[0]Task_List[2]PositionY = 3479,713
Objectives[76]mission_Actors[0]Task_List[2]PositionZ = 51,98143
Objectives[76]mission_Actors[0]Task_List[2]speed = 40
Objectives[76]mission_Actors[0]Task_List[2]minDistance = 10
Objectives[76]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[76]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 20
Objectives[76]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[76]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[76]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 26
Objectives[76]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[76]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 24
Objectives[76]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[76]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[76]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[76]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[76]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[76]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 26
Objectives[76]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[76]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[76]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[76]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[76]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[76]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[76]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[76]mission_Actors[1]SpawnInVehicle = True
Objectives[76]mission_Actors[1]SeatIndex = 2
Objectives[76]mission_Actors[1]Survive_Number = 0
Objectives[76]mission_Actors[1]Failed_Text = 
Objectives[76]mission_Actors[1]Remove_After = 81
Objectives[76]mission_Actors[1]positionX = 27,36874
Objectives[76]mission_Actors[1]positionY = 3474,819
Objectives[76]mission_Actors[1]positionZ = 48,42707
Objectives[76]mission_Actors[1]Heading = 179,0622
Objectives[76]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[76]mission_Actors[1]Relationship_Group = Friend
Objectives[76]mission_Actors[1]AddBlip = True
Objectives[76]mission_Actors[1]ShowCone = False
Objectives[76]mission_Actors[1]Invincible = True
Objectives[76]mission_Actors[1]SetHealth = 100
Objectives[76]mission_Actors[1]DieFromHeadShot = True
Objectives[76]mission_Actors[1]CanExitVehicle = False
Objectives[76]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[76]mission_Actors[1]AlwaysFight = True
Objectives[76]mission_Actors[1]Seeing_Range = 30
Objectives[76]mission_Actors[1]Hearing_Range = 30
Objectives[76]mission_Actors[1]CombatMovement = Offensive
Objectives[76]mission_Actors[1]weapon = MicroSMG
Objectives[76]mission_Actors[1]Variation = Custom
Objectives[76]mission_Actors[1]Task = 0
Objectives[76]mission_Actors[1]Task_Guard_Range = 5
Objectives[76]mission_Actors[1]Task_Stay_In_Range = True
Objectives[76]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[76]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[76]mission_Actors[1]Task_Scenario = NONE
Objectives[76]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[76]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 22
Objectives[76]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[76]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[76]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 35
Objectives[76]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[76]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 56
Objectives[76]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[76]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 12
Objectives[76]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[76]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[76]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[76]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 28
Objectives[76]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[76]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[76]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[76]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[76]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[76]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[76]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[76]mission_Actors[2]SpawnInVehicle = True
Objectives[76]mission_Actors[2]SeatIndex = 1
Objectives[76]mission_Actors[2]Survive_Number = 0
Objectives[76]mission_Actors[2]Failed_Text = 
Objectives[76]mission_Actors[2]Remove_After = 81
Objectives[76]mission_Actors[2]positionX = 27,36874
Objectives[76]mission_Actors[2]positionY = 3474,819
Objectives[76]mission_Actors[2]positionZ = 48,42707
Objectives[76]mission_Actors[2]Heading = 179,0622
Objectives[76]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[76]mission_Actors[2]Relationship_Group = Friend
Objectives[76]mission_Actors[2]AddBlip = True
Objectives[76]mission_Actors[2]ShowCone = False
Objectives[76]mission_Actors[2]Invincible = True
Objectives[76]mission_Actors[2]SetHealth = 100
Objectives[76]mission_Actors[2]DieFromHeadShot = True
Objectives[76]mission_Actors[2]CanExitVehicle = False
Objectives[76]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[76]mission_Actors[2]AlwaysFight = True
Objectives[76]mission_Actors[2]Seeing_Range = 30
Objectives[76]mission_Actors[2]Hearing_Range = 30
Objectives[76]mission_Actors[2]CombatMovement = Offensive
Objectives[76]mission_Actors[2]weapon = MicroSMG
Objectives[76]mission_Actors[2]Variation = Custom
Objectives[76]mission_Actors[2]Task = 0
Objectives[76]mission_Actors[2]Task_Guard_Range = 5
Objectives[76]mission_Actors[2]Task_Stay_In_Range = True
Objectives[76]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[76]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[76]mission_Actors[2]Task_Scenario = NONE
Objectives[76]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[76]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 26
Objectives[76]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[76]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[76]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 71
Objectives[76]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[76]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 15
Objectives[76]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[76]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[76]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[76]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[76]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[76]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 62
Objectives[76]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[76]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[76]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[76]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[76]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[76]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[76]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 1
Objectives[76]ObjectiveMessages[0]positionX = 842,6998
Objectives[76]ObjectiveMessages[0]positionY = 5307,054
Objectives[76]ObjectiveMessages[0]positionZ = 398,4678
Objectives[76]ObjectiveMessages[0]Message = ~p~Come on, let's go, let's go!
Objectives[76]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[76]ObjectiveMessages[0]Sender = 
Objectives[76]ObjectiveMessages[0]Subject = 
Objectives[76]ObjectiveMessages[0]MessageColor = White
Objectives[76]ObjectiveMessages[0]PlayFromStart = True
Objectives[76]ObjectiveMessages[0]Delay = False
Objectives[76]ObjectiveMessages[0]DelayTime = 0
Objectives[76]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[76]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[76]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[76]ObjectiveMessages[0]TypeSubtitle = True
Objectives[76]ObjectiveMessages[0]TypeTextMesage = False
Objectives[76]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[76]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[77]Text = 
Objectives[77]Type = Timeout_Objective
Objectives[77]positionX = 1702,279
Objectives[77]positionY = 3306,303
Objectives[77]positionZ = 40,17744
Objectives[77]Timeout_Min = 0
Objectives[77]Timeout_Sec = 1
Objectives[77]mission_ActorsCount = 1
Objectives[77]mission_Actors[0]Survive_Number = 0
Objectives[77]mission_Actors[0]Failed_Text = 
Objectives[77]mission_Actors[0]Remove_After = 0
Objectives[77]mission_Actors[0]positionX = 1699,994
Objectives[77]mission_Actors[0]positionY = 3287,026
Objectives[77]mission_Actors[0]positionZ = 48,91768
Objectives[77]mission_Actors[0]Heading = 305,647
Objectives[77]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[77]mission_Actors[0]Relationship_Group = Friend
Objectives[77]mission_Actors[0]AddBlip = False
Objectives[77]mission_Actors[0]ShowCone = False
Objectives[77]mission_Actors[0]Invincible = True
Objectives[77]mission_Actors[0]SetHealth = 100
Objectives[77]mission_Actors[0]DieFromHeadShot = True
Objectives[77]mission_Actors[0]CanExitVehicle = True
Objectives[77]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[77]mission_Actors[0]AlwaysFight = True
Objectives[77]mission_Actors[0]Seeing_Range = 30
Objectives[77]mission_Actors[0]Hearing_Range = 30
Objectives[77]mission_Actors[0]CombatMovement = Offensive
Objectives[77]mission_Actors[0]weapon = 966099553
Objectives[77]mission_Actors[0]Variation = Custom
Objectives[77]mission_Actors[0]Task = 99
Objectives[77]mission_Actors[0]Task_Guard_Range = 5
Objectives[77]mission_Actors[0]Task_Stay_In_Range = True
Objectives[77]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[77]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[77]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[77]mission_Actors[0]Task_List_Count = 3
Objectives[77]mission_Actors[0]Task_Repeat = False
Objectives[77]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[77]mission_Actors[0]Task_List[0]DestinationX = 1705,609
Objectives[77]mission_Actors[0]Task_List[0]DestinationY = 3290,358
Objectives[77]mission_Actors[0]Task_List[0]DestinationZ = 44,89941
Objectives[77]mission_Actors[0]Task_List[0]Rotation = -54,35297
Objectives[77]mission_Actors[0]Task_List[0]Speed = 0,5
Objectives[77]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[77]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[77]mission_Actors[0]Task_List[1]DestinationX = 1701,005
Objectives[77]mission_Actors[0]Task_List[1]DestinationY = 3297,209
Objectives[77]mission_Actors[0]Task_List[1]DestinationZ = 40,6478
Objectives[77]mission_Actors[0]Task_List[1]Rotation = -54,35297
Objectives[77]mission_Actors[0]Task_List[1]Speed = 0,5
Objectives[77]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[77]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[77]mission_Actors[0]Task_List[2]DestinationX = 1698,369
Objectives[77]mission_Actors[0]Task_List[2]DestinationY = 3299,201
Objectives[77]mission_Actors[0]Task_List[2]DestinationZ = 40,64757
Objectives[77]mission_Actors[0]Task_List[2]Rotation = -54,35297
Objectives[77]mission_Actors[0]Task_List[2]Speed = 0,5
Objectives[77]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[77]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 17
Objectives[77]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[77]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[77]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 15
Objectives[77]mission_Actors[0]COMPONENT_FEET_TEXTURE = 8
Objectives[77]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[77]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[77]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[77]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 20
Objectives[77]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[77]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[77]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[77]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[77]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[77]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[77]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[77]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[77]mission_Actors[0]NeededForObjectiveHint[0] = 79
Objectives[77]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[77]mission_Actors[0]NeededForObjectiveGoToActor[0] = 78
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = GoTo_Actor
Objectives[78]Text = 
Objectives[78]positionX = 1701,947
Objectives[78]positionY = 3303,062
Objectives[78]positionZ = 40,15561
Objectives[78]GoTo_Actor_ChangToCompanion = False
Objectives[78]GoTo_Actor_Distance = 3
Objectives[78]GoTo_Actor_Remove_Blip = True
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 1
Objectives[78]ObjectiveMessages[0]positionX = 850,5901
Objectives[78]ObjectiveMessages[0]positionY = 5300,933
Objectives[78]ObjectiveMessages[0]positionZ = 387,1082
Objectives[78]ObjectiveMessages[0]Message = ~p~Here we are.
Objectives[78]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = White
Objectives[78]ObjectiveMessages[0]PlayFromStart = True
Objectives[78]ObjectiveMessages[0]Delay = False
Objectives[78]ObjectiveMessages[0]DelayTime = 0
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = True
Objectives[78]ObjectiveMessages[0]TypeTextMesage = False
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[79]Type = Hint_Objective
Objectives[79]Text = 
Objectives[79]positionX = 1702,979
Objectives[79]positionY = 3300,976
Objectives[79]positionZ = 40,14774
Objectives[79]Hint_Time = 8
Objectives[79]Hint_FOV = 40
Objectives[79]Hint_Use_Position = False
Objectives[79]Hint_Use_Player = False
Objectives[79]Hint_Use_Actor = True
Objectives[79]Hint_Use_Vehicle = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 2
Objectives[79]ObjectiveMessages[0]positionX = 850,5901
Objectives[79]ObjectiveMessages[0]positionY = 5300,933
Objectives[79]ObjectiveMessages[0]positionZ = 387,1082
Objectives[79]ObjectiveMessages[0]Message = ~d~Great job, the boss want to see you, he is waiting for you on the tower, go.
Objectives[79]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[79]ObjectiveMessages[0]Sender = 
Objectives[79]ObjectiveMessages[0]Subject = 
Objectives[79]ObjectiveMessages[0]MessageColor = White
Objectives[79]ObjectiveMessages[0]PlayFromStart = True
Objectives[79]ObjectiveMessages[0]Delay = False
Objectives[79]ObjectiveMessages[0]DelayTime = 0
Objectives[79]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[0]TypeSubtitle = True
Objectives[79]ObjectiveMessages[0]TypeTextMesage = False
Objectives[79]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[1]positionX = 861,8223
Objectives[79]ObjectiveMessages[1]positionY = 5299,042
Objectives[79]ObjectiveMessages[1]positionZ = 380,2966
Objectives[79]ObjectiveMessages[1]Message = ~o~Okay.
Objectives[79]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[79]ObjectiveMessages[1]Sender = 
Objectives[79]ObjectiveMessages[1]Subject = 
Objectives[79]ObjectiveMessages[1]MessageColor = White
Objectives[79]ObjectiveMessages[1]PlayFromStart = False
Objectives[79]ObjectiveMessages[1]Delay = True
Objectives[79]ObjectiveMessages[1]DelayTime = 7
Objectives[79]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[1]TypeSubtitle = True
Objectives[79]ObjectiveMessages[1]TypeTextMesage = False
Objectives[79]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[80]Type = GoTo_Actor
Objectives[80]Text = 
Objectives[80]positionX = 1693,536
Objectives[80]positionY = 3287,376
Objectives[80]positionZ = 43,71129
Objectives[80]GoTo_Actor_ChangToCompanion = True
Objectives[80]GoTo_Actor_Distance = 2
Objectives[80]GoTo_Actor_Remove_Blip = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Hint_Objective
Objectives[81]Text = 
Objectives[81]positionX = 1697,595
Objectives[81]positionY = 3286,563
Objectives[81]positionZ = 44,19913
Objectives[81]Hint_Time = 14
Objectives[81]Hint_FOV = 40
Objectives[81]Hint_Use_Position = False
Objectives[81]Hint_Use_Player = False
Objectives[81]Hint_Use_Actor = True
Objectives[81]Hint_Use_Vehicle = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 3
Objectives[81]ObjectiveMessages[0]positionX = 653,8091
Objectives[81]ObjectiveMessages[0]positionY = 5252,662
Objectives[81]ObjectiveMessages[0]positionZ = 507,9851
Objectives[81]ObjectiveMessages[0]Message = ~b~Nice to meet you Trevor, she was right, you are the right man for us.
Objectives[81]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[0]Sender = 
Objectives[81]ObjectiveMessages[0]Subject = 
Objectives[81]ObjectiveMessages[0]MessageColor = White
Objectives[81]ObjectiveMessages[0]PlayFromStart = True
Objectives[81]ObjectiveMessages[0]Delay = False
Objectives[81]ObjectiveMessages[0]DelayTime = 0
Objectives[81]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[0]TypeSubtitle = True
Objectives[81]ObjectiveMessages[0]TypeTextMesage = False
Objectives[81]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[1]positionX = 651,5479
Objectives[81]ObjectiveMessages[1]positionY = 5248,062
Objectives[81]ObjectiveMessages[1]positionZ = 505,197
Objectives[81]ObjectiveMessages[1]Message = ~o~She, who?
Objectives[81]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[1]Sender = 
Objectives[81]ObjectiveMessages[1]Subject = 
Objectives[81]ObjectiveMessages[1]MessageColor = White
Objectives[81]ObjectiveMessages[1]PlayFromStart = False
Objectives[81]ObjectiveMessages[1]Delay = True
Objectives[81]ObjectiveMessages[1]DelayTime = 7
Objectives[81]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[1]TypeSubtitle = True
Objectives[81]ObjectiveMessages[1]TypeTextMesage = False
Objectives[81]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[2]positionX = 648,0245
Objectives[81]ObjectiveMessages[2]positionY = 5241,977
Objectives[81]ObjectiveMessages[2]positionZ = 500,5879
Objectives[81]ObjectiveMessages[2]Message = ~b~This is not important, come on, we'll give you a ride home.
Objectives[81]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[2]Sender = 
Objectives[81]ObjectiveMessages[2]Subject = 
Objectives[81]ObjectiveMessages[2]MessageColor = White
Objectives[81]ObjectiveMessages[2]PlayFromStart = False
Objectives[81]ObjectiveMessages[2]Delay = True
Objectives[81]ObjectiveMessages[2]DelayTime = 8
Objectives[81]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[2]TypeSubtitle = True
Objectives[81]ObjectiveMessages[2]TypeTextMesage = False
Objectives[81]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[82]Type = Teleport_Objective
Objectives[82]Text = 
Objectives[82]positionX = 1826,91
Objectives[82]positionY = 3231,782
Objectives[82]positionZ = 42,95812
Objectives[82]ObjectiveRotation = -90,31802
Objectives[82]mission_ActorsCount = 3
Objectives[82]mission_Actors[0]SpawnInVehicle = True
Objectives[82]mission_Actors[0]SeatIndex = 1
Objectives[82]mission_Actors[0]Survive_Number = 0
Objectives[82]mission_Actors[0]Failed_Text = 
Objectives[82]mission_Actors[0]Remove_After = 0
Objectives[82]mission_Actors[0]positionX = 1829,796
Objectives[82]mission_Actors[0]positionY = 3237,557
Objectives[82]mission_Actors[0]positionZ = 43,49838
Objectives[82]mission_Actors[0]Heading = 240,5415
Objectives[82]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[82]mission_Actors[0]Relationship_Group = Friend
Objectives[82]mission_Actors[0]AddBlip = False
Objectives[82]mission_Actors[0]ShowCone = False
Objectives[82]mission_Actors[0]Invincible = False
Objectives[82]mission_Actors[0]SetHealth = 100
Objectives[82]mission_Actors[0]DieFromHeadShot = True
Objectives[82]mission_Actors[0]CanExitVehicle = True
Objectives[82]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[0]AlwaysFight = True
Objectives[82]mission_Actors[0]Seeing_Range = 30
Objectives[82]mission_Actors[0]Hearing_Range = 30
Objectives[82]mission_Actors[0]CombatMovement = Offensive
Objectives[82]mission_Actors[0]weapon = Unarmed
Objectives[82]mission_Actors[0]Variation = Custom
Objectives[82]mission_Actors[0]Task = 0
Objectives[82]mission_Actors[0]Task_Guard_Range = 5
Objectives[82]mission_Actors[0]Task_Stay_In_Range = True
Objectives[82]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[0]Task_Scenario = NONE
Objectives[82]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[82]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 159
Objectives[82]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[82]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[82]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[82]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[82]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 18
Objectives[82]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[82]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[82]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[82]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[82]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[82]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 58
Objectives[82]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[82]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[82]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[82]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[82]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[82]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[82]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[82]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[82]mission_Actors[0]NeededForObjectiveCutscene[0] = 86
Objectives[82]mission_Actors[1]SpawnInVehicle = True
Objectives[82]mission_Actors[1]SeatIndex = 0
Objectives[82]mission_Actors[1]Survive_Number = 0
Objectives[82]mission_Actors[1]Failed_Text = 
Objectives[82]mission_Actors[1]Remove_After = 0
Objectives[82]mission_Actors[1]positionX = 1829,796
Objectives[82]mission_Actors[1]positionY = 3237,557
Objectives[82]mission_Actors[1]positionZ = 43,49838
Objectives[82]mission_Actors[1]Heading = 240,5415
Objectives[82]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[82]mission_Actors[1]Relationship_Group = Friend
Objectives[82]mission_Actors[1]AddBlip = False
Objectives[82]mission_Actors[1]ShowCone = False
Objectives[82]mission_Actors[1]Invincible = False
Objectives[82]mission_Actors[1]SetHealth = 100
Objectives[82]mission_Actors[1]DieFromHeadShot = True
Objectives[82]mission_Actors[1]CanExitVehicle = True
Objectives[82]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[1]AlwaysFight = True
Objectives[82]mission_Actors[1]Seeing_Range = 30
Objectives[82]mission_Actors[1]Hearing_Range = 30
Objectives[82]mission_Actors[1]CombatMovement = Offensive
Objectives[82]mission_Actors[1]weapon = Unarmed
Objectives[82]mission_Actors[1]Variation = Custom
Objectives[82]mission_Actors[1]Task = 0
Objectives[82]mission_Actors[1]Task_Guard_Range = 5
Objectives[82]mission_Actors[1]Task_Stay_In_Range = True
Objectives[82]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[1]Task_Scenario = NONE
Objectives[82]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[82]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[82]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 17
Objectives[82]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[82]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[82]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[82]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[82]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[82]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 20
Objectives[82]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[82]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[82]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[82]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 15
Objectives[82]mission_Actors[1]COMPONENT_FEET_TEXTURE = 8
Objectives[82]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[82]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[82]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[82]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[82]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[82]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[82]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[82]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[82]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 20
Objectives[82]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[82]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[82]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[82]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[82]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[82]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[82]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[82]mission_Actors[2]SpawnInVehicle = True
Objectives[82]mission_Actors[2]SeatIndex = -1
Objectives[82]mission_Actors[2]Survive_Number = 0
Objectives[82]mission_Actors[2]Failed_Text = 
Objectives[82]mission_Actors[2]Remove_After = 0
Objectives[82]mission_Actors[2]positionX = 1829,796
Objectives[82]mission_Actors[2]positionY = 3237,557
Objectives[82]mission_Actors[2]positionZ = 43,49838
Objectives[82]mission_Actors[2]Heading = 240,5415
Objectives[82]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[82]mission_Actors[2]Relationship_Group = Friend
Objectives[82]mission_Actors[2]AddBlip = False
Objectives[82]mission_Actors[2]ShowCone = False
Objectives[82]mission_Actors[2]Invincible = False
Objectives[82]mission_Actors[2]SetHealth = 100
Objectives[82]mission_Actors[2]DieFromHeadShot = True
Objectives[82]mission_Actors[2]CanExitVehicle = True
Objectives[82]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[82]mission_Actors[2]AlwaysFight = True
Objectives[82]mission_Actors[2]Seeing_Range = 30
Objectives[82]mission_Actors[2]Hearing_Range = 30
Objectives[82]mission_Actors[2]CombatMovement = Offensive
Objectives[82]mission_Actors[2]weapon = Unarmed
Objectives[82]mission_Actors[2]Variation = Custom
Objectives[82]mission_Actors[2]Task = 99
Objectives[82]mission_Actors[2]Task_Guard_Range = 5
Objectives[82]mission_Actors[2]Task_Stay_In_Range = True
Objectives[82]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[82]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[82]mission_Actors[2]Task_Scenario = NONE
Objectives[82]mission_Actors[2]Task_List_Count = 9
Objectives[82]mission_Actors[2]Task_Repeat = False
Objectives[82]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[82]mission_Actors[2]Task_List[0]PositionX = 1831,645
Objectives[82]mission_Actors[2]Task_List[0]PositionY = 3237,71
Objectives[82]mission_Actors[2]Task_List[0]PositionZ = 43,58197
Objectives[82]mission_Actors[2]Task_List[0]Block = True
Objectives[82]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[82]mission_Actors[2]Task_List[1]PositionX = 1831,645
Objectives[82]mission_Actors[2]Task_List[1]PositionY = 3237,71
Objectives[82]mission_Actors[2]Task_List[1]PositionZ = 43,58197
Objectives[82]mission_Actors[2]Task_List[1]Speed = 1
Objectives[82]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[82]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[82]mission_Actors[2]Task_List[2]Type = Drive
Objectives[82]mission_Actors[2]Task_List[2]PositionX = 2005,801
Objectives[82]mission_Actors[2]Task_List[2]PositionY = 3099,094
Objectives[82]mission_Actors[2]Task_List[2]PositionZ = 46,60643
Objectives[82]mission_Actors[2]Task_List[2]Speed = 25
Objectives[82]mission_Actors[2]Task_List[2]StopBeforeVehicles = True
Objectives[82]mission_Actors[2]Task_List[2]StopBeforeActors = True
Objectives[82]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[82]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[82]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[82]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[82]mission_Actors[2]Task_List[2]StopAtLights = True
Objectives[82]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[82]mission_Actors[2]Task_List[2]AllowGoingWrongWay = False
Objectives[82]mission_Actors[2]Task_List[2]Reverse = False
Objectives[82]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[82]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[82]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[82]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[82]mission_Actors[2]Task_List[3]Type = Drive
Objectives[82]mission_Actors[2]Task_List[3]PositionX = 328,9273
Objectives[82]mission_Actors[2]Task_List[3]PositionY = 2652,043
Objectives[82]mission_Actors[2]Task_List[3]PositionZ = 44,17136
Objectives[82]mission_Actors[2]Task_List[3]Speed = 25
Objectives[82]mission_Actors[2]Task_List[3]StopBeforeVehicles = True
Objectives[82]mission_Actors[2]Task_List[3]StopBeforeActors = True
Objectives[82]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[82]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[82]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[82]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[82]mission_Actors[2]Task_List[3]StopAtLights = True
Objectives[82]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[82]mission_Actors[2]Task_List[3]AllowGoingWrongWay = False
Objectives[82]mission_Actors[2]Task_List[3]Reverse = False
Objectives[82]mission_Actors[2]Task_List[3]TakeShortestPath = False
Objectives[82]mission_Actors[2]Task_List[3]IgnoreRoads = False
Objectives[82]mission_Actors[2]Task_List[3]IgnoreAllPathing = False
Objectives[82]mission_Actors[2]Task_List[3]AvoidHighWays = False
Objectives[82]mission_Actors[2]Task_List[4]Type = Drive
Objectives[82]mission_Actors[2]Task_List[4]PositionX = 660,7246
Objectives[82]mission_Actors[2]Task_List[4]PositionY = 2299,902
Objectives[82]mission_Actors[2]Task_List[4]PositionZ = 50,583
Objectives[82]mission_Actors[2]Task_List[4]Speed = 25
Objectives[82]mission_Actors[2]Task_List[4]StopBeforeVehicles = True
Objectives[82]mission_Actors[2]Task_List[4]StopBeforeActors = True
Objectives[82]mission_Actors[2]Task_List[4]AvoidVehicles = True
Objectives[82]mission_Actors[2]Task_List[4]AvoidEmptyVehicles = True
Objectives[82]mission_Actors[2]Task_List[4]AvoidActors = True
Objectives[82]mission_Actors[2]Task_List[4]AvoidObjects = True
Objectives[82]mission_Actors[2]Task_List[4]StopAtLights = True
Objectives[82]mission_Actors[2]Task_List[4]UseBlinkers = True
Objectives[82]mission_Actors[2]Task_List[4]AllowGoingWrongWay = False
Objectives[82]mission_Actors[2]Task_List[4]Reverse = False
Objectives[82]mission_Actors[2]Task_List[4]TakeShortestPath = False
Objectives[82]mission_Actors[2]Task_List[4]IgnoreRoads = False
Objectives[82]mission_Actors[2]Task_List[4]IgnoreAllPathing = False
Objectives[82]mission_Actors[2]Task_List[4]AvoidHighWays = False
Objectives[82]mission_Actors[2]Task_List[5]Type = Drive
Objectives[82]mission_Actors[2]Task_List[5]PositionX = -161,0971
Objectives[82]mission_Actors[2]Task_List[5]PositionY = 1948,831
Objectives[82]mission_Actors[2]Task_List[5]PositionZ = 194,3481
Objectives[82]mission_Actors[2]Task_List[5]Speed = 25
Objectives[82]mission_Actors[2]Task_List[5]StopBeforeVehicles = True
Objectives[82]mission_Actors[2]Task_List[5]StopBeforeActors = True
Objectives[82]mission_Actors[2]Task_List[5]AvoidVehicles = True
Objectives[82]mission_Actors[2]Task_List[5]AvoidEmptyVehicles = True
Objectives[82]mission_Actors[2]Task_List[5]AvoidActors = True
Objectives[82]mission_Actors[2]Task_List[5]AvoidObjects = True
Objectives[82]mission_Actors[2]Task_List[5]StopAtLights = True
Objectives[82]mission_Actors[2]Task_List[5]UseBlinkers = True
Objectives[82]mission_Actors[2]Task_List[5]AllowGoingWrongWay = False
Objectives[82]mission_Actors[2]Task_List[5]Reverse = False
Objectives[82]mission_Actors[2]Task_List[5]TakeShortestPath = False
Objectives[82]mission_Actors[2]Task_List[5]IgnoreRoads = False
Objectives[82]mission_Actors[2]Task_List[5]IgnoreAllPathing = False
Objectives[82]mission_Actors[2]Task_List[5]AvoidHighWays = False
Objectives[82]mission_Actors[2]Task_List[6]Type = Drive
Objectives[82]mission_Actors[2]Task_List[6]PositionX = 309,72
Objectives[82]mission_Actors[2]Task_List[6]PositionY = 1021,834
Objectives[82]mission_Actors[2]Task_List[6]PositionZ = 209,9312
Objectives[82]mission_Actors[2]Task_List[6]Speed = 25
Objectives[82]mission_Actors[2]Task_List[6]StopBeforeVehicles = True
Objectives[82]mission_Actors[2]Task_List[6]StopBeforeActors = True
Objectives[82]mission_Actors[2]Task_List[6]AvoidVehicles = True
Objectives[82]mission_Actors[2]Task_List[6]AvoidEmptyVehicles = True
Objectives[82]mission_Actors[2]Task_List[6]AvoidActors = True
Objectives[82]mission_Actors[2]Task_List[6]AvoidObjects = True
Objectives[82]mission_Actors[2]Task_List[6]StopAtLights = True
Objectives[82]mission_Actors[2]Task_List[6]UseBlinkers = True
Objectives[82]mission_Actors[2]Task_List[6]AllowGoingWrongWay = False
Objectives[82]mission_Actors[2]Task_List[6]Reverse = False
Objectives[82]mission_Actors[2]Task_List[6]TakeShortestPath = False
Objectives[82]mission_Actors[2]Task_List[6]IgnoreRoads = False
Objectives[82]mission_Actors[2]Task_List[6]IgnoreAllPathing = False
Objectives[82]mission_Actors[2]Task_List[6]AvoidHighWays = False
Objectives[82]mission_Actors[2]Task_List[7]Type = Drive
Objectives[82]mission_Actors[2]Task_List[7]PositionX = 68,45978
Objectives[82]mission_Actors[2]Task_List[7]PositionY = -1313,048
Objectives[82]mission_Actors[2]Task_List[7]PositionZ = 28,84214
Objectives[82]mission_Actors[2]Task_List[7]Speed = 25
Objectives[82]mission_Actors[2]Task_List[7]StopBeforeVehicles = True
Objectives[82]mission_Actors[2]Task_List[7]StopBeforeActors = True
Objectives[82]mission_Actors[2]Task_List[7]AvoidVehicles = True
Objectives[82]mission_Actors[2]Task_List[7]AvoidEmptyVehicles = True
Objectives[82]mission_Actors[2]Task_List[7]AvoidActors = True
Objectives[82]mission_Actors[2]Task_List[7]AvoidObjects = True
Objectives[82]mission_Actors[2]Task_List[7]StopAtLights = True
Objectives[82]mission_Actors[2]Task_List[7]UseBlinkers = True
Objectives[82]mission_Actors[2]Task_List[7]AllowGoingWrongWay = False
Objectives[82]mission_Actors[2]Task_List[7]Reverse = False
Objectives[82]mission_Actors[2]Task_List[7]TakeShortestPath = False
Objectives[82]mission_Actors[2]Task_List[7]IgnoreRoads = False
Objectives[82]mission_Actors[2]Task_List[7]IgnoreAllPathing = False
Objectives[82]mission_Actors[2]Task_List[7]AvoidHighWays = False
Objectives[82]mission_Actors[2]Task_List[8]Type = Drive
Objectives[82]mission_Actors[2]Task_List[8]PositionX = 143,3544
Objectives[82]mission_Actors[2]Task_List[8]PositionY = -1303,149
Objectives[82]mission_Actors[2]Task_List[8]PositionZ = 28,41452
Objectives[82]mission_Actors[2]Task_List[8]Speed = 10
Objectives[82]mission_Actors[2]Task_List[8]StopBeforeVehicles = True
Objectives[82]mission_Actors[2]Task_List[8]StopBeforeActors = True
Objectives[82]mission_Actors[2]Task_List[8]AvoidVehicles = True
Objectives[82]mission_Actors[2]Task_List[8]AvoidEmptyVehicles = True
Objectives[82]mission_Actors[2]Task_List[8]AvoidActors = True
Objectives[82]mission_Actors[2]Task_List[8]AvoidObjects = True
Objectives[82]mission_Actors[2]Task_List[8]StopAtLights = True
Objectives[82]mission_Actors[2]Task_List[8]UseBlinkers = True
Objectives[82]mission_Actors[2]Task_List[8]AllowGoingWrongWay = False
Objectives[82]mission_Actors[2]Task_List[8]Reverse = False
Objectives[82]mission_Actors[2]Task_List[8]TakeShortestPath = False
Objectives[82]mission_Actors[2]Task_List[8]IgnoreRoads = False
Objectives[82]mission_Actors[2]Task_List[8]IgnoreAllPathing = False
Objectives[82]mission_Actors[2]Task_List[8]AvoidHighWays = False
Objectives[82]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[82]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 19
Objectives[82]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[82]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[82]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 24
Objectives[82]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[82]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 21
Objectives[82]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[82]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[82]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[82]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[82]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[82]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 25
Objectives[82]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[82]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[82]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[82]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[82]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[82]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[82]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[82]mission_Vehicles = 1
Objectives[82]mission_Vehicles[0]positionX = 1829,796
Objectives[82]mission_Vehicles[0]positionY = 3237,557
Objectives[82]mission_Vehicles[0]positionZ = 43,49838
Objectives[82]mission_Vehicles[0]Heading = 240,5415
Objectives[82]mission_Vehicles[0]Name = Patriot Stretch
Objectives[82]mission_Vehicles[0]Model = stafford
Objectives[82]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[82]mission_Vehicles[0]SecondaryColor = MetallicWhite
Objectives[82]mission_Vehicles[0]PearlescentColor = MetallicBlue
Objectives[82]mission_Vehicles[0]HasPearlescent = True
Objectives[82]mission_Vehicles[0]Livery = 5
Objectives[82]mission_Vehicles[0]DirtLevel = 0
Objectives[82]mission_Vehicles[0]LockedForPlayer = False
Objectives[82]mission_Vehicles[0]Locked = False
Objectives[82]mission_Vehicles[0]Alarm = False
Objectives[82]mission_Vehicles[0]HotWired = False
Objectives[82]mission_Vehicles[0]Invincible = True
Objectives[82]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[82]mission_Vehicles[0]Remove_After = 0
Objectives[82]mission_Vehicles[0]Survive_Number = 0
Objectives[82]mission_Vehicles[0]Failed_Text = 
Objectives[82]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[82]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 82
Objectives[82]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[82]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[82]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[82]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 83
Objectives[82]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[82]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[82]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 85
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Set_Player_Actor_Objective
Objectives[83]Text = 
Objectives[83]positionX = 1823,777
Objectives[83]positionY = 3235,396
Objectives[83]positionZ = 42,74332
Objectives[83]SetPlayerActor_Use_Player = True
Objectives[83]SetPlayerActor_Player_Controllable = True
Objectives[83]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[83]SetPlayerActor_Use_Actor = False
Objectives[83]SetPlayerActor_RelationshipGroup_Change = False
Objectives[83]SetPlayerActor_RelationshipGroup = Neutral
Objectives[83]SetPlayerActor_Invincible_Change = False
Objectives[83]SetPlayerActor_Invincible = False
Objectives[83]SetPlayerActor_NewTask = True
Objectives[83]Int_Task = 99
Objectives[83]Task_Repeat = False
Objectives[83]Task_Timeout = False
Objectives[83]Task_Guard_Range = 10
Objectives[83]Task_Stay_In_Range = True
Objectives[83]Task_Wander_Range = 10
Objectives[83]Task_Scenario = NONE
Objectives[83]Task_TalkingAnimation = mic_chatter
Objectives[83]Task_Time = 1
Objectives[83]TaskListCount = 1
Objectives[83]Task_List[0]Type = EnterVehicle
Objectives[83]Task_List[0]PositionX = 1832,536
Objectives[83]Task_List[0]PositionY = 3237,988
Objectives[83]Task_List[0]PositionZ = 43,62689
Objectives[83]Task_List[0]Speed = 4
Objectives[83]Task_List[0]SeatIndex = 2
Objectives[83]Task_List[0]TaskIndex = 0
Objectives[83]Task_List[0]Warp = True
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Text = 
Objectives[84]Type = Leave_Area
Objectives[84]positionX = 1825,224
Objectives[84]positionY = 3225,005
Objectives[84]positionZ = 43,1239
Objectives[84]Leave_Area_Distance = 50
Objectives[84]Leave_Area_Use_Objective_Position = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Cutscenes_Objective
Objectives[85]Text = 
Objectives[85]positionX = 1824,984
Objectives[85]positionY = 3233,219
Objectives[85]positionZ = 42,84251
Objectives[85]Cutscenes_Time = 0
Objectives[85]Cutscenes_Trans_Time = 6
Objectives[85]Cutscenes_FOV = 60
Objectives[85]Cutscenes_Shake = Hand
Objectives[85]Cutscenes_Amplitude = 0
Objectives[85]Cutscenes_FadeOut = False
Objectives[85]Cutscenes_FadeIn = False
Objectives[85]Cutscenes_End = False
Objectives[85]Cutscenes_Point_At_Position = False
Objectives[85]Cutscenes_Point_At_Player = False
Objectives[85]Cutscenes_Point_At_Actor = False
Objectives[85]Cutscenes_Point_At_Vehicle = False
Objectives[85]Cutscenes_Follow_Player = False
Objectives[85]Cutscenes_Follow_Actor = False
Objectives[85]Cutscenes_Follow_Vehicle = True
Objectives[85]Cutscenes_Follow_Distancee = 1,6
Objectives[85]Cutscenes_Follow_Hieght = 0,8
Objectives[85]Cutscenes_Follow_Angle = 180
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 1
Objectives[85]ObjectiveMessages[0]positionX = 641,0627
Objectives[85]ObjectiveMessages[0]positionY = 5230,781
Objectives[85]ObjectiveMessages[0]positionZ = 490,586
Objectives[85]ObjectiveMessages[0]Message = ~b~So, Trevor, would you like to work with us?
Objectives[85]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[0]Sender = 
Objectives[85]ObjectiveMessages[0]Subject = 
Objectives[85]ObjectiveMessages[0]MessageColor = White
Objectives[85]ObjectiveMessages[0]PlayFromStart = True
Objectives[85]ObjectiveMessages[0]Delay = False
Objectives[85]ObjectiveMessages[0]DelayTime = 0
Objectives[85]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[0]TypeSubtitle = True
Objectives[85]ObjectiveMessages[0]TypeTextMesage = False
Objectives[85]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[86]Type = Cutscenes_Objective
Objectives[86]Text = 
Objectives[86]positionX = 1821,392
Objectives[86]positionY = 3234,167
Objectives[86]positionZ = 42,67918
Objectives[86]Cutscenes_Time = 20
Objectives[86]Cutscenes_Trans_Time = 20
Objectives[86]Cutscenes_FOV = 60
Objectives[86]Cutscenes_Shake = Hand
Objectives[86]Cutscenes_Amplitude = 0
Objectives[86]Cutscenes_FadeOut = False
Objectives[86]Cutscenes_FadeIn = False
Objectives[86]Cutscenes_End = False
Objectives[86]Cutscenes_Point_At_Position = False
Objectives[86]Cutscenes_Point_At_Player = False
Objectives[86]Cutscenes_Point_At_Actor = False
Objectives[86]Cutscenes_Point_At_Vehicle = False
Objectives[86]Cutscenes_Follow_Player = False
Objectives[86]Cutscenes_Follow_Actor = True
Objectives[86]Cutscenes_Follow_Vehicle = False
Objectives[86]Cutscenes_Follow_Distancee = 1,8
Objectives[86]Cutscenes_Follow_Hieght = 0,8
Objectives[86]Cutscenes_Follow_Angle = 15
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 9
Objectives[86]ObjectiveMessages[0]positionX = 637,3597
Objectives[86]ObjectiveMessages[0]positionY = 5226,147
Objectives[86]ObjectiveMessages[0]positionZ = 485,1273
Objectives[86]ObjectiveMessages[0]Message = ~o~Emh... yeah... sure...
Objectives[86]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[0]Sender = 
Objectives[86]ObjectiveMessages[0]Subject = 
Objectives[86]ObjectiveMessages[0]MessageColor = White
Objectives[86]ObjectiveMessages[0]PlayFromStart = True
Objectives[86]ObjectiveMessages[0]Delay = False
Objectives[86]ObjectiveMessages[0]DelayTime = 0
Objectives[86]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[0]TypeSubtitle = True
Objectives[86]ObjectiveMessages[0]TypeTextMesage = False
Objectives[86]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[1]positionX = 634,9742
Objectives[86]ObjectiveMessages[1]positionY = 5223,098
Objectives[86]ObjectiveMessages[1]positionZ = 481,0565
Objectives[86]ObjectiveMessages[1]Message = ~p~Good, but to work with us you have to follow some rules.
Objectives[86]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[1]Sender = 
Objectives[86]ObjectiveMessages[1]Subject = 
Objectives[86]ObjectiveMessages[1]MessageColor = White
Objectives[86]ObjectiveMessages[1]PlayFromStart = False
Objectives[86]ObjectiveMessages[1]Delay = True
Objectives[86]ObjectiveMessages[1]DelayTime = 2
Objectives[86]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[1]TypeSubtitle = True
Objectives[86]ObjectiveMessages[1]TypeTextMesage = False
Objectives[86]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[2]positionX = 631,7502
Objectives[86]ObjectiveMessages[2]positionY = 5219,031
Objectives[86]ObjectiveMessages[2]positionZ = 475,6756
Objectives[86]ObjectiveMessages[2]Message = ~b~The first rule, I am the boss, and my orders are indisputable.
Objectives[86]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[2]Sender = 
Objectives[86]ObjectiveMessages[2]Subject = 
Objectives[86]ObjectiveMessages[2]MessageColor = White
Objectives[86]ObjectiveMessages[2]PlayFromStart = False
Objectives[86]ObjectiveMessages[2]Delay = True
Objectives[86]ObjectiveMessages[2]DelayTime = 8
Objectives[86]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[2]TypeSubtitle = True
Objectives[86]ObjectiveMessages[2]TypeTextMesage = False
Objectives[86]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[3]positionX = 625,8101
Objectives[86]ObjectiveMessages[3]positionY = 5216,607
Objectives[86]ObjectiveMessages[3]positionZ = 468,1595
Objectives[86]ObjectiveMessages[3]Message = ~b~The second rule, when we call you you have to leave everything and come to us.
Objectives[86]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[3]Sender = 
Objectives[86]ObjectiveMessages[3]Subject = 
Objectives[86]ObjectiveMessages[3]MessageColor = White
Objectives[86]ObjectiveMessages[3]PlayFromStart = False
Objectives[86]ObjectiveMessages[3]Delay = True
Objectives[86]ObjectiveMessages[3]DelayTime = 14
Objectives[86]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[3]TypeSubtitle = True
Objectives[86]ObjectiveMessages[3]TypeTextMesage = False
Objectives[86]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[4]positionX = 621,8947
Objectives[86]ObjectiveMessages[4]positionY = 5215,342
Objectives[86]ObjectiveMessages[4]positionZ = 463,3398
Objectives[86]ObjectiveMessages[4]Message = ~b~The third rule, and most important, never leave the cat alone with mice.
Objectives[86]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[4]Sender = 
Objectives[86]ObjectiveMessages[4]Subject = 
Objectives[86]ObjectiveMessages[4]MessageColor = White
Objectives[86]ObjectiveMessages[4]PlayFromStart = False
Objectives[86]ObjectiveMessages[4]Delay = True
Objectives[86]ObjectiveMessages[4]DelayTime = 22
Objectives[86]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[4]TypeSubtitle = True
Objectives[86]ObjectiveMessages[4]TypeTextMesage = False
Objectives[86]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[5]positionX = 615,8974
Objectives[86]ObjectiveMessages[5]positionY = 5213,37
Objectives[86]ObjectiveMessages[5]positionZ = 456,1989
Objectives[86]ObjectiveMessages[5]Message = ~o~What? Okay...
Objectives[86]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[5]Sender = 
Objectives[86]ObjectiveMessages[5]Subject = 
Objectives[86]ObjectiveMessages[5]MessageColor = White
Objectives[86]ObjectiveMessages[5]PlayFromStart = False
Objectives[86]ObjectiveMessages[5]Delay = True
Objectives[86]ObjectiveMessages[5]DelayTime = 28
Objectives[86]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[5]TypeSubtitle = True
Objectives[86]ObjectiveMessages[5]TypeTextMesage = False
Objectives[86]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[6]positionX = 612,2988
Objectives[86]ObjectiveMessages[6]positionY = 5211,853
Objectives[86]ObjectiveMessages[6]positionZ = 452,524
Objectives[86]ObjectiveMessages[6]Message = ~b~So, do you agree Trevor?
Objectives[86]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[6]Sender = 
Objectives[86]ObjectiveMessages[6]Subject = 
Objectives[86]ObjectiveMessages[6]MessageColor = White
Objectives[86]ObjectiveMessages[6]PlayFromStart = False
Objectives[86]ObjectiveMessages[6]Delay = True
Objectives[86]ObjectiveMessages[6]DelayTime = 30
Objectives[86]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[6]TypeSubtitle = True
Objectives[86]ObjectiveMessages[6]TypeTextMesage = False
Objectives[86]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[7]positionX = 609,3626
Objectives[86]ObjectiveMessages[7]positionY = 5208,435
Objectives[86]ObjectiveMessages[7]positionZ = 447,7635
Objectives[86]ObjectiveMessages[7]Message = ~o~Emh... yeah... okay...
Objectives[86]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[7]Sender = 
Objectives[86]ObjectiveMessages[7]Subject = 
Objectives[86]ObjectiveMessages[7]MessageColor = White
Objectives[86]ObjectiveMessages[7]PlayFromStart = False
Objectives[86]ObjectiveMessages[7]Delay = True
Objectives[86]ObjectiveMessages[7]DelayTime = 33
Objectives[86]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[7]TypeSubtitle = True
Objectives[86]ObjectiveMessages[7]TypeTextMesage = False
Objectives[86]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[8]positionX = 606,0376
Objectives[86]ObjectiveMessages[8]positionY = 5205,031
Objectives[86]ObjectiveMessages[8]positionZ = 442,532
Objectives[86]ObjectiveMessages[8]Message = ~b~Well, so... who know what animal you are?
Objectives[86]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[8]Sender = 
Objectives[86]ObjectiveMessages[8]Subject = 
Objectives[86]ObjectiveMessages[8]MessageColor = White
Objectives[86]ObjectiveMessages[8]PlayFromStart = False
Objectives[86]ObjectiveMessages[8]Delay = True
Objectives[86]ObjectiveMessages[8]DelayTime = 35
Objectives[86]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[8]TypeSubtitle = True
Objectives[86]ObjectiveMessages[8]TypeTextMesage = False
Objectives[86]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[8]PhoneMessageDisplayTime = 15

Objectives[87]Type = Cutscenes_Objective
Objectives[87]Text = 
Objectives[87]positionX = 1826,044
Objectives[87]positionY = 3245,25
Objectives[87]positionZ = 42,77829
Objectives[87]Cutscenes_Time = 0
Objectives[87]Cutscenes_Trans_Time = 0
Objectives[87]Cutscenes_FOV = 30
Objectives[87]Cutscenes_Shake = Hand
Objectives[87]Cutscenes_Amplitude = 0
Objectives[87]Cutscenes_FadeOut = False
Objectives[87]Cutscenes_FadeIn = False
Objectives[87]Cutscenes_End = True
Objectives[87]Cutscenes_Point_At_Position = False
Objectives[87]Cutscenes_Point_At_Player = False
Objectives[87]Cutscenes_Point_At_Actor = False
Objectives[87]Cutscenes_Point_At_Vehicle = False
Objectives[87]Cutscenes_Follow_Player = False
Objectives[87]Cutscenes_Follow_Actor = False
Objectives[87]Cutscenes_Follow_Vehicle = False
Objectives[87]Cutscenes_Follow_Distancee = 10
Objectives[87]Cutscenes_Follow_Hieght = 1
Objectives[87]Cutscenes_Follow_Angle = 0
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

